THQ: Homefront Is Not a 71

DrWilhelm

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May 5, 2009
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Oh come off it THQ. The story was laughable, and the single player mode lasted about four hours. That is not fricking good enough.
 

B2kCyclops

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Apr 28, 2010
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Well, he is right.
That it is not a 71.
It is rather a 61 than a 71...

I find it intriguing how more and more devs and publishers chose the "you can not rate art" argument when they get low ratings...
hmm...
Well it can't be that they put out another mediocre release with a multi-million dollar marketing campaign, they should rather have invested into the ACTUAL game...
Naaaahh, that can't be.
It has to be the thingy with art...
Business-Morons...

"A market is never saturated with a good product, but it is very quickly saturated with a bad one."
- Henry Ford
 

Trogdor1138

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May 28, 2010
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So they say you can't apply numbers to it, but they're placing a huge reliance on the numbers?

My brain is full of fuck.
 

Sabiancym

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Aug 12, 2010
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The game would have gotten an 80 from me if it had been longer than a few hours. It looked like crap and was way too short. Luckily the multiplayer isn't bad.
 

Not G. Ivingname

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Nov 18, 2009
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Well, I do have objections to reviewer scores, when the crititism is consistent across the boards (boring and illogical plot, short campaign, etc.) maybe THQ should actually start listening.
 

Rigs83

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Feb 10, 2009
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They needed a zombie level. I am not joking it's practically a mandatory in the US to have a zombie level or better yet an alternate version where you can play the whole campaign with zombie massacre victims and fallen North Koreans as enemies so that way you have more than four hours of gameplay. Hey that inspires me.
Dear THQ
I would like to suggest a campaign DLC where you play as a North Korean intelligence officer somewhere in the Midwest who is part of a unit looking for top secret US weapons research facilities and accidentally opens up a forgotten weapons test facility unleashing a zombie infestation. Witnessing the zombie hordes destroying your forces and that of the of the rebels you let go of your animosity towards each the enemy and unite a crack team of surviving NKV soldiers and rebel Americans to go on a suicide mission to retrieve and detonate a nuclear weapon and prevent the zombie apocalypse. As the mission progresses you lose more more teammates but soldier on desperately as the Zombie horde closes in. As the mushroom clouds shows your success you have news reports and secret communiques stating that everything was hushed up and the rebels in the East and West believing the nuking of a Midwest town as evidence of NKV brutality and the NKV soldiers shocked that they could have been just as easily have been annihilated by their own generals. This causes unrest through the ranks and may lead to some defections. This could be the setup for Homefront 2. Or it could be completely ignored by you. Your call.
 

Siberian Relic

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Jan 15, 2010
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Funny. If this game had raked in perfect scores, none of you would be reading an article like this. Because you can't apply math to art when games snag mediocre scores.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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71 isnt really bad

you know whats bad?

5 HOUR CAMPAGN

I would have got that game in a heartbeat had it been a decent length
 

blaze96

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Apr 9, 2008
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Ah yes Homefront, the game who's marketing Campaign raised my hopes for an awesome tail of life in Dystopian America and dreams of a game that knew how to do Guerrilla fighting. Honestly I didn't hate the singleplayer... I was disappointed. I guess I get over hyped sometimes and this was such an interesting concept and they threw it away.

With characters you never got to know beyond their one personality trait of "I want to kill every Korean", "I want the Koreans gone but don't want to torture or inhumanely kill them", and "I am the Korean who is good with technology and loves it like a wife" (no stereotype there). Not to mention the world we barely got to know I was just left disappointed and rather neutral to the whole thing.
 

The Bandit

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Feb 5, 2008
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Let me just go ahead and make the "Homefront is NOT a 71. It's more like a 50" joke because everyone else in the thread made it.
 

BrownGaijin

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Jan 31, 2009
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If you like the game more power to you, and yes THQ I know that this should only really be seen as your debut into FPS rather than your grand masterpiece. However, after everything I've seen and heard the game is too buggy for THQ to use this as an ice breaker.

ZeroG131 said:
I trust you saw this glitch then?

 

Killerbunny001

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Oct 23, 2008
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A million copies sold is waaay to much in my opinion. This opens the door to shity sequel for idiot who thinks exploiting US citizens paranoia is art. Not to mention the fact that if they got away with the 5 hour campaign once they`ll surely try again.

On this second aspect, I think we should crucify any game that tries to pull the shortest singleplayer in human history stunt. I am really scared that stuff like this is going to turn into a trend. So ...

No it`s not art and no 71 is much more than it actually deserves.
 

Taluien

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Apr 15, 2009
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Thats the reason why I love the way the GameStar magazine here in Germany rates the games they test. They have 10 categories (Graphic, Sound, Balance, Atmosphere, Controls, Size, Leveldesign, AI, Weapons & Gadgets, Story) each worth 10 points. And they do give ratings below 70, for example I regularly see games with a rating in the 30s. So, on that scale, a 72 (as they gave it to Homefront SP) means "Okay, but not outstanding". And that is what Homefront is, an okay CoD-Clone with an interesting story that is way too short. It might be art, but it has serious flaws that drag it down.
 

PatrickXD

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Aug 13, 2009
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Hmm, nothing really new here, but I respect the guy for saying "The competition looks amazing"
 

Monsterfurby

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Mar 7, 2008
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I agree, in the competition of dumb effect-hog military shooters, it's a decent dumb effect-hog military shooters. In the competition of "story-based games" or alternately "art", where they apparently saw it before the release, it's one of the worst entries since... well, since Pong, really.

Edit:
Also: "Can't apply math" - "A million units"
What he's saying is - quantity is great, quality doesn't matter?
 

BrotherRool

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Oct 31, 2008
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Despite obsessions with scores doing more harm than good. It told us that a relatively rubbish game was pretty rubbish. Isn't that more mission accomplished?

And all week 1 sales show is that you have a good advertising team. Now we know what Homefront is like, I bet sales dropped dramatically