usucdik said:
maddawg IAJI said:
usucdik said:
Piracy is great for developers. People that wouldn't buy it anyway get to try it out, and they in turn can influence the people that are willing to buy stuff. Everyone wins!
Except the publisher who funded the developers into making the games who don't want to make a similar game now. Even if the game was good, making a profit is the goal of all in the business and every market.
You make absolutely no sense and all I can guess is that any point you tried to make is not relevant to what I was actually talking about.
Alright, lets look at Bioshock. It was made by Irrational Games, a developer owned by the Publisher 2K games. If it cost Bioshock x amount of money to make it, but the game did not sell as many, do you think 2K games would have given the green light for Bioshock 2? or even Infinity? The Developers don't lose out, but if the Publisher doesn't make there money back, they won't be making games that we enjoy and will most likely be making games like Modern Warfare 2 or Medal Honor as well as putting a bigger focus on marketing over development. Basically guaranteeing an easy sell. Remember, out of the 60 bucks on the price tag, Publishers only make 1/3rd of it.
So if my sources are correct, Bioshock had a budget of around 20 million USD. Now, in order to break even, the game needs to sell at least 1 million copies. It managed to break that number thankfully, but lets say hypothetically it didn't. That it only managed to sell 800,000 copies and there was an estimated 240,000 copies pirated/stole or put on the used game line. The Developer doesn't see the money from those copies and if they didn't break 1 million, then they probably wouldn't back another project like it. Developers don't get a say in what they make unless they're independent like Valve is.