Things that instantly kill your interest in a game

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count9

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Mar 14, 2011
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'witty' protagonist, unless it's universally praised for it's writing, the with coming out from writers these days make me facepalm so hard I might have a permanent hand print on my face.
 

DSD12

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Feb 12, 2011
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Games that offer realism as a selling point because that generally compares to bad controls and boring graphics
i learned to hate realistic games after GTA4
 

Uber Evil

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Onyx Oblivion said:
Gunner 51 said:
Up until I played Deus Ex, if I saw the publisher was Squeenix - I'd give that game a very wide berth. I still feel the same way about anything by Capcom, too. I guess I'm just not fond of Japanese games. They're a little too strange for my tastes.

But gameplay wise - the escort mission. The minute I hear "please escort..." I roll my eyes.
Square Enix owns all of Eidos now, and has shown very little influence in their development. So, don't be turned off by their name on the box of an Western developed game.

theevilgenius60 said:
How about these three simple words: Better With Kinect. To hell with Kinect worming it's way into my controller friendly titles!
OH GOD. But those words are going to be on the Mass Effect 3 box...

NOOOOOOOOOOOO!
I'm pretty sure/ hoping that it'll just be using the vocal features. So you can recite the blurb on screen and Shepard will speak your choice. Anything else I can't really see fitting other than if interrupts return and you can use your hands (left for para, right for rene) to control that.
 

KelsieKatt

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D0WNT0WN said:
I usually look out for buzz words like "Innovative" or "Streamlined". They are never a good thing considering what we think is innovative is either 3D or waggle, streamlined speaks for itself.
That's one I definitely hate. Especially "Streamlining."

Others ones that I generally fear is the over-use of the word in "intuitive" and "play-friendly." They're not always bad, but it usually means "this game is a simplistic cakewalk", which is booooooooooooooooooooooooring.

Which brings me to something else, while I do play easy games, they're definitely a major turn off for me and they damn well better offer other features to make up for it so I don't fall asleep.

Something that really pissed me off about Fable 2 and 3 is how they dumbed the difficulty down ridiculously low, and made it impossible to die, and there's no options for turning that off or upping the difficulty.

Why?! :mad: Why do casual players who only just barely started supporting the game industry recently get priority over those who have been following it for years on end?

(Don't answer that, by the way, I already know why. It's all about money, loyalty is irrelevant.)
dosp5 said:
DLC. Why is your main selling point selling me more stuff?
I can agree with that, I'm very sick of the recent DLC craze. It's especially stupid when you have to pay $10 for a DLC pack with 2 hours of content, for let's say a $50 game as an example, which is say 50 hours long. Hm... So, wait now I've just spent $60 in total on a game that's 52 hours long, instead of 50... That doesn't add up at all...
theevilgenius60 said:
How about these three simple words: Better With Kinect. To hell with Kinect worming it's way into my controller friendly titles!
In general, I get extremely hesitant around Motion Control stuff as well.

I don't inherently hate it, as some games could potentially benefit from it. However, outside of VERY rare exceptions motions controls completely suck and make the game a clumsy pain in the ass to play. I especially hate the number of Wii games which simply tack on "shaking" which essentially just functions the same as a button press, for no reason. It's slower to perform and respond and there's no point when a button can do the same thing just as well or better. It's not immersive either considering it doesn't reflect the actual action you're performing.

Khravv said:
DRM, or DRM-esque things. And when Devs blow off fans/say/do stupid stuff.
I agree with this one as well. DRM is a major turn off, especially if it requires me to permanently register an account or log into a server in order to play a single player game.

I've avoided buying various games or bought different versions because of DRM before.

And yes, if anyone is wondering, I have been majorly inconvenienced before because of DRM. As it is, I've bought games in the past which used Starforce which I can no longer run on my computer anymore because their version of Starforce is considered "too old" now, so they refuse to start up and are unplayable (you can't update it either.) Fuck you publishers.

---

A couple of other things that turn me off to a game completely are (I don't inherently consider these BAD things, just a personal preference as I don't care for them):

1. Rock, Paper, Scissors mechanics in a Strategy game. Granted, sometimes it works, but I generally despise the majority which emphasize it, Command & Conquer especially.

2. Business management. Generally means instant snore-ville for me.

3. Flight Simulators. I like arcade flying games plenty, but simulation ones just bore me. Racing Sims are another, I hate them as well and have never played a single one I liked. That said, I have played some Mech Simulators I've enjoyed and I have more tolerance for less-arcadey elements in space flight games.

4. Submarine or Naval ship games. No, just no.

5. Lessened or complete lack of combat emphasis in a strategy game. I hate managing resources and politics, and my favorite thing is Combat Tactics. If there's no combat tactics, I'm gone, end of story.

6. Japanese RPG or being likened to Final Fantasy. In general, I don't like most JRPGs, at all. Why? Well, generally because many of them do their best to contain no actual Role-Playing whatsoever. Playing through a completely linear game with turn based battles is not my idea of fun. They damn well better have character development options at least, and preferably branching storylines as well. Just because it has an experience bar doesn't mean it's a role-playing game, and most JRPGs are realistically just linear adventure games with turn based group tactics and a huge stack of cutscenes thrown in between. That is not Role-Playing!

That said, I've also been known to play some which come up with really creative or in-depth combat systems, even though they don't necessarily contain Role-Playing either.

7. Lack of gameplay. In general I can't stand playing a game which holds together entirely based on its storyline and has very little to no interactivity. I loathe them and refuse to play any games which deliberately try to avoid being "games." That said, contrary to popular belief, gameplay does not inherently mean combat only. I enjoyed Heavy Rain a lot, and many people seem to be under the impression it has no gameplay, which is simply not true as the game puts a heavy emphasis on choice and dictating every little action within each scene so in a sense it almost lets you be the director of a film. I messed around with tons of different outcomes to each sequence as well as various endings for that game for a week straight after I bought it.
 

tharinock

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I have a couple:

Optional DLC. This actually means "give us money to play the full game. lots of it. in small, unmarked bills over a long period of time."

"Moral choice system." I would love to see a good moral choice system in a game. But the thing is, for it to be proper you can't tell the player they will have to make moral decisions. And usually "Moral Choice" just means do I want to a a saint who saves babies with one arm and helps old ladies cross the street with the other or a demon who eats babies while shoving old ladies into oncoming traffic.

DRM. This always means bad things. I don't mind unobtrusive stuff. But anything that limits my ability to play if I purchase a new copy legally is not worth it's salt. What use is a single player game if I can't play it when my internet is down? And I really want to be able to take out my old games 10 years from now and say "Hey, I remember how awesome that game was."

Hand-holding. I want a challenge. I don't necessarily mean ridiculous arbitrary difficulty. I mean a challenge. I don't want a big flashing light telling me where to jump, or to be guided by invisible walls. If I think I can make a jump and I can't, let me fall to my death. If I mis-time a guard, don't let me run away at relatively low effort for 10 seconds, regenerate fully, then continue beating on the enemy. And don't make me feel like the tutorial was designed for retards. I don't have to fully understand the mechanics at the end, I'll master it as I go.
 

CardinalPiggles

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Dying.

Yup dying, it's like a record skipping, everything just stops for a little bit, and sometimes you have to replay a bit.

This is why I play on the easiest setting first play through.
 

KelsieKatt

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tharinock said:
Hand-holding. I want a challenge. I don't necessarily mean ridiculous arbitrary difficulty. I mean a challenge. I don't want a big flashing light telling me where to jump, or to be guided by invisible walls. If I think I can make a jump and I can't, let me fall to my death. If I mis-time a guard, don't let me run away at relatively low effort for 10 seconds, regenerate fully, then continue beating on the enemy. And don't make me feel like the tutorial was designed for retards. I don't have to fully understand the mechanics at the end, I'll master it as I go.
Speaking of which, I really wish that modern games would have a "skip tutorial" option. The majority don't and tend to have some kind of long, drawn out intro sequence for the first 30+ minutes which assumes the player is a complete moron, as you said. Which is annoying enough by itself, but it's even worse on multiple playthroughs and starts to become downright infuriating and I sometimes scream at my TV because of it.
 

OldGus

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Feb 1, 2011
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Ice Azure said:
OldGus said:
Ice Azure said:
MMO.

Yup, that's it. I hate MMO's, and when people try to recommend that Borderlands become an MMO in my presence, hell is going to break loose.
I agree with MMO, but disagree with Borderlands. I think there, people just got a little confused (between MMO and RPG). I intensely dislike Massively Multiplayer anything. My ideal multiplayer game is played with me and some of my friends from real life, preferably in the same room, and most definitely not thousands and thousands of people I don't know.

Granted, I'll occasionally play the online FPS, and used to do two free online ones fairly often. But in both of those, I was introduced by a friend, and regularly played with said friend.

But what really, really gets my goat? "Subscription."
You haven't seen Gearbox's Official Forums. I've seen it recommended far too many times. They weren't confusing it as an MMO, they were just saying "Borderlands is an RPG, so let's make it an MMO!" Luckily not too many of the old-timers like me agree and usually get a lot of NOs.
What? How? There's all of 4 playable characters. That's like trying to make Left 4 Dead MMO.
That and the gameworld starts chugging once you get more than 2 people on at the same time. It would be the slowest MMO ever!
I won't say its the worst idea ever, but that's only because I've studied history and international politics.
 

DSK-

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May 13, 2010
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Crashes, a lack of overall polish present in the game. I got to play Deus Ex: Human Revolution today thanks to my router finally being fixed and I must say I was pretty disappointed with the crashes and glitches I've had in the game. I should have known it was too much to think the final product would be very good.
 

DudeistBelieve

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The Heavy Metal Nerd said:
Timers. I'm the type of guy who likes to sit back and SAVOR his games. You know, wander around the environment for a while, admire the textures, that sort of thing. I HATE being put on a time limit. Once in a while is OK, like in Metroid, but as a main gameplay element? No.
God... I *HATED* the clock in Dead Rising one. It wasn't frustrating, persay, but it gave me such fucking anxiety.... Which yeah, was it's purpose, but it was enough that it combined with everything, creeped me off the game and I didn't finish it for years.
 

IronicBeet

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Jun 27, 2009
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If the developer says "We're trying to make the game more accessible." I go to EB Games and say "I'd like to cancel my pre-order.".
 

spacecowboy86

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Rawne1980 said:
dosp5 said:
DLC. Why is your main selling point selling me more stuff?
Agree 100% with this.

"Continue the story, buy DLC for your game"

So what you're really saying is you sold me an unfinished game to begin with and now you want me to pay more for the bits you couldn't be arsed putting in at the start.
*sarcasm* what? you guys don't like shopping online?

OT:confusing level design. seriously, unless you're making me run through a linear corridor, put some effing landmarks so that I can get a mental map instead of making everything look like a friggin labyrinth. I'm looking at you banjo tooie. your predecessor rocked but grunty industries and glitter gulch mine just make no sense. and the underwater part of jolly rodger's lagoon wasn't to great either. you and your identical doors and paths that lead to completely different rooms.
 

Matrixbeast

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Sep 18, 2010
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Seeing an anime pretty boy/anime slut on the cover.
Kills any interest that I had in the game (I remember my friends having to practically force me to buy Blazblue).
 

Takuanuva

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Jun 12, 2011
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TornadoCreator said:
- Quick Time Events. If I see a single quick time event in the review, I'm not buying your game without a damn good reason. If it's during a cut-scene, I'm never touching your game full stop. Not a single game has made QTE's worthwhile. Even God Of War would have been better without them.
Well... in theory, fight with the Tormentor in Dead Space 2 is a bunch of QTEs... and it's one of the best bossfights I have ever seen.
Every time you saw Isaac shoot on this clip, it was entirely guided by player- you have a few seconds to aim at the weak spot and pull the trigger, o [http://www.youtube.com/watch?v=G-y7nOq7w8I]r [http://www.youtube.com/watch?v=o0jDkopURY0] e [http://www.youtube.com/watch?v=4RZYCXR7eZQ]l [http://www.youtube.com/watch?v=lIb8V2n-ATM]s [http://www.youtube.com/watch?v=fJa_QlF71kg]e [http://www.youtube.com/watch?v=b5Xd4RDCKRg]. And THAT is how all QTEs should look like. No "press button shown on screen to not die", I think everyone had enough of this sh*t.
 

Jacco

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May 1, 2011
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Any time the word "Pokemon" is attached, my interest is killed with a high powered sniper rifle from over a mile away.
 

Brutal Peanut

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Oct 15, 2010
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Usually when it says 'RTS'.


Also, any game that uses 'sneaking ' around as the majority of the game-play. I don't like sneaking. That pretty much goes hand in hand with why I don't choose rogues in fantasy games. Mostly I pick warriors. I'm the kind of person that likes to bust down a door, toss in a grenade, and then mow down the people who are left with bullets,.... or starts swinging wildly at necks and midriffs with large swords or axes.
 

Aur0ra145

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May 22, 2009
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Stuff that is based upon magic. (except Magika) I really don't like the whole, omfg magic stuff. That's sorta why I didn't like morrowind or oblivion.
 

Reaper195

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Jul 5, 2009
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Realism. The instant I see any form of advertising for a game claiming it has 'intense realism', I tell it to fuck off and go back to playing Postal 2.