Titanfall Team Decides Against Single-Player Campaign

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TheScientificIssole

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Anathrax said:
Wohoo! We cut out the crappy, "cinematic", cutscene laden explosions everyone I'm so macho MURICA single player in what is supposed to be a multiplayer focus title. Now if only Batolfeel and Collar Duty would do the same.

Edit: Because let's face it, "Wouldn't justify the costs"? It would be a Micheal Bay film*Infinity
Call of Duty is MURICA? The game where the same two British dudes and their international based team save the day? Or the one where you play as an American soldier and another soldier from another country, and the international campaign is always better? I think one of us might be blindly criticizing a game because we think we are above something. I also feel as if you call it MURICA because you like to line up your opinions in a way that make your stance on patriotism apparent.
OT: I'm a little disappointed, but I'm not surprised. I end up playing online for crazy amounts of time anyway. Struggling now to think that this game will be a full price game, and if so, whether it will be worth buying. I'm guessing it will be.
 

lacktheknack

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Broken Blade said:
I respect them for making that call. Unfortunately, it also kills most of my interest in this game. :\
This.

I might grab it on sale if it has a You Vs. Bots mode, but otherwise... why would you force me to interact with other people where they aren't in punching distance? Ick.
 

Hero of Lime

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Then I guess I will be unfortunately deciding against buying it then. I don't hate online multiplayer, but I don't see myself playing it enough to warrant a purchase.
 

PortalThinker113

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Absolutely, totally okay with this.

It's an honest admission of what Respawn's focus is with this game. Hell, the Game Informer cover that revealed this game a few days before E3 described it as "multiplayer-focused" to begin with. This is what I was expecting from the get-go. Now, the devs don't have to spend time and resources on making a single-player campaign that most people who are looking forward to Titanfall will likely never touch.

It's refreshing to me to see games be honest about what audience they are trying to appeal to, rather than try to capture all audiences at once and spread themselves super thin. Despite having never played a Battlefield game, this E3 actually managed to make me interested in Battlefield 4. However, I am ONLY interested in the multiplayer. The single-player looks like the same old rehashed crap that I saw from afar in Battlefield 3, and I would confidently say that my interest in only the multiplayer is shared by quite a few people. If, tomorrow, EA announced that they were cutting the single-player campaign from Battlefield 4 (thus going back to the standard of many of the older PC Battlefield games), I would not feel sad or care in any way.

Believe me, I love my single-player games. I gladly paid $60 for stuff like Bioshock Infinite and Batman: Arkham City. However, that doesn't mean I think multiplayer games aren't also worth full price (especially considering the number of hours that I could potentially get out of them). I think Titanfall looks quite interesting from a multiplayer standpoint, and my interest has not changed in the slightest at this announcement. If all you want is single-player, that's absolutely fine as well. Titanfall just clearly is not the game for you, and there's nothing saying you have to buy it. But, Titanfall seems to know what audience it wants to cater to, rather than go for EVERYONE, and I respect that.
 

Yuuki

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lacktheknack said:
Broken Blade said:
I respect them for making that call. Unfortunately, it also kills most of my interest in this game. :\
This.

I might grab it on sale if it has a You Vs. Bots mode, but otherwise... why would you force me to interact with other people where they aren't in punching distance? Ick.
Is it that hard to pretend that enemy players are bots? Hell that's what happens in most online shooters anyway, almost nobody communicates or interacts and everyone might as well be rather intelligent (and unpredictable) bots.
As a matter of fact, I could most likely put you against an enemy player in an arena-shooter like Quake or AssaultCube (they have bots) and then ask you afterwards whether you played against a bot or an average human player, you wouldn't be able to tell the difference! I had tried such a thing a few years ago.

Some people don't like multiplayer because they can't tweak the "difficulty" (i.e. they can't switch to easy mode and steamroll everything in sight), are you one of them? Just curious, not meaning any offense :p

On the other side of the coin, some people are turned off by singleplayer - they don't see any satisfaction in stomping AI-controlled enemies because in 99% of games the AI is extremely thick, extremely predictable (in shooters especially) and it is vastly more gratifying to know that you're beating something controlled by a real living person who will learn from their mistakes and devise new cunning ways to exact their revenge upon you!
(^ Boy that was one long sentence.)

The main gripe people have with MP is the lack of story focus and the skill-through-repetition aspect. From what I've read anyway >.<
 

-Dragmire-

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Mar 29, 2011
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Anatoli Ossai said:
-Dragmire- said:
Hmmm... I understand the reasoning, but I personally prefer to have some context for why I'm doing what I'm doing in shooters. This game doesn't interest me nearly as much without a story mode.
If you need a Shakespearean anecdote or deep character development before you can jump into a Mech warrior or strap on a jet pack with guns blazing then

a. you never wanted to play in the first place

or

b. you expect way too much from the world
I had quite a bit of fun with the story and characters in Front Mission 3. Mechs and story can coexist.

Also, I'm not big on competitive multiplayer, it's just not my thing.
 

DarkhoIlow

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If this title isn't maximum 30$ (20-25 I would prefer) at launch then I am not interested. I'm not going to pay full price for a multiplayer mode with mechs, I'd rather go play my usual CoD or Battlefield then. That's what they are there for.

Ignoring single player part is a rather stupid decision if you ask me.
 

ryo02

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aww it looked like a good game too guess I wont be getting it now oh well probably would only be 5 hours long anyway.
 

kasperbbs

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Good news for MP fans and my wallet, because i wont be getting this. It sure sucks to be one of the 5 percent..
 

lacktheknack

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Yuuki said:
lacktheknack said:
Broken Blade said:
I respect them for making that call. Unfortunately, it also kills most of my interest in this game. :\
This.

I might grab it on sale if it has a You Vs. Bots mode, but otherwise... why would you force me to interact with other people where they aren't in punching distance? Ick.
Is it that hard to pretend that enemy players are bots? Hell that's what happens in most online shooters anyway, almost nobody communicates or interacts and everyone might as well be rather intelligent (and unpredictable) bots.
As a matter of fact, I could most likely put you against an enemy player in an arena-shooter like Quake or AssaultCube (they have bots) and then ask you afterwards whether you played against a bot or an average human player, you wouldn't be able to tell the difference! I had tried such a thing a few years ago.

Some people don't like multiplayer because they can't tweak the "difficulty" (i.e. they can't switch to easy mode and steamroll everything in sight), are you one of them? Just curious, not meaning any offense :p

On the other side of the coin, some people are turned off by singleplayer - they don't see any satisfaction in stomping AI-controlled enemies because in 99% of games the AI is extremely thick, extremely predictable (in shooters especially) and it is vastly more gratifying to know that you're beating something controlled by a real living person who will learn from their mistakes and devise new cunning ways to exact their revenge upon you!
(^ Boy that was one long sentence.)

The main gripe people have with MP is the lack of story focus and the skill-through-repetition aspect. From what I've read anyway >.<
No, I just despise it when people start acting petty and trollish (ie. every online match I've ever played). There's too many people online who take it seriously. I'd rather play bots who exist to fight you and don't have any agenda, such as following you around making your game miserable when they respawn.
 

iniudan

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Make me no longer interested in the game then, for more interested in Destiny for incoming multiplayer FPS. But I think it actually for the best to fully focus on multiplayer if that indeed your market.
 

TallanKhan

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Well at least they said it upfront. That saves me getting all excited and going to actually buy the thing only to discover what it actually is.
 

Mahorfeus

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I'd think that the multiplayer would be more than enough provided that it is engaging and expansive. And fun, of course. Granted, I can't see them justifying charging for any additional content that they produce.
 

Vigormortis

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piinyouri said:
That hurts my heart.

"Single player isn't popular enough to justify the costs"

Ow.

I haven't been following this game at all though, so really have no idea what it's about, but if it's going to be a competitor to Call of Duty and other competitive online games then can understand the decision and respect it.
I think his "single player isn't popular enough" comment needs to be taken in context. Namely, that of him commenting on the state of the competitive, online gaming scene. And, not just in the FPS genre.

In all honesty, how many people bought Call of Duty or even Starcraft 2 for the campaigns?

I'd wager an extremely small percentage.

So, given how small Respawns dev team is, I actually respect their decision to drop a singleplayer campaign. At least for this particular title.

I'd rather have no campaign at all instead of having some rushed, tacked on experience that does not mesh with the play mechanics of a multiplayer oriented game.

MeChaNiZ3D said:
Well, we go on all the time about half-assed multiplayer in singleplayers games, I think it's good that they stick to their strengths. If they don't even think it's worthwhile making, somehow I doubt it would have been that inspired anyway.
I don't know. These were the guys responsible for COD4s campaign. Say what you will about the franchise as a whole, but 4s campaign was pretty well inspired.

Either way, I agree with you. As I said in another thread:
What fascinates me about Titanfall, at least as far as the gaming community is concerned, is how petty and ridiculous some of the complaints have been.

Example:
For years now, people, especially on this forum, have been incessantly bitching about todays games having either tacked on multiplayer or singleplayer experiences. They whine about how the studios design for a game clearly favored one mode of play over the other, and how much that mode (and subsequently the game) suffered by a splitting of resources to make both.

Yet, here we have a small dev team, of which is making a game with a specific style of play in mind, deciding to forgo stretching their already thin resources to make a singleplayer campaign, and the gaming community around here is bitching about it. They're insistent that the game needs both modes or it's a waste of time.

Jesus jumped-up Christ, I am honestly starting to hate being associated with the gaming community now-a-days.
 

Norix596

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Probably a good call - since they clearly are interested in focusing on multiplayer there's no sense in diverting some time and funds to throwing together a lackluster singleplayer that neither the maker nor the players are interested in alla Battlefield: Bad Company 2
 

Jaegerwolf

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I'm actually curious how this is going to play out sales wise for them. Problem is how do you tell how much having no single player campaign might hurt them?

A thought: What if they went and finished the game as multiplayer only, see how popular the game is, and if sales are doing well THEN go back and make a single player campaign as a free DLC. Why free? Consider the folks on here who are saying they won't buy the game as multi only, but would have if there was a single player mode. In order for the DLC to be any good they'd still have to buy the game, which means sales that would have been left on the table before plus with any luck an expanded player base for multiplayer.
 

UsefulPlayer 1

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I like the decision and respect them for it.

If you don't have the resources to make a strong single player, I'd rather you pour the resources you do have into making the multiplayer even better. Considering the game is multiplayer centric anyway, this seems like a no brainer.

This is exact same logic that single-player centric games support. How many times does a good single player game suffer because the devs are forced to tact on multiplayer to appease the idiot suits?
Far too many I suspect.

That said, I hope they atleast add some sci-fi narrative. The world could be abit more interesting with an explanation for the mechs and jet-packs.


RaNDM G said:
There's a substantial amount of gamers out there who would buy a game for the single-player, and only muck around in multiplayer after finishing the campaign. I happen to be one of them. If I wanted multiplayer only, I'm fine with Team Fortress 2.
Which is a good point. Anyone complaining about this game need only look at Team Fortress 2. That game is widely successful and does not have a lick of single player.
 

Seracen

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"The developers at Respawn Entertainment don't think single-player is popular enough to justify the costs."

This is absolute BS. Just own the fact that you aren't interested in creating a good SP experience, or are unable to in the time allotted. I won't deny that MP is a big seller of these games.

However, even the Halo guys said it: "[without a good story] what reason does a player have to be playing some 'stupid game' at 3 in the morning?"

My answer: none...and I'm not alone in this opinion.

So yeah, I can respect not shoehorning a subpar SP mode. It perturbs me just as much when they shoehorn in a stupid MP mode. But claiming that it isn't "popular enough to justify" is somewhat weak, IMO.

Game still looks amazing, but I certainly won't be buying it.

EDIT: on the subject of F2P, I believe EVERYONE should be looking into some tiered system. People cried foul when MMO's first came out completely subscription based, and the market has proven that few can support such an infrastructure. A P2P only structure isn't as viable anymore, not when competing services offer similar experiences on a much more affordable system.

That's the beauty of competition people, better returns for the consumer, and better products from the manufacturer.