Onyx Oblivion said:
Yes it is, THQ.
71 isn't bad.
WHY ARE REVIEWS NOW BASICALLY ON A SCALE OF 7-10?
Anything below a 7 is somehow shit-on-a-stick.
Because reviews are top heavy. By the numbers an average game would be scored at a 50 and most games would be in that range. Right now a score in the 70s is where a 50 would be.
As much as people want to claim that a numerical scoring system doesn't work for games, I think it works fine honestly. The problem I think is that game companies that are concerned about advertising want something they can easily control. Reviews, and the scoring system, especially those from users like the non-professional section of Metacritic are something that they can't control.
In short, a company that invests 20 million dollars in a product they know is a turd, still wants to make a profit on that, or at least recoup as much of that investment back as possible. Honesty isn't a factor, it's about the money, they want their turd to be known as the best thing since sliced bread at least on paper. As the gaming industry becomes increasingly corperate and growth obsessed, where simply making a profit isn't enough (they need *monster* profits) and even the occasional failure isn't an option, any variable that can't fully be controlled is seen as a problem.
Honestly, I think a "71" is bloody generous, even under the current top heavy rating system. I say this because Homefront isn't really anything special when you look at it. In general it has some really, really horrible "possible future" writing that is designed to be contreversial more than anything, and very typical shooter mechanics which have been done better by numerous other games. It is by definition a very average product compared to what is out there, and probably fairly below average due to ridiculous writing.
There aren't many objective standards by which one can claim that this product is anything special or exceptional.
However, also understand that despite being "only" 35 years old I've been around games long enough where to be entirely objective I think there are games produced now that are lightyears behind the gameplay and innovation of things that were created decades ago. On a lot of levels the only thing that has substantially progressed is the quality of graphics and sound, gameplay wise we have people trying to claim that interactive movies like "Heavy Rain" are somehow new and revolutionary, when we were there in the 1990s when CD roms were brandy new for example.
I'm not a big shooter fanboy, but let's say that something like "Call Of Duty: Black Ops" and "Halo: Reach" set the current standards in terms of mechanics and writing. Irregardless of what any specific person might think of these games, they are among the best selling games of all times and have tons of adherants. The writing for Halo, love it or hate it, has spawned novels, comics, and all kinds of tie in products that have been going on for a long time now.
Take "Homefront" and plop it down next to those titans, is it on the same level? Well I'm sure THQ wants you to think so, but really it falls far short. The writing for Homefront for example tends to elicit more "WTF" responses, and discussions about how it's a ridiculous situation, or inflammatory, or anti-American or whatever, than "wow, what an amazing and thought provoking piece of fiction" with people's minds wandering there for escapism at odd moments and just dying to have all the little details rounded out.
In fact I believe there are enough steps between the current "champs" and Homefront, that as I said, it really deserves a very mediocre rating. No offense to people that love it.