THQ: Homefront Is Not a 71

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Saucycarpdog

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Assassin Xaero said:
Probably easiest way to put it...
Prepatch - Like Call of Duty in hardcore mode
Postpatch - Like regular Call of Duty

Originally, people would die after a few bullets, but a lot of people complained. They nurfed the snipers (which were overpowered anyway), but they did something else that nurfed the rest of the guns. Not sure if it is lower damage or increased player health or what, but it isn't like it was prepatch.
Could you please explain how in any way that Homefront is a COD ripoff like you accuse it of being.
 

Gennadios

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Aug 19, 2009
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The final chapter of the game kind of redeemed it to a 60. Protip for the devs, if your testers are repeatedly muttering "where the f--- does this game want me to go? " after dying for the 6th time in yet another infinite enemy spawn corner, you're doing it wrong.
 

Freechoice

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Dec 6, 2010
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Irridium said:
zombie711 said:
Is a 7 bad or something?
The average scale seems to be 1-10. And how things work are 7 = meh, 8 = great, 9 = awesome, 10 = super-duper awesome!.


And everything below a 7 means the game is crap. And yes I'm aware of how completely stupid and destructive this is, but the vast majority of gamers don't seem to care.
And thus, X-Play was vindicated in a 5 point system.
 
Sep 30, 2010
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The biggest problem i had with Homefront is not what they did wrong, it's just that plenty of games had already done their gameplay elements before them. The moment i saw a trailer for
Homefront I said "that's a copy of Modern Warfare 2 and it can't hope to outsell COD." Making a Call of Duty clone is like aiming for second place. I doubt a Homefront sequel will do any better; after all, the definition of insanity is repeating the same thing and hoping for a different result.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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BoredDragon said:
Zhukov said:
Not worthy of note even by the abysmally low standards of video games.
What is this low standards of video games you speak of?
Exactly that. Games are lauded as brilliant when they manage to do things that other mediums can do in their sleep.

Hence, low standards.

But don't worry. I think it's slowly getting better. Slowly, but surely.
 

Netface

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Oct 10, 2010
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Andy Chalk said:
"A million units in a week on an original IP coming out of nowhere I think speaks a lot to the concept and the marketing of the game," he told IGN [http://uk.pc.ign.com/articles/116/1161057p1.html].
Absolutely.

And the resulting score speaks a lot to the actual quality of the game.
 

samwise970

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May 2, 2010
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You can't apply math to art... but Homefront isn't art. It isn't original in any way or even very good. It's a quick cash in on the CoD market, the farthest thing from art that the video game medium has to offer.
 

Phlakes

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Mar 25, 2010
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Ignoring the whole scaled review score debate, Homefront was as generic as it gets. Everything felt forced because it all was. They went "look at all the realism and emotional investment and shock value isn't our game so good?", and that's what brought them down. You don't tell the player what they're feeling or make it obvious, you have them experience it, and if they're not invested the way you want then they should never even notice you were trying.

And then, of course, you have to do something with the gameplay. There was absolutely nothing new in that game. Not a single thing. In fact, everything it had ahas been overused beyond belief by now.

This sounds like when your friend asks you to be honest with his artwork, and when you tell him what's wrong with it he gets all defensive.
 

Catalyst6

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Apr 21, 2010
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They're right, you can't strictly apply numbers to art, it's all subjective.

On the other hand, those numbers can be a general indication of how good the game is when put all together. The difference between 70 and 71 is nothing, but the difference between 70 and 80 can mean a big difference in the general consensus.

Just saying.

Also, Homefront was mediocre. Not bad, but not great. The game might be art in the "games are art" sense, but it's certainly not *great* art.
 

Misho-

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May 20, 2010
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What I don't get is that you can't "quantify" art. But still it's not a 71... It should be higher?? Lol poor guy.
 

dragongit

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You know, they could always get a couple of their employees, pretend they are off site reviewers, and bump their score up a bit! I mean its a perfect plan! Nothing could possibly go wrong with that, right?
 

Outright Villainy

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I wholeheartedly agree with that last statement, and I think that the fixation with applying scores to everything that moves has ultimately done more harm than good to the usefulness of videogame reviews over the years.
So, you guys adding arbitrary scores to your reviews last year doesn't make you look like giant hypocrites right now how? Really, I'm gonna be quite interested to see how you'd respond that one.
 

josemlopes

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Onyx Oblivion said:
manythings said:
Onyx Oblivion said:
Yes it is, THQ.

71 isn't bad.

WHY ARE REVIEWS NOW BASICALLY ON A SCALE OF 7-10?

Anything below a 7 is somehow shit-on-a-stick.
Well since 5 would be average, 6 would be ok, 7 is good, 8 is really good, 9 is great and 10 is amazing.
I'm actually nostalgic for the old Gamespot review system, from YEARS back...That actually kinda made sense. 6s weren't immediately dismissed as trash...
The standards now are:
0-5: Laughable crap, it doesnt even work. Some gamers may play it for the lulz (I love the Vampire Rain demo because it sucks so much)

6: The game sucks but some people may find themselfs still playing for whatever reason (unique game mechanic, etc) but the game still isnt worth 60$

7: It sparks some interest but it wont blow your mind, it still has flaws that get in the way.

8: The game is good, even if it isnt interesting the 8 means that it is a good game overall. 60$ start to sound ok.

9: It is both interesting and has good quality. It is worth 60$ if its your cup of tea.

This is how things are seen, and I understand.

I dont have a problem with buying XBL Arcade games that have a 5.0 score since they are cheap but buying a 5.0 game for 60$ is kind of hard to do. The good of it isnt worth it.

It has a lot to do with the price.
 

hecticpicnic

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Jul 27, 2010
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Assassin Xaero said:
It wasn't until you nurfed the online play. Way to go in dumbing it down.
Nurfed? How.
Onyx Oblivion said:
Yes it is, THQ.

71 isn't bad.

WHY ARE REVIEWS NOW BASICALLY ON A SCALE OF 7-10?

Anything below a 7 is somehow shit-on-a-stick.
Yeah this shit really pisses me off.And whats worse any publicity(e.g. indie games)the shows like gamespot won't touch it.And the independent reviewers normally rate a game more harshly so on a site like meta critic its gonna have a much lower score.And this normally wouldn't annoy me accept for idiots like my friend who will type in Game Xs score on Google and will get meta critic *sigh* this whole industry has become pussiefied.
 

reddfawks

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Jul 29, 2010
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Maybe I should have used that excuse in high school art class. Damn low marks.

(The following is a real conversation from back then)

Teacher: What are those you painted in the sky?
Me: Ummm...They're clouds?
Teacher: They look like rocks! Do them over again and make them fluffier.
Me: *Sighs and re-does the clouds*
Teacher: They're too fluffy!
 

Assassin Xaero

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Jul 23, 2008
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Saucycardog said:
Assassin Xaero said:
Probably easiest way to put it...
Prepatch - Like Call of Duty in hardcore mode
Postpatch - Like regular Call of Duty

Originally, people would die after a few bullets, but a lot of people complained. They nurfed the snipers (which were overpowered anyway), but they did something else that nurfed the rest of the guns. Not sure if it is lower damage or increased player health or what, but it isn't like it was prepatch.
Could you please explain how in any way that Homefront is a COD ripoff like you accuse it of being.
Really? Show me where I said it was copying Call of Duty... Oh wait, I didn't. Go troll somewhere else.
 

Assassin Xaero

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hecticpicnic said:
Assassin Xaero said:
It wasn't until you nurfed the online play. Way to go in dumbing it down.
Nurfed? How.
To quote myself from before (guess you missed it):

Assassin Xaero said:
WanderingFool said:
I would give Homefront an 80, not great *cough*singleplayer*caugh*, but its still fun MP wise.

Assassin Xaero said:
It wasn't until you nurfed the online play. Way to go in dumbing it down.
What did they do, exactly?
Probably easiest way to put it...
Prepatch - Like Call of Duty in hardcore mode
Postpatch - Like regular Call of Duty

Originally, people would die after a few bullets, but a lot of people complained. They nurfed the snipers (which were overpowered anyway), but they did something else that nurfed the rest of the guns. Not sure if it is lower damage or increased player health or what, but it isn't like it was prepatch.