Sounds terrible and will only lead to lower quality/shorter games upon release as "We'll save that content for DLC" will become the mantra of certain studios.
Ugh...that made my balls hurt.Greg Tito said:"It's an AAA title, at that price point, but then with a series of DLC so people can extend their experience," Farrell said. "We think this is the future of gaming. We think that's the way games are gonna go in the long term."
Not quite. With lower prices, they will expect to sell more units and have more people out there in the potential market for the DLC (in turn selling more units without the middle man). It is basic economics, and I doubt pseudo-annual sports games will suffer from this drop considering their marginal costs are relatively low.Tenmar said:I don't believe this one bit. If anything it will be 60 bucks with DLC because shareholders expect gigantic profits. Moving towards lower costs and DLC will deflate the entire video game industry(yes retail does count).
Those where the days.....but yeah, I hate this plan. Mainly becuase I can't download things online. The idea is too realish shorter games and lower pricers more often. Not put out about of DLCs to milk people for more money.Frotality said:no,no no no no nonononono....NO.
this is the exact opposite direction you should be going, we're already on the trend of 'release a broken unfinished game, fix it with patches later and milk DLC out of the consumers desperation to get a complete experience', and it is not good.
...please... take a journey with me fellow escapists, to a different time. a time when a game had to be released completely finished, as is, and with no quick and easy patching had to be in working order as is. a time when an expansion pack to an existing title had to be damn full of content to warrant a purchase.
...but that time is long gone, and the age of broken moneygrabs has descended upon us. if we are to have any hope of returning to the era of gaming paradise, we must remind publishers that, yes, games are frikken hard to make and take a long ass time, but that is the glory of it; for all the struggle, you will have realized what a cohesive, entertaining experience the developers countless hours of dedication have produced; a singular experience of pure awesome, that if awesome enough could result in being able to release expansions to the game with half the content at 3/5 the price and totally being worth it.
or, you could take this route; give developers 6 months to shrug their way through 1/3 of a game, release it barely finished for cheap, gather no fans to your partial game, then work on DLC to make back your investment that no one will play because no one bought the broken, 2 hour mess you released initially.
hype for big titles, release day events, all the excitement AAA titles garner with the promise of full gaming experiences...you will kill it all. please, dont. for the love of gamers everywhere, and for the love of my money, dont. your the only publisher with any semblance of sense left THQ, dont lose your marbles now.
Thats what I was going to say. The only problem I see is that they only release a game worth $40, and sell the other $20 as DLC.BenzSmoke said:I can see that working.
Just don't go cutting out content from the core game, to make up for the lower price and sell the cut content as DLC later.
Me too, especially new IP's, who knows, games could cost $30, and if you sort of enjoy it, it's not that bad of an investment, and if you really liked it, you can buy more DLC for it, spending even another $30 to further your gameplay. Even if I bought a game I thought would be good and I was kinda disappointed (let's say, Haze), then I wouldn't feel as disappointed spending $40 or even $30 on it. I might even hold onto it as opposed to selling it for a price like that.Raregolddragon said:I like this idea
1. I get a game on the cheep.
2. If I like said game a lot then I will buy some DLC.
3. If the game is not in my taste I don't have to buy DLC and I save around 20$.