Cheesepower5 said:
God DAMN is the reaction to this out of all fucking proportion. We can't even have fucking character development anymore because all the pansies out there cry "MYSOGINIST!" and "GAY!" and "OMFG SEX" at everything. It's reactionary bullshit coming from every side of the spectrum and it's just stifling anybody's right to do anything. How is it bad to imply that some bandit type guy on a jungle island is going to sexually assault a pretty, stranded girl AT ALL out of the realm of possibility? And she kicks his ass! That's a good thing! She doesn't have a mental break down, she's just a little fucking scared. That's human. You aim to tell a realistic story and all the whiners just make you draw back on it all and soften everything.
You're arguing from a very superficial perspective. Of course rape is something that a young woman might have to deal with in such a situation, but that doesn't justify its existence within a narrative unless its handled correctly. What we're talking about goes down the building blocks and imagery of which the game wishes to project. Why are the developers so intent on the radical under-powering, and vulnerability of the protagonist? This can certainly be compelling from a narrative perspective, but why don't we see that among other game heroes(like Nathan Drake which this game is clearly trying to emulate)?
I mean rape, sexual violence, physical vulnerability and sexual humiliation aren't specific to women. Sure, they experience it in much higher frequency, so its only natural for these subjects to be explored more within the context of stories. By why can characters like Nathan Drake make herculean leaps onto fully Kevlar armored enemies backs and snap their necks effortlessly while Laura has to struggle against bandits who want to constantly grope and rape her? Drake isn't that physically built and he can pretty much manhandle any person he comes across even AFTER being shot and surviving a cataclysmic train collision.
Is this the image we want to send, that male characters represent male empowerment fantasies whereas females are fragile little flowers whose innocence needs to be protected by player so he can feel manly(according to rosenburg)? Its this kind of stuff that creates the perception that games are male power fantasies, not worthy of narrative consideration. The game may not actually represent this, but devs should be called out for the remarks spoken by Rosenburg.