THQ Downgrades Warhammer 40K MMO

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Keith Reedy

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The Cool Kid said:
Good for THQ. As sad as losses are, an MMO would have bankrupted the entire company.
Sonicron said:
Still psyched for the game, but now that it's a single-player RPG I'm disappointed that it's most likely going to center around the Space Marines again, as they don't really lend themselves to greatly diverse roleplaying. A game like this needs an Inquisitor in the driver's seat.

I feel bad for the folks who got laid off... even though the entire industry seems to be willing to offer them jobs, it must be a tremendous kick in the balls to pour
your creative soul into a project for 4+ years and then be told, "Sorry, most of your work was ultimately for nothing and won't make the cut for the final product as envisioned five minutes ago."
You couldn't do a game on the Inquisition as it's far too varied and far too large. As much as it sounds nice on paper, it'd just be LA Noire with torture and guilty until proven innocent, which makes things a lot less interesting.
Actually since inquisitors act more or less on their own it would be easily done, or you could work for an inquisitor as this would offer alot more class options. The Dark Heresy tabletop rpg is already this
 

Keith Reedy

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The Cool Kid said:
kingthrall said:
J Tyran said:
kingthrall said:
if warhammer games are not made in an rts style then it shouldn't be made at all. Sonicron you are wrong because I absolutely love single player and if they focused twice as hard on making a good single player rts for 40k, the multiplayer easily follows.

Warhammer is based upon armies and stratergy. Stop destroying a great science fiction brand by ruining the whole priniciples of what it was build for. Or at least call it mordheim or something.
The original Warhammer 40k game Rogue Trader was as much RPG as it was table top wargame you know. Having an RPG video game doesn't ruin any principles at all, in fact when you think about Rogue Trader and Inquisitor they are actually resurrecting the 40k RPG concept.
Like I said, Morheim or Rogue Trader would be a better than because lets not kid ourselves here they will have every player as some kind of moronic hero with ancient artefacts and special armour worn by all the galactic hero's from all the fluff as the description in 40k. That is not rogue trader, you had normal units and a few very select strong types and it was still both rts and rpg.

My favorite Pc game Myth II is built on these exact principles of having a small select group of units and you build their experience up for stronger armies utilising every aspect.
What about Necromunda or even Gorkamorka? They would certainly work, even as an online RPG.
Yes gorkamorka that would be friken sweet WAAAAAAGGGGHHH!
 
Aug 1, 2010
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[image/]http://funcorner.eu/wp-content/uploads/noooooooooooooooooo.jpeg[/IMG]

This makes me extremely sad...

Though on the VERY bright side, THQ has always been an awesome company, so I am quite excited to see what they do with this.

Also, will people stop screaming about how it shouldn't be about Space Marines/Ultrmarines?
Space Marines make a logical semi-good protagonist for any 40k story. Other than Imperial Guard, the other races take to much work to justify to new players.

I love Chaos as much as the next cultist, but it's hard to sell a game with a main character that has the desire to butcher millions with no other motives.
*awaits 10 people pointing out games*
 

Keith Reedy

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Jan 10, 2011
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The Cool Kid said:
Keith Reedy said:
The Cool Kid said:
Good for THQ. As sad as losses are, an MMO would have bankrupted the entire company.
Sonicron said:
Still psyched for the game, but now that it's a single-player RPG I'm disappointed that it's most likely going to center around the Space Marines again, as they don't really lend themselves to greatly diverse roleplaying. A game like this needs an Inquisitor in the driver's seat.

I feel bad for the folks who got laid off... even though the entire industry seems to be willing to offer them jobs, it must be a tremendous kick in the balls to pour
your creative soul into a project for 4+ years and then be told, "Sorry, most of your work was ultimately for nothing and won't make the cut for the final product as envisioned five minutes ago."
You couldn't do a game on the Inquisition as it's far too varied and far too large. As much as it sounds nice on paper, it'd just be LA Noire with torture and guilty until proven innocent, which makes things a lot less interesting.
Actually since inquisitors act more or less on their own it would be easily done, or you could work for an inquisitor as this would offer alot more class options. The Dark Heresy tabletop rpg is already this
Translating in-your-head games to PC is almost impossible. The variety still isn't technically available to allow the game to work.
WHat do you mean the variety isn't available? you could be a gaurdsman tech priest whatever and have a group of planets in a cluster to investigate as teh inquisistor instructs and do it however you want, you could root out a genestealer infestation on one planet and a chaos cult on the next what the big deal? Or are you just boring? Actually dnd in your head games have been successfully brought to the pc many times. Lots of pc games are exactly that.
 

Keith Reedy

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Jan 10, 2011
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The Cool Kid said:
Keith Reedy said:
The Cool Kid said:
Keith Reedy said:
The Cool Kid said:
Good for THQ. As sad as losses are, an MMO would have bankrupted the entire company.
Sonicron said:
Still psyched for the game, but now that it's a single-player RPG I'm disappointed that it's most likely going to center around the Space Marines again, as they don't really lend themselves to greatly diverse roleplaying. A game like this needs an Inquisitor in the driver's seat.

I feel bad for the folks who got laid off... even though the entire industry seems to be willing to offer them jobs, it must be a tremendous kick in the balls to pour
your creative soul into a project for 4+ years and then be told, "Sorry, most of your work was ultimately for nothing and won't make the cut for the final product as envisioned five minutes ago."
You couldn't do a game on the Inquisition as it's far too varied and far too large. As much as it sounds nice on paper, it'd just be LA Noire with torture and guilty until proven innocent, which makes things a lot less interesting.
Actually since inquisitors act more or less on their own it would be easily done, or you could work for an inquisitor as this would offer alot more class options. The Dark Heresy tabletop rpg is already this
Translating in-your-head games to PC is almost impossible. The variety still isn't technically available to allow the game to work.
WHat do you mean the variety isn't available? you could be a gaurdsman tech priest whatever and have a group of planets in a cluster to investigate as teh inquisistor instructs and do it however you want, you could root out a genestealer infestation on one planet and a chaos cult on the next what the big deal? Or are you just boring? Actually dnd in your head games have been successfully brought to the pc many times. Lots of pc games are exactly that.
That's nice & ambiguous; now try to translate that to an actual game that has to run via software.
The big deal should be obvious if you have played/read about games like LA Noire or Heavy Rain. The former became boring for a lot of people, the latter had different routes but one ending. What you are talking about would either be a bland experience of procedural missions, or a ghastly time consuming product to hand sculpt entire worlds, cultures and so on.
Lots of PC games are no way near D&D; they are very, very limiting.

It could be done, but it would have to be a massive world and honestly far too time consuming for both the player and developer to make it work until some better engine comes along.
What makes you think it has to be so massive it could consist of some areas on various planets and has completely zero need to be like LA Noire or Heavy rain I was thinking more along the lines of mass effect or kingdoms of amalur but more shooting heretics. There is no point asking most people if they can translate it to software since we are not programmers.
Never winter nights kotor both successful both based off dnd. But yes far more limited then pin and paper. Please stop trying to lecture me on something that most likely neither one of us knows much about. Once again what do you mean more variety? More races? More areas? I'm in the dark on that one. No game can have as much variety as a tabletop rpg.
 

Keith Reedy

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Jan 10, 2011
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The Cool Kid said:
Keith Reedy said:
The Cool Kid said:
Keith Reedy said:
The Cool Kid said:
Keith Reedy said:
The Cool Kid said:
Good for THQ. As sad as losses are, an MMO would have bankrupted the entire company.
Sonicron said:
Still psyched for the game, but now that it's a single-player RPG I'm disappointed that it's most likely going to center around the Space Marines again, as they don't really lend themselves to greatly diverse roleplaying. A game like this needs an Inquisitor in the driver's seat.

I feel bad for the folks who got laid off... even though the entire industry seems to be willing to offer them jobs, it must be a tremendous kick in the balls to pour
your creative soul into a project for 4+ years and then be told, "Sorry, most of your work was ultimately for nothing and won't make the cut for the final product as envisioned five minutes ago."
You couldn't do a game on the Inquisition as it's far too varied and far too large. As much as it sounds nice on paper, it'd just be LA Noire with torture and guilty until proven innocent, which makes things a lot less interesting.
Actually since inquisitors act more or less on their own it would be easily done, or you could work for an inquisitor as this would offer alot more class options. The Dark Heresy tabletop rpg is already this
Translating in-your-head games to PC is almost impossible. The variety still isn't technically available to allow the game to work.
WHat do you mean the variety isn't available? you could be a gaurdsman tech priest whatever and have a group of planets in a cluster to investigate as teh inquisistor instructs and do it however you want, you could root out a genestealer infestation on one planet and a chaos cult on the next what the big deal? Or are you just boring? Actually dnd in your head games have been successfully brought to the pc many times. Lots of pc games are exactly that.
That's nice & ambiguous; now try to translate that to an actual game that has to run via software.
The big deal should be obvious if you have played/read about games like LA Noire or Heavy Rain. The former became boring for a lot of people, the latter had different routes but one ending. What you are talking about would either be a bland experience of procedural missions, or a ghastly time consuming product to hand sculpt entire worlds, cultures and so on.
Lots of PC games are no way near D&D; they are very, very limiting.

It could be done, but it would have to be a massive world and honestly far too time consuming for both the player and developer to make it work until some better engine comes along.
What makes you think it has to be so massive it could consist of some areas on various planets and has completely zero need to be like LA Noire or Heavy rain I was thinking more along the lines of mass effect or kingdoms of amalur but more shooting heretics. There is no point asking most people if they can translate it to software since we are not programmers.
Never winter nights kotor both successful both based off dnd. But yes far more limited then pin and paper. Please stop trying to lecture me on something that most likely neither one of us knows much about. Once again what do you mean more variety? More races? More areas? I'm in the dark on that one. No game can have as much variety as a tabletop rpg.
Inquisitors are detectives, not commandos, so you can't have much shooting involved. And speak for yourself when you talk about programming...
Those games are incredibly linear, which would remove any point of investigating etc, hence why in ME you are a soldier, not a detective.
Don't have a tantrum and be condescening when I clearly know more about this then you do. You have to consider the intricacies of the Inquisition and the barriers they face. These are not elements that would translate well into gaming at this moment in time.
Wasn't throwing a tantrum just wanted to see what you mean, Neither did I mean to be condescending. The intricacies of the Inquisition are not so restrictive as you seem to believe though, most of the time Inquisitors operate on there own and as they please, actually being an Inquisitor would probable be pretty fun you could rise through the ranks and such. Though all inquisitors aren't really detectives some bust down door beat the answers out and move on to slay the Emprahs enemies. Anyway part of that is why I said you could just be a member of the retinue not the actual inquisitor he could just act as a patron I think it could work. I do agree that the easiest way to do it might be as a Rogue trader. The only way to really do multi races is to have multiple campaigns. Inquisitors are not commandos no, but they need to be able to fight as good as they can investigate if they intend to survive very long.