Condiments said:
kurupt87 said:
Condiments said:
kurupt87 said:
If you worry about the fetishes of people involving anything even remotely sexual in game before making it then you couldn't ever have anything remotely sexual in game. Heck, even non sexual things become sexual given the right (aka wrong) fan base.
There is a certain difference between creating a scenario where you want to defend your character from undesirably outcomes(like death, in most games), and exploiting a female character, and a controversial issue such as rape to appeal to our need to "protect someone". It turns an otherwise good moral judgement(preventing rape=good) into a marketing tactic that takes advantage/patronizes both the male gamers playing it, and trivializes a difficult issue and reality that women/men have to deal with.
Rape itself should not be used to appeal to our inner "white knight". Its a topic that deserves the respect of material it is represented in, and the audience that will be experiencing it.
Bollocks.
If the character is liked and harm is indicated then the white knight will appear, there is no choice. It doesn't matter if it's film, book, tv or game; if the character is liked the consumer will wish grievous harm not to occur.
There is no difference between wanting to protect your character from death or protecting them from rape. In fact, real world I'd choose to protect someone from death over rape.
The only reason this is a big deal is because of the stupid youtube docu explosion and because rape is sexual. Just because death doesn't mean anything to the gamer anymore doesn't mean that it doesn't actually mean anything; it taking the unaccustomed mention of rape to remind players that their actions have story consequences (or even cutscene inactions just giving weight) is a good thing.
So you don't think the utilization of subject such as RAPE as a means to pander to male audience("white knights") isn't somehow morally dubious? I don't see how being blind to a subject matter's societal implications is desirable, as you could easily destroy the integrity of your story by pandering to the lowest common denominator(white knights). There is a very distinct difference when dealing with the subject with the respect it deserves, or including it for shock value. Them mentioning rape as a character building experience for Lara is representative of their insensitive treatment of the subject.
Pandering? Doesn't occur.
Fetishisation? Only in your mind.
White Knight's are not only male, they are female too. Every player of every game is essentially a White Knight and, I dunno if you know this, girls play games too.
Appealing to the White Knight is a common thing. Anything bad happening to a liked character appeals to the White Knight; Lisbeth Salander in
The Girl With the Dragon Tattoo has a rape scene and guess what, most everybody wanted that not to happen to her and would've tried to stop it. But, short of storming into the projector room and vandalising the equipment there is no way a film viewer can change the outcome. The White Knight is simply more noticeable in games because the player has control and so can change outcomes.
Nor is the White Knight simply, as you are trying to imply, only around when a male wants to save a female character. Wanting to save any character from any bad thing is the White Knight; it is one of the most basic aspects of gaming.
Onto Lara; she is a mass murdering, grave robbing mercenary. It is not inconceivable that there was some trauma in her past that made daddy's little rich girl into the monster she now is. As I've said before, death doesn't really cut it as a motivator anymore because every player is not only used to it as motivation but is also personally responsible for the death of hundreds of thousands of virtual people.
I'm just saying that rape shouldn't be used to tickle our puerile fantasies of protecting women from rape to preserve their precious fragile dignity, or as a lazy characterization device.
The first point is not what is occurring, the second probably. We don't go to games for quality stories, their weight is brought by the fact the player can change them. Quality, past a certain point, is just incredibly rare icing on the cake.
Back to your first point there, no. Rape is just another Very-Bad-Thing[sup]TM[/sup] that is easily digestable by the consumer. Murder, rape and torture are the big three; murder is out as I've said which leaves rape and torture. Torture requires much more characterisation of the perpetrator whereas rape is simple, so rape it is.
I welcome it because it is at least slightly different from the customary dead wife/husband/kids/parents/village shtick.