garuda166 said:
not true sniping is one of the hardest classes of FPS for you have to find a hiding spot chainge after 1 shot never get seen and be a good and fast aim
I disagree with this claim, snipers are not difficult to use (they may be hard to master but their use is quite simple).
Snipers can usually count on even a moderately sheltered position giving them sufficiant protection from enemy fire while most other players (such as those with close range SMGs and shotguns) have to sacrifice their defensive positions in order to get into effective range (sadly, most games seem to think that all shotguns work like blunderbusses and that you must be within a stone's throw of your target if you want to have any degree of effectiveness to your shot).
Snipers usually have a 1 or 2 shot kill regardless of what location they hit on the target and regardless of range (couple this with their long range and high accuracy and you can see how this might come across as being cheap in the eyes of CQB combatants).
Also, a single sniper in a game is actually quite fun (it can add variety to a team game), however, it is not good or even nessercary for everyone on the opposing team to be wielding a high power sniper rifle (I've seen this occur plenty of times).
As for other things that piss me off in games:
Open/non-linear worlds, American protaganists, unbalanced multiplayer, kids, uncooperative NPCs, 1-hit kills, 'realism', military shooters, unavoidable doom, torches with pathetic battery life (yes, I'm looking at you FEAR), only being able to carry two weapons, explosives in multiplayer, multiplayer in general, Valve's 'gate' system, unskippable cut scenes and teabagging.