Titanfall Team Decides Against Single-Player Campaign

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neppakyo

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Apr 3, 2011
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Saucycarpdog said:
neppakyo said:
Welp, that scratches that game off my list for the PC.

Fucking tired of multiplayer games, and half assed single player. GIVE ME MORE DEEP IN-DEPTH SINGLE PLAYER GAMES DAMMIT!
Settle down. Didn't you read? It won't have a half assed single player because it won't have a single player at all. If you don't like multiplayer, then don't buy it.
You didn't read. I scratched it off my list BECAUSE it's all multiplayer.

It looked like a good game, but I am sick of multiplayer games.. so boring.

captcha: box of chocolates..
 

Genocidicles

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Sep 13, 2012
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WashAran said:
You mean like games that are only singelplayer and are priced lower than normal?
How do you guys determin that they are not putting all the resources they save on sp in to the mp?
Well I mean, you don't have to pay extra to play singleplayer.

Plus a singleplayer game will last as long as the disc does (or forever if it's digital), whereas a console multiplayer game will last only as long as the servers are kept up.
 

Terminate421

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Jul 21, 2010
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This is kinda of a good thing.

Though their reasoning sucks, the result isn't bad. It's better to go all-out in multiplayer than have some half-baked versions of both.
 

WashAran

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Genocidicles said:
WashAran said:
You mean like games that are only singelplayer and are priced lower than normal?
How do you guys determin that they are not putting all the resources they save on sp in to the mp?
Well I mean, you don't have to pay extra to play singleplayer.

Plus a singleplayer game will last as long as the disc does (or forever if it's digital), whereas a console multiplayer game will last only as long as the servers are kept up.
Okey, I went into this with the mindset of a pcgamer, not a console gamer.


So I have to lower myself on to the level of a console gamer! harharhar

Sorry could not resist.
 

Adam Locking

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Aug 10, 2012
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I love the rage on display here, people complaining about the lack of tacked-on single player in the same way they rage about tacked on multiplayer. We all know that any campaign mode based around this would be rubbish (like almost every fps campiagn this gen) yet people still cry out for it? And people think it should be cheaper because of it?

Should Final Fantasy games be sold for less because they don't have a stupid online death-match option? Then why should it be the other way around?
 

Frostbite3789

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Jul 12, 2010
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Tradjus said:
Now I'm just waiting for this too happen in the next COD and Battlefield and for these types of games too diverge into their own very specific genre.
That'll only happen if this gambit is successful though.
Gambit? Until 3 this was every Battlefield game. There was no singleplayer campaign.
 

MrWunderful

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May 27, 2013
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CriticKitten said:
They'll be overcharging for a game that can't possibly deliver 60 dollars of value in just its multiplayer mode alone.
Genocidicles said:
No purely multiplayer game is worth full price, especially when you have to pay for an XBL subscription to be able to play it in the first place.
I don't understand comments like this. How do you know it won't? What exactly is 60.00 in value? It it a finite time amount, or gameplay depth/graphics/story?

Throughout all the COD's, Halos, and BFs, my friends and I have logged easily over a thousand hours on multi-player alone. Of course, that is just us, but still we got our money back many times over- just in online play.
 

cikame

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zidine100 said:
so new players have no way to get adjusted to your games main focus bar jumping into random matches and having to listen to a bunch of whiners calling then noobs, GREAT PLAN GUYS!
I'm with this guy, playing through a 6-8 hour cod campaign is a great intro to the multiplayer, also i really like those campaigns.
Don't suppose this won't be full price will it?
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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Hey, Titanfall devs?

Borderlands 2 runs great as a single-player game. It's designed for team play at its core, but you're entirely free to play on your lonesome if that's your personal preference or if connection woes are keeping you from logging on.

Just sayin'. As, honestly, from my point of view, a multiplayer-only title is an always-online title. Ergo, it's not for me, either technologically or ideologically.
 

shrekfan246

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May 26, 2011
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Yuuki said:
It's funny because MMO's and MOBA's are essentially multiplayer-only RPG's, but when you talk about an FPS being multiplayer-only then people...don't like it...? What kinda standards are those lol? Ever heard of Tribes Ascend or Planetside 2?
Those games are free-to-play. In fact, DOTA 2 (once it leaves Beta), League of Legends, Heroes of Newerth, Super Monday Night Combat, SMITE (from what I can find), and many, many MMO's outside of World of Warcraft and EVE Online are also free-to-play now.

Titanfall, by all assumptions so far since we don't really have hard information, will not be.

That's a pretty crucial difference.
 

Saviordd1

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Jan 2, 2011
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Well since your cutting 40% of the content I expect the game to be 40% cheaper, if not I'm not buying it.
 

Yuuki

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shrekfan246 said:
Yuuki said:
It's funny because MMO's and MOBA's are essentially multiplayer-only RPG's, but when you talk about an FPS being multiplayer-only then people...don't like it...? What kinda standards are those lol? Ever heard of Tribes Ascend or Planetside 2?
Those games are free-to-play. In fact, DOTA 2 (once it leaves Beta), League of Legends, Heroes of Newerth, Super Monday Night Combat, SMITE (from what I can find), and many, many MMO's outside of World of Warcraft and EVE Online are also free-to-play now.

Titanfall, by all assumptions so far since we don't really have hard information, will not be.

That's a pretty crucial difference.
Hmm, so does this mean that any developer thinking of making a multiplayer-based game should go the F2P way? That only games with singleplayer campaigns (some which are as short as ~6-7 hours) have the "royal right" to charge $60, but multiplayer games with vastly more content and replay value should be either free or at least 40-50% cheaper from what I've been reading in this thread?

I don't know whether to call that crazy or what. Both models cost a ton of money and effort to develop. Multiplayer especially has very high maintenance costs with constant balancing/patching and content updates.

Also where would you fit games like Guild Wars 1 & 2 by the way, MMO's which have a one-time cost of $60 but only work online in a multiplayer environment? Or should that have been free too?
Are we also going to hand down judgment on Battlefield 3 for it's miserable campaign, despite the fact that it has offered countless people hundreds of hours of entertainment, built entire communities and possibly has the most content/variation I have seen for any first person shooter (ever) for <$100? It's like 3 games squished into one.
 

Fdzzaigl

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Well, I respect people who admit their own weaknesses. So if they don't have the experience or money to put in a decent singleplayer, I would understand.

But if they start bitching about how it's useless because only suckas care about SP and no one plays it anyhow, they can go screw themselves imo.
 

Legion

Were it so easy
Oct 2, 2008
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Based upon their reasons behind it, I support their decision, it's much better to focus on one area and make it the best you can. Most games that have both tend to be noticeably worse in one of them unless they are entwined (like Left 4 Dead).

It's a shame it's on the Xbox though, although perhaps by Spring next year my PC will be upgraded.

Saviordd1 said:
Well since your cutting 40% of the content I expect the game to be 40% cheaper, if not I'm not buying it.
I think for me that'd depend on how large it is. If it's the standard 8 maps and a handful of basic game-modes with some paid DLC down the line then I agree. If they want to charge full retail then the game better be huge.
 

Baldr

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Jan 6, 2010
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Dark Knifer said:
That makes sense. If you don't want to make a single player mode don't, make your multiplayer mode better.

Shortens your games life expectancy though but it works for TF2 so it could work with other games, provided it gets plenty of support.
TF2 is based off TFC which is a mod of HL, so in theory TF2's single player is HL2.
 

shrekfan246

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May 26, 2011
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Yuuki said:
shrekfan246 said:
Yuuki said:
It's funny because MMO's and MOBA's are essentially multiplayer-only RPG's, but when you talk about an FPS being multiplayer-only then people...don't like it...? What kinda standards are those lol? Ever heard of Tribes Ascend or Planetside 2?
Those games are free-to-play. In fact, DOTA 2 (once it leaves Beta), League of Legends, Heroes of Newerth, Super Monday Night Combat, SMITE (from what I can find), and many, many MMO's outside of World of Warcraft and EVE Online are also free-to-play now.

Titanfall, by all assumptions so far since we don't really have hard information, will not be.

That's a pretty crucial difference.
Hmm, so does this mean that any developer thinking of making a multiplayer-based game should go the F2P way? That only games with singleplayer campaigns (only ~8-12 hours) have the "royal right" to charge $60 but multiplayer games with vastly more content and replay value should be either free (or at least 40-50% cheaper from what I've been reading in this thread)?
"Vastly more content and replay value" is a purely subjective measurement.

For you, multi-player may have more value. Therefore for you, a game like Titanfall may be a better investment.

For me? Multi-player has practically no value. I see no "more content" from playing on the same, generally small, maps over and over and over again against the same [insert number] of enemies every time--Especially in games where certain maps have become 'standardized' and are the only ones you ever get actual games on.

"Oho", you say. "But single-player maps work the same way!"

Sure, when you get right down to the technical level, the single-player campaigns are often about going through maps, often small in many modern games, and overcoming the same enemies over and over. But it changes over the course of the game. How does it change over the course of playing multi-player? How does Team Deathmatch ever become more than "team of guys with guns kills other team of guys with guns"?

Shooting rarely carries a game for me. The reason I had so much fun with Crysis 3's campaign when everyone else was calling the game mediocre was because I loved moving about the massive environments, stealthing my way along and exploiting the AI in silly ways. You can't do that with human opponents, especially in a first-person shooter where you can get easily snuck up on and everyone is generally charging around at top speed through the maps because standing still generally equals death. Granted, it might have actually been different in Crysis 3, I don't know; as it should be glaringly obvious by now, I'm not really a person who cares about the multi-player component of a game.

Also where would you fit games like Guild Wars 1 & 2 by the way, MMO's which have a one-time cost of $60 but only work online in a multiplayer environment?
That's probably the strongest argument for Titanfall also costing a premium, at which point I would ask if it's going to have a continuous, large, seamless world or if it's going to feature the same small cramped claustrophobic maps that are staples of the Call of Duty franchise. No, really, legitimate question, because I don't actually know if Titanfall is supposed to be a multi-player shooter or a shooter MMO. Given the fact that they're supposedly implementing narrative features into the game anyway, it would make far more sense for it to be an MMO.

I've got nothing against the game costing $60, even if it's not an MMO. But I'm not going to buy it, and since it's most likely going to have a fee associated with playing it, I'm probably not going to play it at all (whereas with the likes of Planetside 2 or Tribes: Ascend, if at some point I feel like pressing into competitive multi-player I'm liable to try one of them, because they're free).
 

DugMachine

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Apr 5, 2010
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CriticKitten said:
I see a lot of people praising them for this decision and saying they respect it.

I would respect them far more if they also made sure to lower their price tag accordingly.

But no. They'll expect us to spend 60 dollars for a purely multiplayer game. Which means they don't get a lick of respect for this decision, at least not from me. They'll be overcharging for a game that can't possibly deliver 60 dollars of value in just its multiplayer mode alone.

Guess that's one less game to care about.
Why would they reduce the price? They're putting all their resources and man hours into the multiplayer. Just because there is no single player doesn't mean it's half of a game.

"Can't possibly deliver"? Have you even played the game? How do you know if it won't be worth every penny? Some people I swear.