You and I seem to play very different games. I always end up using stealth in Hitman, or some form of it when i shoot people in a careful order so as not to alert them all at once. In that game i almost always use a silenced pistol, it's with me at all times.CardinalPiggles said:stealth, unless u count things like silencers on guns in MP or radar jammers, and even then i dont sneak around, i still leg it with those set ups.
i will of course use stealth if the game demands it.
pistols, unless i HAVE to.
are u mad?? debuffs are your best friend in those long-ass battles, especially boss fights, debuff the hell out of the opponent, buff yourself up then hammer away for 5 minutes.timeadept said:Oh yeah, debuffs are usually useless too. Why drag the fight out when you can just put thous resources into getting a better damage output? The thing is that it's hard to balance as a designer because if the debuff is strong enough to speed up the average fight then why would you ever not use them?
But no i'm not mad, it's just that even the bosses in the RPGs i play either go down too quickly, or the buffs and debuffs wear off after like 5 rounds and have to be reapplied, even then they aren't particularly useful. In Golden Sun, there are physical attacks, Psyenergy, and Dijinn Summons. I know Psyenergy damage is blocked by resistance, but physical attacks run off att and def, then there are special "howl" criticals, that special weapons have, and i don't know if they do Psyenergy damage or physical. Then the Djinn Summons, i THINK they deal Psy damage, but i really don't know. So i have the 3 buffs and 4 debuffs, yes there is no buff that increases the damage you do with Psyenergy, actually for that matter there is no debuff that decreases Psyenergy strength either so, 3 and 3. In any case, it's all such a mess with the stats that trying to figure out which buffs help what is completely hopeless, not that any of that matters, cause Djinni summons are very powerful but can only be used very infrequently, and unless you find special gear and weapons, you don't worry about trying to use howl strikes. And yeah, the buffs wear off after like 5 rounds, or the boss just casts "break" and "your stats have returned to normal".
It's such an easily countered mess that anything but the resistance buff is entirely useless (and possibly the defense debuff and i think theres a resistance debuff too). Because at least that blocks a lot of AOE damage when you consider how much each individual party member resisted.