Thousands Sign StarCraft 2 Petition

ProfessorLayton

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Nov 6, 2008
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So, this is about the five hundred millionth time that gamers have started a petition?

Really, Blizzard doesn't owe anyone anything. They're making more money every day than any of us will ever dream of making in our lifetimes. It's their decision to take out LAN and while I'm not completely happy with their choice, there's nothing I can do about it.

But then again, it may work and they could add LAN back in. Hopefully the latter...
 

Nomad

Dire Penguin
Aug 3, 2008
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popdafoo said:
So, this is about the five hundred millionth time that gamers have started a petition?

Really, Blizzard doesn't owe anyone anything. They're making more money every day than any of us will ever dream of making in our lifetimes. It's their decision to take out LAN and while I'm not completely happy with their choice, there's nothing I can do about it.

But then again, it may work and they could add LAN back in. Hopefully the latter...
No, they don't owe anyone anything. But being a profit-oriented company, they should be inclined to provide their potential customers with what they want. This move will no doubt alienate a lot of potential customers (me included), simply because what made Starcraft great was that it was so rewarding to play side by side with your friends. If I can't do that, then I won't buy it. And there are many less "hardcore" gamers that follow the same reasoning. I'm not saying SC2 will be a flop, because it won't. But it would've been a greater success if they hadn't alienated half the SC1 fans by removing the primary reason to buy the game.

The main selling point of SC has always been the LANs. And, as mentioned multiple times in this thread, LANing will be much more difficult and troublesome if you need to go through a shared internet connection to do it.

SonofSeth said:
I'm waiting for more info from Blizzard. Wait, I don't care about LAN, I don't plan to drive my box all the way across town when I can just play over Bnet and talk over voip, phew, LAN is redundant this day and age.
It most certainly is not redundant. Sitting two meters away from your opponent and/or teammate is a whole other experience than sitting two miles away from him. The first experience is fun and even allows for socializing between the games, the second experience is dull and unpersonal.
 

SonofSeth

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Dec 16, 2007
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Nomadic said:
SonofSeth said:
I'm waiting for more info from Blizzard. Wait, I don't care about LAN, I don't plan to drive my box all the way across town when I can just play over Bnet and talk over voip, phew, LAN is redundant this day and age.
It most certainly is not redundant. Sitting two meters away from your opponent and/or teammate is a whole other experience than sitting two miles away from him. The first experience is fun and even allows for socializing between the games, the second experience is dull and unpersonal.
That just proves how redundant it is.

Shame about the people without internet, get a job or move!
 

SendMeNoodz84

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Jun 11, 2009
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Mentalgen said:
Ok first off, this petition crap has to stop.

The left for dead 2 petition didn't 'work', valve had always had the intention of releasing more content for l4d. If anything, they might have released DLC for f4d earlier.

Second. One hundred thousand people...

that's it?

STARCRAFT IS A NATIONAL F***ING SPORT in Korea. Blizzard doesn't give a crap what few thousand winy brits and americans think about a lack of LAN functionality. This game is being made, first and foremost, for the Koreans. It will sell like chocolate-coated crack anyways.

We all know why they're doing this. Piracy. So there may yet be one silver lining to this dark turn of events:

If you have to register online to play with others, maybe the game won't be riddled with stardock-esque DRM aids.
You do relize they use LAN in those tournaments, right? You're not THAT ignorant, are you?
 

Robert632

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May 11, 2009
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is this the new in thing? [etition/boycott game's? cos if there is, then were's the duke nukem forever petition?
 

klockmeyka

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Aug 23, 2009
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?And because it's a sport in Korea, Blizzard wants a piece of that pie (the whole pie to be precise). It strives to control the tournaments (promotion, players, leagues and broadcasts). Exclusive rights to all of what Koreans have built in the last decade. Biiiig money ladies and gentlemen! That?s why LAN is the enemy - Blizzard needs to control every single match! Here's some more info: http://www.gosugamers.net/starcraft/news/10265-blizzard-vs-kespa-the-ultimate-fight
 

Kilo24

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Aug 20, 2008
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If I might include a link here, this has provided a pretty good reason for Blizzard's refusal to include LAN.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=96603

To briefly summarize, including LAN play means you can also play over the internet with an emulated LAN. This happened in a wide scale in China with Haofang (and there are already programs out over here that would allow it easily, like Hamachi) and their legal weaponry was pretty much nonexistent. SC2 will be pirated easily regardless of LAN support, and might even be tweaked into allowing a multiplayer game or two between pirated copies, but the harder they make it for the game crackers the less likely it'll be to allow for something like Haofang to screw them over again.
 

crudus

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Oct 20, 2008
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signature 120,171! Hope Blizzard gets this right. They are already messing up WoW, I won't let them mess this up too.
 

Beartrucci

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Jun 19, 2009
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I've never even played Starcraft (well I'm getting it tomorrow) and don't plan on getting Starcraft 2 but damnit I'm gonna sign that petition!
 

EnglishMuffin

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Oct 15, 2008
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I don't really understand why anyone would include lan anymore. Most people have high speed connections and pretty much anywhere you go you can find someway to connect to the internet. Even when I did do lan parties with my friends everyone was still hooked up to a router. Lan seems pretty useless these days. I'm actually going to side with blizzard on this one.
 

SonofSeth

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Dec 16, 2007
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EnglishMuffin said:
I don't really understand why anyone would include lan anymore. Most people have high speed connections and pretty much anywhere you go you can find someway to connect to the internet. Even when I did do lan parties with my friends everyone was still hooked up to a router. Lan seems pretty useless these days. I'm actually going to side with blizzard on this one.
It's just mob mentality. Look at this thread alone and how many people don't even plan to play SC but they just like to be a part of something, so they sign it and fight the man, oh man.
 

Plazmatic

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May 4, 2009
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SonofSeth said:
EnglishMuffin said:
I don't really understand why anyone would include lan anymore. Most people have high speed connections and pretty much anywhere you go you can find someway to connect to the internet. Even when I did do lan parties with my friends everyone was still hooked up to a router. Lan seems pretty useless these days. I'm actually going to side with blizzard on this one.
It's just mob mentality. Look at this thread alone and how many people don't even plan to play SC but they just like to be a part of something, so they sign it and fight the man, oh man.
Yeah I aggree, but I was actually going to buy starcraft 2 and when they said no lan, I said well, I won't buy the game, I wont buy it, that is untill all the add ons come into one game that has all the features that should have been there, ie LAN and all the campaigns that they want us to pay another 150$ for.

For all the tards who say

"oh I'm a tool and I like to pay for every thing, Blizzard wasn't finished with those campaigns blah blah, they were finished with the main game, blah blah, now they releasing the main game and waiting to make you pay for the other addons blah blah"

Well why dont they make the campaigns free then? ever think of that? A free update later on that would incluede the campaigns that should have been there in the first place, without delaying the game.
 

Therumancer

Citation Needed
Nov 28, 2007
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The biggest defense of LANS I can think of is that a lot of people want to be able to play with specific other people. For example in my house we have 3 seperate computers networked together (mine, my father's, and my stepmothers). If we ever wanted to get into RTS games and play against each other we would of course want to be able to do it using the household network.

It's also notable that in SOME (admittedly increasingly rare) jobs, you have teams of techies who are there simply to be on call, and the bosses really don't care if they kill time "on the clock" as long as they come when needed. In certain cases you might see "office LAN parties" constantly ongoing. They might not care about people playing over the LAN but not wanting people to be playing things using an outside connection for security reasons.

Both of these kinds of things are audiences Blizzard will alienate.

-

HOWEVER, also look at this from another practical perspective:

People use LANS to make money off their game from which they do not receive a cut.

In the US this is fairly humble, a computer store owner or whatever might host a contest as a promotion for his store. Any competitive game will work, but something like Starcraft is going to be a popular choice since so many people play it. The store charges so much money to enter, and then gives out a prize to the winner, oftentimes making a profit off of the admissions, a profit which Blizzard sees no cut of.

On the extreme end you still have a few "net Cafes" where people go specifically to gamble based on video games (ie admission fees which make profits for the house, and then a chance of making more money than the admission fee by managing to win a nightly contest, or due to side bets conducted on a game's outcome). This is not only illegal in most parts of the US (despite minimal attention being paid to it), but again it's money that Blizzard gets no part of.

In general the US part of the equasion is so tiny that Blizzard probably doesn't care. *BUT* when you get into the insane population of Asia where gaming is becoming what amounts to a professional sport, it becomes a big bloody deal due to the amount of money involved. Blizzard probably has deals going (one way or another) with some of the more public/open competitions, but not from the lesser and more private ones.

Removing LAN play allows them to better monitor the game's usage (so they can track things and hopefully make sure they get more of a cut from what is going on), and also provides some leverage in countries with more "obtuse" laws than the US. Right now in asia it can be argued that since the game supports LAN play and what they are doing is not inherantly illegal, they are just using the software "as intended" and Blizzard isn't entitled to anything other than the money they spent for the software. But on the other hand if they have to modify the game illegally (use it as not intended) to run it on a private LAN, that changes things.

Basically I think Blizzard pretty much wants to get as tight a control of the multiplayer as possible so they can milk competitive Starcraft.

Also it should be noted that Blizzard thinks they are a big honking deal (albeit not without reason). They have long-term plans revolving around things like a "Blizzscore" which will allegedly affect things like bonus content for long-term fans in their newer gamers and such. This is tied into your Battle.net account. Currently it's measured as achievements in WoW which is their first game to support it.

While a lesser issue than the money above, consider that if they are taking this seriously, they don't want people using a LAN to be able to cheat on Starcraft Achievements, especially if the Blizzscore will eventually mean more than a Microsoft "Achievement Points" score at least when dealing with their products. In some ways thinking further ahead (and learning from) Microsoft and Sony's implementation of their system, where people have used "offline multiplayer" type features to pad their scores without actual online competition.

My cumulative thoughts, the biggest point though is that I think they want to force Asia onto Battle.net more, and get as much leverage as they can (practically, and legally) to start sucking money directly from the jugular of SC competitions.
 

FujinAkari

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Jan 5, 2008
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Therumancer said:
The biggest defense of LANS I can think of is that a lot of people want to be able to play with specific other people. For example in my house we have 3 seperate computers networked together (mine, my father's, and my stepmothers). If we ever wanted to get into RTS games and play against each other we would of course want to be able to do it using the household network.
It should be noted that Starcraft II allows you to do this. Starcraft II includes LAN support, it is just within Battle.net. The -only- people affected by this are LANS without internet access.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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FujinAkari said:
Therumancer said:
The biggest defense of LANS I can think of is that a lot of people want to be able to play with specific other people. For example in my house we have 3 seperate computers networked together (mine, my father's, and my stepmothers). If we ever wanted to get into RTS games and play against each other we would of course want to be able to do it using the household network.
Starcraft II includes LAN support, it is just within Battle.net.
Source please. Their big announcement of "SC2 will not have LAN!" kinda made me think otherwise.

And you know, that's the whole point of the petition.
 

Jumplion

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Mar 10, 2008
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FujinAkari said:
Therumancer said:
The biggest defense of LANS I can think of is that a lot of people want to be able to play with specific other people. For example in my house we have 3 seperate computers networked together (mine, my father's, and my stepmothers). If we ever wanted to get into RTS games and play against each other we would of course want to be able to do it using the household network.
It should be noted that Starcraft II allows you to do this. Starcraft II includes LAN support, it is just within Battle.net. The -only- people affected by this are LANS without internet access.
But.....isn't LAN a connection for people without internet access? As far as I know, LAN with internet isn't LAN, it's just the internet. America may have plenty of internetz and fast connections, but it's not the same deal in many other countries. LAN lets people play with their friends without internet. An alternative only accessible through the internet isn't exactly, well, LAN, is it? (I'm seriously asking, I always thought that LAN just connects people on a "Local Area Network" not through the internet).