Things that instantly kill your interest in a game

tjcross

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Apr 14, 2008
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YOUM@D123 said:
to long don't want to read? roleplaying games annoy me because they focus more on the stats than the role playing and morality bars seem almost mandatory.
i know i'm probably gonna get alot of crap for this but i'm not really into rpg's what makes matters worse is alot of cool idea's have been wasted on them
what bothers me is rpg is a genre i mean most games are rpg YOU are playing as the character (as in playing his role) rpg should be called something like stat driven game or something. the only reason it's called rpg is because D&D and other like games used the rpg title to focus on taking the role of the character you built but the gaming industry seemed to focus on the character sheets and not the stories of the players. now i guess you could argue that most are called rpgs because you can choose what you do but i see the Fable problem happening a lot were you are doing the same set of quests but have the good or evil option/picking evil or good quests (which i like to call fable syndrome) even oblivion (which i like a lot) most of the freedom was just selecting which quests(good or evil) you do and i would like some variety i think a combo of the two is best with each mission having logical BOLD AND UNDERLINE LOGICAL solutions and different attitudes for example one guy could go a wipe out a goblin cave to save a village or to make money or because one of the goblins took something of his or because he just really hates goblins and each would have differing outcomes (mister morality would get discounts, Mr. moneybags would get an bonus to reward money, the victim would get a treasure item and Mr. hateful would get bonus xp for killing a hated enemy) and those are just some basic options or course true roleplaying will be impossible in a game (adding tiny little quirks to flesh out you're character's personality) but more options would allow a basic personality maybe he's a good guy other than the is tougher on argonians then imperials or he's rotten but has a soft spot for the poor (the grey fox) i know i'm asking a lot but i'm a table top gamer me and my friends play both gurps 3rd edition and d&d edition 3.5 frequently (once a week on saturdays) i gm gurps but in d&d due to a good stats role my half-orc has a above average int score so i can play him as a guy who acts dumb to entertain himself and occasionally speaks like a gentelmen just to see the looks on peoples faces now in what game can i chose to sound like and idiot have people believe i am dumb and then have them be shocked when i speak with fluent english politely and my god thats a long one
 

Death God

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Platforming that requires exact precision. If I wanted to spend an hour trying to figure out where to jump to reach another platform 3 feet in front of me, I would ask for it.
 
Feb 26, 2011
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Timers. I'm the type of guy who likes to sit back and SAVOR his games. You know, wander around the environment for a while, admire the textures, that sort of thing. I HATE being put on a time limit. Once in a while is OK, like in Metroid, but as a main gameplay element? No.
 

count9

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Mar 14, 2011
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'witty' protagonist, unless it's universally praised for it's writing, the with coming out from writers these days make me facepalm so hard I might have a permanent hand print on my face.
 

DSD12

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Feb 12, 2011
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Games that offer realism as a selling point because that generally compares to bad controls and boring graphics
i learned to hate realistic games after GTA4
 

Uber Evil

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Onyx Oblivion said:
Gunner 51 said:
Up until I played Deus Ex, if I saw the publisher was Squeenix - I'd give that game a very wide berth. I still feel the same way about anything by Capcom, too. I guess I'm just not fond of Japanese games. They're a little too strange for my tastes.

But gameplay wise - the escort mission. The minute I hear "please escort..." I roll my eyes.
Square Enix owns all of Eidos now, and has shown very little influence in their development. So, don't be turned off by their name on the box of an Western developed game.

theevilgenius60 said:
How about these three simple words: Better With Kinect. To hell with Kinect worming it's way into my controller friendly titles!
OH GOD. But those words are going to be on the Mass Effect 3 box...

NOOOOOOOOOOOO!
I'm pretty sure/ hoping that it'll just be using the vocal features. So you can recite the blurb on screen and Shepard will speak your choice. Anything else I can't really see fitting other than if interrupts return and you can use your hands (left for para, right for rene) to control that.
 

KelsieKatt

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D0WNT0WN said:
I usually look out for buzz words like "Innovative" or "Streamlined". They are never a good thing considering what we think is innovative is either 3D or waggle, streamlined speaks for itself.
That's one I definitely hate. Especially "Streamlining."

Others ones that I generally fear is the over-use of the word in "intuitive" and "play-friendly." They're not always bad, but it usually means "this game is a simplistic cakewalk", which is booooooooooooooooooooooooring.

Which brings me to something else, while I do play easy games, they're definitely a major turn off for me and they damn well better offer other features to make up for it so I don't fall asleep.

Something that really pissed me off about Fable 2 and 3 is how they dumbed the difficulty down ridiculously low, and made it impossible to die, and there's no options for turning that off or upping the difficulty.

Why?! :mad: Why do casual players who only just barely started supporting the game industry recently get priority over those who have been following it for years on end?

(Don't answer that, by the way, I already know why. It's all about money, loyalty is irrelevant.)
dosp5 said:
DLC. Why is your main selling point selling me more stuff?
I can agree with that, I'm very sick of the recent DLC craze. It's especially stupid when you have to pay $10 for a DLC pack with 2 hours of content, for let's say a $50 game as an example, which is say 50 hours long. Hm... So, wait now I've just spent $60 in total on a game that's 52 hours long, instead of 50... That doesn't add up at all...
theevilgenius60 said:
How about these three simple words: Better With Kinect. To hell with Kinect worming it's way into my controller friendly titles!
In general, I get extremely hesitant around Motion Control stuff as well.

I don't inherently hate it, as some games could potentially benefit from it. However, outside of VERY rare exceptions motions controls completely suck and make the game a clumsy pain in the ass to play. I especially hate the number of Wii games which simply tack on "shaking" which essentially just functions the same as a button press, for no reason. It's slower to perform and respond and there's no point when a button can do the same thing just as well or better. It's not immersive either considering it doesn't reflect the actual action you're performing.

Khravv said:
DRM, or DRM-esque things. And when Devs blow off fans/say/do stupid stuff.
I agree with this one as well. DRM is a major turn off, especially if it requires me to permanently register an account or log into a server in order to play a single player game.

I've avoided buying various games or bought different versions because of DRM before.

And yes, if anyone is wondering, I have been majorly inconvenienced before because of DRM. As it is, I've bought games in the past which used Starforce which I can no longer run on my computer anymore because their version of Starforce is considered "too old" now, so they refuse to start up and are unplayable (you can't update it either.) Fuck you publishers.

---

A couple of other things that turn me off to a game completely are (I don't inherently consider these BAD things, just a personal preference as I don't care for them):

1. Rock, Paper, Scissors mechanics in a Strategy game. Granted, sometimes it works, but I generally despise the majority which emphasize it, Command & Conquer especially.

2. Business management. Generally means instant snore-ville for me.

3. Flight Simulators. I like arcade flying games plenty, but simulation ones just bore me. Racing Sims are another, I hate them as well and have never played a single one I liked. That said, I have played some Mech Simulators I've enjoyed and I have more tolerance for less-arcadey elements in space flight games.

4. Submarine or Naval ship games. No, just no.

5. Lessened or complete lack of combat emphasis in a strategy game. I hate managing resources and politics, and my favorite thing is Combat Tactics. If there's no combat tactics, I'm gone, end of story.

6. Japanese RPG or being likened to Final Fantasy. In general, I don't like most JRPGs, at all. Why? Well, generally because many of them do their best to contain no actual Role-Playing whatsoever. Playing through a completely linear game with turn based battles is not my idea of fun. They damn well better have character development options at least, and preferably branching storylines as well. Just because it has an experience bar doesn't mean it's a role-playing game, and most JRPGs are realistically just linear adventure games with turn based group tactics and a huge stack of cutscenes thrown in between. That is not Role-Playing!

That said, I've also been known to play some which come up with really creative or in-depth combat systems, even though they don't necessarily contain Role-Playing either.

7. Lack of gameplay. In general I can't stand playing a game which holds together entirely based on its storyline and has very little to no interactivity. I loathe them and refuse to play any games which deliberately try to avoid being "games." That said, contrary to popular belief, gameplay does not inherently mean combat only. I enjoyed Heavy Rain a lot, and many people seem to be under the impression it has no gameplay, which is simply not true as the game puts a heavy emphasis on choice and dictating every little action within each scene so in a sense it almost lets you be the director of a film. I messed around with tons of different outcomes to each sequence as well as various endings for that game for a week straight after I bought it.
 

tharinock

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I have a couple:

Optional DLC. This actually means "give us money to play the full game. lots of it. in small, unmarked bills over a long period of time."

"Moral choice system." I would love to see a good moral choice system in a game. But the thing is, for it to be proper you can't tell the player they will have to make moral decisions. And usually "Moral Choice" just means do I want to a a saint who saves babies with one arm and helps old ladies cross the street with the other or a demon who eats babies while shoving old ladies into oncoming traffic.

DRM. This always means bad things. I don't mind unobtrusive stuff. But anything that limits my ability to play if I purchase a new copy legally is not worth it's salt. What use is a single player game if I can't play it when my internet is down? And I really want to be able to take out my old games 10 years from now and say "Hey, I remember how awesome that game was."

Hand-holding. I want a challenge. I don't necessarily mean ridiculous arbitrary difficulty. I mean a challenge. I don't want a big flashing light telling me where to jump, or to be guided by invisible walls. If I think I can make a jump and I can't, let me fall to my death. If I mis-time a guard, don't let me run away at relatively low effort for 10 seconds, regenerate fully, then continue beating on the enemy. And don't make me feel like the tutorial was designed for retards. I don't have to fully understand the mechanics at the end, I'll master it as I go.
 

CardinalPiggles

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Jun 24, 2010
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Dying.

Yup dying, it's like a record skipping, everything just stops for a little bit, and sometimes you have to replay a bit.

This is why I play on the easiest setting first play through.
 

KelsieKatt

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May 14, 2008
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tharinock said:
Hand-holding. I want a challenge. I don't necessarily mean ridiculous arbitrary difficulty. I mean a challenge. I don't want a big flashing light telling me where to jump, or to be guided by invisible walls. If I think I can make a jump and I can't, let me fall to my death. If I mis-time a guard, don't let me run away at relatively low effort for 10 seconds, regenerate fully, then continue beating on the enemy. And don't make me feel like the tutorial was designed for retards. I don't have to fully understand the mechanics at the end, I'll master it as I go.
Speaking of which, I really wish that modern games would have a "skip tutorial" option. The majority don't and tend to have some kind of long, drawn out intro sequence for the first 30+ minutes which assumes the player is a complete moron, as you said. Which is annoying enough by itself, but it's even worse on multiple playthroughs and starts to become downright infuriating and I sometimes scream at my TV because of it.
 

OldGus

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Feb 1, 2011
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Ice Azure said:
OldGus said:
Ice Azure said:
MMO.

Yup, that's it. I hate MMO's, and when people try to recommend that Borderlands become an MMO in my presence, hell is going to break loose.
I agree with MMO, but disagree with Borderlands. I think there, people just got a little confused (between MMO and RPG). I intensely dislike Massively Multiplayer anything. My ideal multiplayer game is played with me and some of my friends from real life, preferably in the same room, and most definitely not thousands and thousands of people I don't know.

Granted, I'll occasionally play the online FPS, and used to do two free online ones fairly often. But in both of those, I was introduced by a friend, and regularly played with said friend.

But what really, really gets my goat? "Subscription."
You haven't seen Gearbox's Official Forums. I've seen it recommended far too many times. They weren't confusing it as an MMO, they were just saying "Borderlands is an RPG, so let's make it an MMO!" Luckily not too many of the old-timers like me agree and usually get a lot of NOs.
What? How? There's all of 4 playable characters. That's like trying to make Left 4 Dead MMO.
That and the gameworld starts chugging once you get more than 2 people on at the same time. It would be the slowest MMO ever!
I won't say its the worst idea ever, but that's only because I've studied history and international politics.
 

DSK-

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May 13, 2010
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Crashes, a lack of overall polish present in the game. I got to play Deus Ex: Human Revolution today thanks to my router finally being fixed and I must say I was pretty disappointed with the crashes and glitches I've had in the game. I should have known it was too much to think the final product would be very good.