Tiny insignificant details in games that really impressed you

The Rogue Wolf

Stealthy Carnivore
Legacy
Nov 25, 2007
13,812
4,703
118
Stalking the Digital Tundra
Gender
✅
The FEAR AI was brilliant because of its relative simplicity; it had a few goals- seek cover, flank the player laterally, etc.- that the levels were specifically built to allow it to pursue. Unfortunately things kind of fell apart when the AI fought itself.

It also had the same problem that the rather remarkable AI in Half-Life 2 faced: Trying to use subtle, sound tactics to counter a player character who was a mobile murder machine.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
6,750
377
88
Gender
Male
Ikaruga will give you a letter grade at the end of each stage depending on how many points you scored, ranging from 'C' if you survived but barely scored anything to 'S++' if you're a god. If you manage to complete a stage without ever firing a shot, which is possible due to the absorption mechanic, the timing of stage progression and bosses, and the fact that your ship's hitbox can just barely fit through obstacles you're meant to shoot through, you'll receive a special grade of 'DOT EATER'.
 
  • Like
Reactions: BrawlMan

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
16,951
6,688
118
Detroit, Michigan
Country
United States of America
Gender
Male
DINO stumbles over himself, or over commits on certain attacks. It shows that he is unrefined and still learning. Dante is already skilled and only needs fewer strikes.

 
  • Like
Reactions: Specter Von Baren

thebobmaster

Elite Member
Legacy
Apr 5, 2020
1,032
1,032
118
Country
United States
One of the boss fights in Persona 5 is against a gangster whose ultimate battle form is basically a human fly. When he transforms, his speech becomes very...well, "pretty fly for a white guy" is the phrase that comes to mind. That's not the insignificant detail I'm referring to, however.

One stage of his boss battle has him fighting using a giant mechanical piggy bank. Its ultimate attack has him basically barrel rolling on top of it while it prepares to charge at and crush your party. He's not simply doing the standard "balance on a rolling barrel" hopping, however. He's doing the Gangnam Style dance.
 

NerfedFalcon

Level i Flare!
Mar 23, 2011
6,750
377
88
Gender
Male
One of the boss fights in Persona 5 is against a gangster whose ultimate battle form is basically a human fly. When he transforms, his speech becomes very...well, "pretty fly for a white guy" is the phrase that comes to mind. That's not the insignificant detail I'm referring to, however.

One stage of his boss battle has him fighting using a giant mechanical piggy bank. Its ultimate attack has him basically barrel rolling on top of it while it prepares to charge at and crush your party. He's not simply doing the standard "balance on a rolling barrel" hopping, however. He's doing the Gangnam Style dance.
I've played through the game three times, and somehow I never noticed this before.
 
  • Like
Reactions: thebobmaster

hanselthecaretaker

My flask is half full
Legacy
Nov 18, 2010
7,166
4,358
118
ER’s iconography has way more detail than the game’s UI lets on.


 

NerfedFalcon

Level i Flare!
Mar 23, 2011
6,750
377
88
Gender
Male
Each boss in Radiant Silvergun is preceded by a data readout of its name and a list of advice for fighting it, under the Engrish heading of 'be attitude for gains'. Most of the advice is written in a similar level of Engrish, so most players just ignore it other than for a quick laugh, but if you think enough about it, the advice actually is (trying to be) helpful.

e.g. Golets, the boss of stage 2-B, advises you to "Be attitude for gains: 1. High speed sight 2. Brave heart 3. Brother love". Throughout the battle, arrows will appear in the background showing that walls are about to appear, and where to move to avoid crashing into them. Since the screen scrolls pretty quickly at this point, 'high speed sight' is needed to spot both the arrows and, in some cases, the even smaller gaps in the areas you need to move into. 'Brave heart' follows from that; don't be afraid of crashing into walls or of chasing down the red Golets unit as it breaks off. 'Brother love' comes into play after you destroy the red unit, because the blue unit, which until then had been content to occasionally bombard you from above, starts attacking you with its own, entirely different pattern.
 

BrawlMan

Lover of beat'em ups.
Legacy
Mar 10, 2016
16,951
6,688
118
Detroit, Michigan
Country
United States of America
Gender
Male
How scoring works in all versions of Turtles in Time/Hyperstone Heist. Each enemy is only worth 1 point, including bosses in the arcade original. In the SNES version, 1 mook killed with normal attacks = 1 point, ragdoll slamming a Foot Soldier = 2 points, and throwing them at the screen = 3 points. You get extra lives every 200 points in this version. Hyperstone Heist works a bit differently. Since the throw at the screen move is missing, everything is worth 1 point, but more enemies are thrown at you. You get extra lives every odd number. Ex: 100 --> 300 --> 500, etc. In both console versions, bosses are worth 5 points, and any remaining life bar the player(s) is added to their score at the end of each level.

Unique to HH, Super Shredder has a unique fall animation after beating him. TiT (SNES), they just take his sprite and flip it upside down, and he falls off-screen. Kinda weak.
 

Chessrook44

Senior Member
Legacy
Feb 11, 2009
559
3
23
Country
United States
In Spiderweb Software's recent game Queen's Wish 2, almost any occupied base you go into actually has bathrooms that you can find. Usually a small two by two room with two pots with a puddle underneath to indicate it. The company often has such places in their other games, which is a nice touch you don't see elsewhere in fantasy RPGs.