The FEAR AI was brilliant because of its relative simplicity; it had a few goals- seek cover, flank the player laterally, etc.- that the levels were specifically built to allow it to pursue. Unfortunately things kind of fell apart when the AI fought itself.
I've played through the game three times, and somehow I never noticed this before.One of the boss fights in Persona 5 is against a gangster whose ultimate battle form is basically a human fly. When he transforms, his speech becomes very...well, "pretty fly for a white guy" is the phrase that comes to mind. That's not the insignificant detail I'm referring to, however.
One stage of his boss battle has him fighting using a giant mechanical piggy bank. Its ultimate attack has him basically barrel rolling on top of it while it prepares to charge at and crush your party. He's not simply doing the standard "balance on a rolling barrel" hopping, however. He's doing the Gangnam Style dance.
The first three cutscenes in 2021 show off some game mechanics:
- The intro cutscene displays Annalynn and the Venom Blood travel between platforms. Annalynn simply jumps while Randy enters a tunnel and crosses a background platform.
- The cutscene from the end of the first world has Randy attempt to ambush Annalynn by jumping off a platform, indicating that the Venom Brood can now apply Death from Above in gameplay.
- Handy's cutscene hints towards how the flamethrower traps work in gameplay. Once Annalynn passes over one, it spouts a tall gout of fire straight up.