Titanfall Team Decides Against Single-Player Campaign

Recommended Videos

Bat Vader

Elite Member
Mar 11, 2009
4,997
2
43
I was pretty interested in Titanfall but now that I know there will be no single player all my interest in it has died. Perhaps if they actually had a decent written story with no plot holes, gave players choices, and a longer single player campaign than perhaps people might actually take an interest in the story and more people would complete the SP campaign.
 

duchaked

New member
Dec 25, 2008
4,450
0
0
oh...well that actually makes sense for them. but that also means I won't be buying it then :/
 

Jingle Fett

New member
Sep 13, 2011
379
0
0
So...make a campaign worth finishing. Cut out all the flashy spectacle that is causing your levels to take so long to make and focus on fun gameplay. If most players are just trying to blaze through the campaign as quickly as possible and the majority aren't interested in finishing it...here's a hint, it's probably not the players that are the problem.

This bums me out because I like good single player campaigns. I like being able to practice solo. Plus I like having something I can play when the internet is out or be able to play it in a few years when nobody else is playing it because they've moved on to the next big thing.

And also (and this is more something that's been bothering me about the industry for a while) making multiplayer and making single player isn't necessarily supposed to be like making two separate games. I mean it's not a rule set in stone. You can make your single player game and using what you made for the single player, reuse it to make modes where multiple people can play at the same time.

Also this:
Broken Blade said:
I respect them for making that call. Unfortunately, it also kills most of my interest in this game. :\
 

Arnoxthe1

Elite Member
Dec 25, 2010
3,391
2
43
I can't believe people are whining about this.

Unreal Tournament and Quake 3 have both shown EASILY that you don't need a strong SP campaign or even any at all to make an awesome game.

Trust me, this is a good thing. It means they're straightening out their priorities and putting all of their work into making the multiplayer an unforgettable experience.
 

aba1

New member
Mar 18, 2010
3,242
0
0
Atmos Duality said:
Online Only?
Welp, I've decided against buying Titanfall now.

Nothing gained, nothing lost.
wait it has no campaign AND no local play... well that means I won't be touching it either. To bad I was excited to play this too.
 

Anathrax

New member
Jan 14, 2013
465
0
0
TheScientificIssole said:
Anathrax said:
Wohoo! We cut out the crappy, "cinematic", cutscene laden explosions everyone I'm so macho MURICA single player in what is supposed to be a multiplayer focus title. Now if only Batolfeel and Collar Duty would do the same.

Edit: Because let's face it, "Wouldn't justify the costs"? It would be a Micheal Bay film*Infinity
Call of Duty is MURICA? The game where the same two British dudes and their international based team save the day? Or the one where you play as an American soldier and another soldier from another country, and the international campaign is always better? I think one of us might be blindly criticizing a game because we think we are above something. I also feel as if you call it MURICA because you like to line up your opinions in a way that make your stance on patriotism apparent.

I think you might be looking into that a little to hard my friend. I meant no offence to Americans or anyone. My point is the single player is probably going to suck. That's it. Have a pleasant whatever.
 

Jaegerwolf

New member
Sep 29, 2010
37
0
0
Arnoxthe1 said:
I can't believe people are whining about this.

Unreal Tournament and Quake 3 have both shown EASILY that you don't need a strong SP campaign or even any at all to make an awesome game.

Trust me, this is a good thing. It means they're straightening out their priorities and putting all of their work into making the multiplayer an unforgettable experience.
Thing is with focusing on the multiplayer experience is it relies very much on things they can't control; namely the players. I'm pretty sure if we went back and asked everyone who's posted here saying they won't buy the game now, a major reason for not wanting multiplayer would be because they didn't want to deal with other players, especially the whiny ones or hackers.

Yes UT and Quake 3 were great multiplayer games, but they're also from another age that wasn't asking $60 for a n online only title AND were both PC games where you could have more control over who you play with.

Could this still work for them? Maybe. But it is a situation where all the eggs are going into one basket.
 

Genocidicles

New member
Sep 13, 2012
1,745
0
0
UsefulPlayer 1 said:
Which is a good point. Anyone complaining about this game need only look at Team Fortress 2. That game is widely successful and does not have a lick of single player.
But TF2 was first released in the Orange Box, along with 4 other singleplayer games. Then when it was released stand alone it was a good deal cheaper than a full priced game. And then it was made F2P.

Whereas Titanfall will be released like a regular game at full price.
 

00slash00

New member
Dec 29, 2009
2,320
0
0
that was the impression i got from e3, but glad to have confirmation. glad as in, glad i know not to buy it. no single player = no interest
 

SecondPrize

New member
Mar 12, 2012
1,436
0
0
Gizen said:
So, I find this news to actually be kind of hilarious.

Here, Titanfall was looking to be the one and only Xbox One exclusive title that was actually good, that actually had the potential to move units and sell Xbones all by itself... And it just pissed that all down the drain. I don't know, maybe something will change between now and when the Xbone launches in a few months, but my personal experience working at a game store is that online-multiplayer-only console games do not sell. At least, not for very long. We have massive piles of copies of Socom Confrontation, MAG, Shadowrun and Warhawk that we can not get rid of for longer than a day. People come in, want to buy them, and then return them, frequently mere hours later, after realizing that the game has no offline mode for them. We could not move these games if we were giving them away. Because we HAVE. We've given out copies of some of these games away for free, and people still don't want it.

Mind you, I'm certain Titanfall will sell better than all those games. For starters, it'll likely be higher quality than all of them, so that'll help, but the number of people who don't have a good enough internet connection to be able to play, or just aren't interested in multiplayer (which, for FPS games especially, has a bad reputation for attracting obnoxious 12 year olds) is not to be underestimated. Combined with the still lackluster enthusiasm for the Xbone in general as well as its higher price tag, and I suddenly see a lot of anticipation and desire for this game dropping off.

And what makes this so ironic to me is that it's being done by Respawn, aka, the guys who made the two GOOD Call of Duty games. I don't actually have any friends who like playing CoD multiplayer. Hell, as a whole, most of my friends detest the entire CoD franchise, BUT, they all make exceptions for Modern Warfare 1 and 2's single player campaign.
Titanfall will release on the 360 and PC as well as the Uno.
 

Ken Sapp

Cat Herder
Apr 1, 2010
510
0
0
I can respect them for making the decision to focus on a multiplayer title instead of trying to be all things to all people. However, this saddens me because a game that had piqued my interest has now lost any chance at being purchased by me. I abhor multiplayer only titles, mainly because I don't have the time to invest in becoming good at playing against other people who spend all their time in FPS multiplayer. Honestly speaking, I am an eclectic gamer and tend to bounce from one title to the next and single player or co-op with the occasional foray into optional multiplayer is where it is at for me.
 

P.Tsunami

New member
Feb 21, 2010
431
0
0
Great. I wish Yager were given the freedom to do the same and axe the multiplayer on Spec Ops: The Line.
 

hooksashands

New member
Apr 11, 2010
550
0
0
Hell yea.

One of the things I've been hating about Defiance is that while it's primarily multiplayer co-op, near the end of every chapter there is a solo mission that you can't bring your friends into; the instance is closed off until you complete it, then. That's not good game design. Why make an open world where I can group with friends and even form my own clan and have multiple in-game chat channels, but throw me in a phase all by myself to fight a boss?! GRRRRRR!!!

*deep breath*

Anyway, this looks cool. I still want to play it even if there's no comprehensive single player story. Sometimes multiplayer can be better, because it strips away all serious tone for the sake of fun. I had a way better time hitting people with sledgehammers in Red Faction's multiplayer. It's interesting to see how players react to each other in the same environment. I remember there being a game mode where the object was simply destroy the other's base, so everyone on the enemy team wouldn't bother attacking you, they'd just go to your tower, you'd go to theirs and whoever whacked down enough wall and supports first won. I also remember all the times I became a Big Daddy in Bioshock 2's multiplayer and went on a frenzied murder-drill rampage.
 

Azure Knight-Zeo

New member
Jun 7, 2010
281
0
0
On one hand I appreciate them not wasting time on a crappy single-player campaign, but at the same time I do wish a game like this would have a decent story campaign to explain a few things (they can still do that with a MP only game, just look at TF2, but I doubt they will). Also 60 bucks is a bit steep for just a multiplayer game, TF2 was only $12 at launch and these days most are free to play with micro-trasactions.
 

WashAran

New member
Jun 28, 2012
119
0
0
CriticKitten said:
WashAran said:
You should read the artical again, both for that matter, because in none of them is anyone saying anything about cuting cost.
You should read my post again.

Maybe because they explicitly state in the article that they're doing this to cut production costs (namely in terms of development time "lost")?
They make it very clear in the article that they don't want to pour "hundreds of hours" and "millions of dollars" (ha!) into a single player that "no one will play". Development time is a form of cost, ergo cutting development time is a cost-cutting measure.

Thanks for playing.
1.This is the actual quote.
Cognimancer said:
For Respawn's crew of 60-something heads, those numbers just don't add up. "You split the team," Zampella says. "They're two different games ... but people spend hundreds of hours in the multiplayer experience versus as little time as possible rushing to the end [of the single-player]."
2.The "millions of dollars" is nowhere to be found in the artical.

3.From the original artical, where they say they are going to put all thair rescources in to the multiplayer.
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," Zampella said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."
 

ghostrider9876

New member
Aug 5, 2011
66
0
0
Dreadman75 said:
Well now here's an interesting bit of hypocrisy...

When a studio tries to release a game with no multiplayer elements publishers throw a shit fit and demand some sort of online experience. Mostly for monetization purposes.

But when the reverse happens, in this particular case, people are calling it a good move.

I understand their sentiment with this. If the single player is going to be tacked on, then they shouldn't include it. But the opposite should be upheld as well. If a game doesn't need multiplayer, then it shouldn't be forced to include it.
This is pretty much exactly what I was going to say. Where are the devs publicly decrying having to tack on multiplayer to a game that's primarily SP-focused? Oh yeah, there aren't any. >_<

As awesome as Titanfall looks, I won't be buying it. As someone else said, I'll just stick with TF2.

Also, this really does make Zampella sound like an insufferable jerk.
 

N7Caboose

New member
Nov 6, 2012
2
0
0
Oh what's that you don't want my money? OK then.

Also you only doing half the work? then i better see it for half the average price and then you'll have my attention. But for some reason i doubt that.