The campaign was laughably shite. But the thing was, it was dressed in a big boy's clothing.
If it was blatantly just very bad that would've been better than what it is; which is something desperately trying to be good and failing, yet still bigging itself up as good.
They got everyone talking about it, sure: One of my friends bought it, and we've all been borrowing it off him to see how awful the campaign is, because we can't do MP: Very 'smartly' of THQ you need a one-off code to play multiplayer... Nice one. The supposed one relatively good part of the game, and I can't even play it tp testify it.
If everyone's talking about how bad it was, it's not like we'll give the sequel a chance unless the reviewers give it a good %90 or over.
Numbers, strangely enough, do give a good insight into the general opinion of a game. 8-10 is usually great-excellent.
Also:
If it was blatantly just very bad that would've been better than what it is; which is something desperately trying to be good and failing, yet still bigging itself up as good.
They got everyone talking about it, sure: One of my friends bought it, and we've all been borrowing it off him to see how awful the campaign is, because we can't do MP: Very 'smartly' of THQ you need a one-off code to play multiplayer... Nice one. The supposed one relatively good part of the game, and I can't even play it tp testify it.
If everyone's talking about how bad it was, it's not like we'll give the sequel a chance unless the reviewers give it a good %90 or over.
Numbers, strangely enough, do give a good insight into the general opinion of a game. 8-10 is usually great-excellent.
Also:
This made me lol. Too true.rolandoftheeld said:I love the juxtaposition of "Our goal is always to get a perfect score" and "You can't apply math to art." Numbers aren't important at all! Unless you give us GOOD numbers, that is. Then they're the only thing that matters.