THQ Downgrades Warhammer 40K MMO

Tay051173096

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RhombusHatesYou said:
Tay051173096 said:
If you are a spacemarine you don't need a wall, only eldar need walls...
If you're a space marine you are the wall for lesser mortals to cower behind.

Unless you're in terminator armour, in which case you're a wall wearing another, larger wall capable of kill things by throwing walls at them.
You have been reading the Night lords books...
 

The Great JT

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So now WoW's killing rival MMOs in development? Guess that'll show those uppity Warhammer nerds that Warcraft is better and not some dime-store ripoff.

Okay, I'm kidding, relax Warhammer fanboys. Though seriously, enough of the "Warcraft ripped off Warhammer" stuff, it's annoying.
 

Weaver

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Apr 28, 2008
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I'm a little worried it's just going to be an MMO that you play by yourself now. I mean if these guys have spent years making huge, expansive maps for thousands of players, and now there is just one player, I'm not really seeing how the shift will be smooth.
 

veloper

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Who knows maybe it will even turn out a good singleplayer RPG. We can always hope.
As an MMO the game would have been a guaranteed failure. Smart move then.
Shame about the employees, but the old project was doomed from the start anyway.
 

Grey Day for Elcia

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Findlebob said:
Grey Day for Elcia said:
Findlebob said:
Wow i never thought a developer would click on they couldnt competitive with wow.
Can't compete with WoW? That's odd, because I'm pretty sure The Old Republic was the most successful launch in MMO history and continues to hold the record for highest amount of paying subscribers after release. I could also list the dozen or so MMOs that make bank, but I think you get the idea.
And how many wow killers have went bust.
Very few. You only hear about the failures because fanboys are quick to revel every time an MMO with a big marketing campaign fails--something to do with justifying to themselves the months of in-game time they've spent with WoW. Also, these same people jump on a forum and declare an MMO dead a month after release because it doesn't have several million subscribers. Whether they are just so used to the WoW numbers or they just want to believe the enemy is dying, I don't know. But nine times out of ten, an MMO that is said to be dying is doing just fine. Christ, Aion is still around and so is Rift, Everquest one, Everquest 2, Champions Online, City of Heroes, Star Trek Online--and I haven't even mentioned the shit ton of free to play and "non-AAA" titles that are still making the publishers money years and years after release.

WoW is an aged giant. It exists now solely due to how much time the rabid playerbase has put into it. It's sort of like when a new console comes along; you know the new one is better, but you have so many games for the old one that you spend a lot of time researching and delving into forums to find every little problem with the newer model and delight when it has terrible issues (not unlike what PS3 owners do when they hear about a Red Ring, or what 360 owners do when they hear about a game looking better on their console of choice). It happens when an improved version of anything comes out--phones, TVs, cars, boys/girls at school, lol. No one wants to admit the game they spent possibly a year of their life (in game hours) playing is obsolete and they don't want to start again. It's outdated and outmatched by many games. Old Republic is doing a great deal better than WoW was at this time after launch and I've no doubt it will be around for many years to come.

WoW is living on borrowed time at the moment. New players are going elsewhere for their first MMO fix and old players are leaving fairly quickly. In, say, another year or maybe two, WoW will be at least half it's size. The beast is bleeding out. Not long now.
 

Grey Day for Elcia

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The Great JT said:
So now WoW's killing rival MMOs in development? Guess that'll show those uppity Warhammer nerds that Warcraft is better and not some dime-store ripoff.

Okay, I'm kidding, relax Warhammer fanboys. Though seriously, enough of the "Warcraft ripped off Warhammer" stuff, it's annoying.
Well, to be fair, Warcraft did borrow a heck of a lot (read: almost everything) from Warhammer. If you sat someone down and showed them Warhammer and Warcraft books without context, they'd surely say they were the exact same thing--not even that they are similar.

Not that Warhammer is some pure being of originality; the folks behind the Warhammer brands did their share of copy-paste-modify.
 

Ticonderoga117

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Not sure what to think about this. I was psyched about a 40K MMO (40k nut here) and was really interested in playing this online with a few friends. Now though, we get the chance for a kickass RPG with multiplayer bits. So I guess as long as it comes out eventually, I'll be happy for different reasons.
 

Jandau

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Dec 19, 2008
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Thank god. Ok, it sucks that people los ttheir jobs, but at least it won't be an MMO. I've been praying for a Warhammer RPG for ages now, and I can only hope they make it good...
 

Grey Day for Elcia

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tmande2nd said:
Just once I want a 40K product that does not just focus on Space Marines.

I always found the Imperial Guard way more fun to both play, and to experience.
Getting to play as a Commissar I think would be fun.

Do you want to play like Ciaphas Cain? Or will you HERESY BLAM! everyone in existence?
Hell ANY OTHER FACTION BESIDES SPACE MARINES!

"In the Space Marine future there is only SPACE MARINE!"
BLAH!
Playing as tyranid would be awesome. Picture this: it's a druid type class; when you change 'forms,' you dig under ground and your new form pops up. You can be a tanking machine like the Carnifex, a stealthy damage dealer like a Lictor, or a ranged damage and healing class like a Biovore--you could fire balls of genetic material onto allies that act like heals over time and stuff and just fire mines at enemies or lay them as traps with AoE targets. You could even have your travel form be a Ripper swarm (picture a few Rippers jittering and running around in a group). Gargoyle for your flight form, too.

UGH.

Why do they make so many Space Marine games when there are so many cool ways to do other stuff. I just thought of that shit in less than a minute and that's just one race! Surely the Warhammer teams could think of some amazing shit. Take a risk for once in your life!
 

Ashley Blalock

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I wonder if it's not just World of Warcraft but now you have Star Wars as your space alternative to WoW. Too many big players in the MMO game already to stand out from the crowd.

I just really hope it's more than playing as Space Marines now. I want to play as da Orks but when it comes to these sort of games it seems developers kind of miss the point that there is more than just Space Marine fans to the Warhammer 40K fan base.

I think they could still pull off the squad battle feel with computer controlled NPCs as part of your squad. It would actually be better in some regards than the problem that any MMO gets of you want to do some part of the game but there aren't enough players at your level who want to run the same mission or dungeon.
 

Mausenheimmer

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I'm actually happy about this. Most MMOs end up in flames, and I'm already hooked on The Old Republic. But if THQ can turn this into an improvement on Space Marine, I absolutely will buy it on Day 1.
 

El Luck

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Grey Day for Elcia said:
Not too sure WoW is going to die.

I agree that WoW is on borrowed time, on the subscription model. It'll just jump ship with the other subscription mmos which you mentioned (all of them minus Rift are all F2P play now) to the island of free to play. Its just taken them longer to get off the boat them the others.

...why on earth did i go with a sinking ship analogue, eh it worked.

It'll be interesting to see how they make the move though and if they get it right. Quite a few of the mmos that moved to F2P really didn't.

Anyway on topic: I'm a little bit gutted to see that it won't be an MMO, it had a lot of promise from what i've read about it. Ah well i'm sure it'll be good whatever they come up with...just not another Space Marine game...I can't take anymore of the elevators.
 

thiosk

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Commence dancing on the graves of MMO. I hate MMOs and I'm so happy we'll get more war40k without MMO gameplay.

Weeeeeeeeeeeee
 

SnakeoilSage

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Hey, if it provides plenty of character customization, I'm psyched. The biggest problem with Warhammer 40,000 games these days is how it forces you to conform. As long as you're not forced to be a Blood Raven/Ultramarine (notable for their ability to make 8-foot genetic supersoldier warrior monks in power armor boring before it was cool to do so), I think this could be a great game. Will it match up to existing RPGs? Hell no. But it can still be fun if it's done right.
 

Monsterfurby

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"genuinely excited"

And that's why you should better shut up and let the PR department handle this kind of stuff.
 

BaronIveagh

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Grey Day for Elcia said:
Well, to be fair, Warcraft did borrow a heck of a lot (read: almost everything) from Warhammer. If you sat someone down and showed them Warhammer and Warcraft books without context, they'd surely say they were the exact same thing--not even that they are similar.

Not that Warhammer is some pure being of originality; the folks behind the Warhammer brands did their share of copy-paste-modify.
According to the long running rumor, for reasons known only to them and GW, Blizz started a Warhammer game, but then Games Workshop leased the video game rights to Warhammer to SSI, leaving Blizz holding the bag. Not to lose their shirts on an almost completed project, they renamed it Warcraft, and released it. After a quick legal kerfluffle, an agreement was reached behind closed doors and neither party has ever explained what it was. Since then both properties have continued along their merry way.

Personally, I think it was the realization that neither one actually originated a damn thing and that if they pushed it legally, they would both end up losing.