THQ Kills Red Faction

Callate

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Dec 5, 2008
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On one hand, it's sad to hear.

On the other, I never bought any of them. There just always seemed to be something else more worth my time than "Hey, look, you can deform the terrain!" And I never really got a sense that the games were ever much more than that particular one-trick-pony.

I wish someone else would use the technology to do something where it was just one tool in the arsenal, so to speak.
 

fgdfgdgd

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May 9, 2009
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From the second I played the demo I lost all interest in the game, it took all the fun from Guerrilla and ditched it for a bullshit rails shooter with no unique element.
 

Low Key

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May 7, 2009
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I didn't even know they released another Red Faction game. I guess their "significant push" wasn't very significant.
 

Lt. Vinciti

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Nov 5, 2009
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Alright..

You can end Red Faction

I demand a 4th Saints Row using destruction....

Also I played the RF:A demo...that Magnet Gun was lolworthy
 

Smooth Operator

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Oct 5, 2010
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Well the most innovative was the original and even that was a one trick pony, since then you did nothing new, just poorly copied some other games.

If you can't do something good then leave it be.
 

bombadilillo

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Jan 25, 2011
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Callate said:
On one hand, it's sad to hear.

On the other, I never bought any of them. There just always seemed to be something else more worth my time than "Hey, look, you can deform the terrain!" And I never really got a sense that the games were ever much more than that particular one-trick-pony.

I wish someone else would use the technology to do something where it was just one tool in the arsenal, so to speak.
Well destruction was just a trick in your arsenal in the first 2 games, in RF:G it was necessary only as your objective was often blow up building X. Its not even a particularly big feature in the first game which is a pure old but goodie shooter.

Its more upsetting about the idea of this then Red Faction dying honestly.

1. Poor design choices make a subpar game nobody buys
2. Execs conclude its the series fault and kill IP
3. Fans who wanted a refined squeal to Guerrilla left with crap game and no future hope.
 

Robert Ewing

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Mar 2, 2011
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Red Faction Guerrilla was very enjoyable. I liked it a lot, I just wish the destruction was on a larger scale though. Armageddon- No interest what so ever in it. Don't know why :/
 

Swifteye

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Apr 15, 2010
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Oh! I totally forgot this game came out. Once the ads disappeared the game was instantly forgotten. So the series has died. perhaps yahtzee will make with a party? After all apparently this series is responsible for his cynicism.
 

bombadilillo

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Swifteye said:
Oh! I totally forgot this game came out. Once the ads disappeared the game was instantly forgotten. So the series has died. perhaps yahtzee will make with a party? After all apparently this series is responsible for his cynicism.
I didnt know it existed until I saw the demo on PSN, and that was crap. Completely a failure on the publishers and design premise of the game. Its upsetting that the IP is getting blamed.
 

WestMountain

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Dec 8, 2009
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I can not a form an opinion on Armageddon because I crash at the splashscreen and they wont fix a patch.
 

Something Amyss

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Dec 3, 2008
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It's weird. I want to be mad about this, but I just haven't ever cared about the RF series, and if it's selling poorly, not continuing it makes sense.

I love Volition to pieces, especially since they're behind Saints Row, but nothing I've seen from RF has really impressed me.
 

NickCaligo42

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Oct 7, 2007
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I'm totally cool with Red Faction getting the axe, but I really wish they were doing it for different reasons for what they're saying. It's one thing to say "the franchise just isn't that good," which'd be true, but to say "it has a strong following, just not strong enough" feels like a slap in the face.
 

koroem

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SoopaSte123 said:
I really liked Red Faction Guerrilla. I saw a lot of potential with what they were doing and it's sad they made a shitty sequel that led to the end of the series.
Quoted for truth. The first two were meh, Guerrilla comes and they got something notable and workable in their hands, then they make Armageddon. It was like taking a step backward, tripping, and rolling down a hill.

They did it to themselves. I don't think they should kill the franchise over it.
 

HyenaThePirate

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Jan 8, 2009
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"Sales of Red Faction: Armageddon and our licensed kids titles were below our expectations"
Something tells me that THIS is probably the area where things might have gone wrong...
 

Catalyst6

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Apr 21, 2010
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I tried the demo of the game and while it seemed interesting enough, I had no real interest in playing it, especially at 60 bucks.

Maybe if it was a different IP, it would have made a difference. None of the RF games have had anything to do with each other besides destruction scenery, which throws any sequel cohesion into the wood chipper. I wonder if that had anything to do with the failure?
 

natster43

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Jul 10, 2009
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Dang. I actually thought Armageddon was fun and was better than Guerrilla. But I guess something something something.
 

DesiPrinceX09

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Mar 14, 2010
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yeah, I'm glad I decided not to get RF:A because I am a fan of guerrilla and Armageddon is NOTHING like it. Defeating enemies by making the building they stand in collapse? Hell yes! Rescuing people by plowing through the building they're being held in with a huge truck and parking right next to them? Definitely! Crawling through dark tunnels,digging holes, making things fall in hole, and shooting bugs in a linear fashion? No thanks
 

Wicky_42

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Sep 15, 2008
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What Red Faction should have done:

1) Capitalised on what made the first game so distinctive and actually used their Geo Mod technology in number 2, rather than alienating fans with a generic run and gun with a few destructible walls.

2) Included Geo Mod as a major feature in subsequent games, rather than just getting carried away with the physics of building destruction.

3) Don't try to have to large a budget, especially with so many other competing shooters out there: get your gimmick/feature, big it up, encourage community support through ease of modding and application of custom maps, then once you've got a loyal following and your IP is well known follow it up with a decent successor that retains the feature of the first, builds on it and maybe even introduces new ways of interacting with it, again without bulking up the budget as much as possible.

Geo mod was THE gimmick of the first game, made it distinctive and kept the name persisting. Lose that, like they did in the second game, and you've got just another shooter with a physics engine, a la HL2 or Crysis (though Red Faction 2 didn't even have that - it was just pure generic shooter).

In this day and age every studio seems to be complaining about not making the return that they want to on their product; maybe that's a subtle sign that they're spending too much, hmm? Rather than try an make the most sales, make the most PROFIT, and a good game made cheaply that subsequently sells well makes more profit than a good game that cost a bomb to make and still only sells well.