In Expeditions: Viking, when you first arrive on the shores of 790's Britain, you're greeted by a mob of villagers from the nearby village, armed with farm tools. Neither of you speak each's other languages, so for a few minutes you face each and you're given options to either wait for something to happen or attack now. Not long after you meet, one of the villagers runs off and one of your followers warns they might be running to get reinforcements, prompting you to attack now.
Now, if you wait a little bit, the villager who ran off comes back with a Monk from the nearby monastery. A Monk who speaks a little bit of Saxon(aka medieval German-ish) and since you're from Denmark, which is close to Saxony, you also speak a little bit of Saxon, so you have a conversation between the two of you that way. It's a nice little touch I appreciated and it's rarely acknowledged. I also appreciate that pretty much everyone knows you're vikings from the sight of you and thus most people are kinda wary of you because other vikings have already been pillaging and ravaging and killing the isles for a while before you showed up, so yeah, they've got good reason to be wary of you. Even if you're playing to gain alliances rather then just "Viking Smash!", you'll end up doing a lot of killing regardless and at least one point I was given the choice between 1.) Killing/beating the shit out of an entire village or 2.) Letting said villagers burn a child at a stake because "He was doing the devils work". The only option is trading another person to be burned at the stake instead of the child, someone who you were specifically sent there to retrieve. There's no option where no one isn't hurt or killed and since, well, trying to burn a kid at the stake is a pretty dick move, there was a lot of dead/wounded villagers that day.
Later you can be falsly accused of attacking a village and imprisoned for it(or resist arrest and kill everyone set to arrest you), as opposed to at least one village I actually did slaughter. Oh, Irony.
Now, this doesn't last because after this initial meeting the language barrier just ceases to exist and you can just talk to anyone without issue. Not a deal breaker and I get why they did it but it would be interesting to have to use an interpreter or something, or have situations where you'd meet characters you can't understand and you have to try to decide if they're a threat or not.