That's not how you do that well. If Ellie kept doing it and holding the grudge then it would work as foreshadowing but you kind of need to do a bit more than that or have some escalation in it for it to really feel like it works and wasn't just a co-incidence in the writing.
It’s her attitude in general. Can’t say I’ve ever been in a lesbian’s shoes, but combine it with being a teenager in that environment and it’s not a stretch to see how or why she might have a bit of a shell around her, along with the fact that she’s probably still harboring her history from the first game from a lot of people. If the guy made a callous remark, she’s acting like most typical teenagers would. Can’t really expect her to 180 it and be all affable like “Heyyy it’s no biggie we’re all pals here yukyuk!” It’s not like she chewed the guy out or anything. Just kinda sighed and wanted the awkward moment to pass.
On topic, I’m only at the Courthouse and have been exploring so far like I do in any of these types of games. Yeah that one pivotal scene earlier was tough, but I’m not seeing any glaring reason to call bs yet. Maybe that’ll happen down the road but I’m enjoying it more than the original overall. Doubt it’ll be something I’ll want to replay anytime soon, but that’s mostly due to pacing issues and dry moments in everything from gameplay to story. It feels like typical Naughty Dog, but they are at the height of their game here regardless. The gameplay is smoother, with more quality of life improvements than the Uncharted series had over 2.5 times as many games if we’re counting Lost Legacy.
I like how Ellie can maneuver almost like in Max Payne 3 when she’s prone, able to aim seamlessly in all directions and still scoot around even on her back. The jumping is functional enough for what the game’s designed for (mostly with a running start), the melee is frantic and butter smooth, with animation blending (matching?) well beyond anything from Uncharted. I also like how you don’t need to find shivs to handle clickers in stealth. Ellie likes to scamper even from a prone position which facilitates quickest getaways if needed from surprise attack.
The rope physics are pretty nifty looking as well. I can see the utility in it for future platforming sections. Breaking glass to access different areas or gear is something so simple but welcomed. Not sure why more of these types of games don’t do this.
The horse riding is mediocre especially after playing a lot of RDR2, but it works. Not sure how much I’ll like the large areas after 10-20 hours, unless they can incentivize exploration for more than some extra gear to get to the next area. You can tell it isn’t really Naughty Dog’s forte, but the Jeep from UC4 was fine in small doses. Speaking of, I did find a cool Easter Egg from Uncharted in a safety deposit box, and it could possibly have some hidden meaning later judging by the numbering.
All in all my early impressions are favorable. I’m only playing on Normal difficulty because I’d unlikely have the patience for more of a challenge based on revisiting the original beforehand. The game is well made from a technical perspective, looks exceptional in some areas, and only pacing issues are hampering my enjoyment so far. How the story pans out will ultimately be the deciding factor on how much the ride was worth it. They’ve got their work cut out for them in explaining the various degrees of Abby, let alone justifying having to play as her randomly.