I would say that it, in fact, did not suck. What it did was competent enough. The problem was, there simply wasn't enough to fill the enormous time sink that was that game.captaincabbage said:I have to point out that this guy also predicted that Too Human would not suck hairy sasquatch balls, which it did.
Let's face it: whomever the brains really were behind that project, they've long since left the company. Bloody shame, that.IAmTheVoid said:But everyone forgets the awesomeness that was Eternal Darkness.CpnChaos said:Yeah, let's take the word from the man that thought Too Human was a good idea. That sounds legit enough!
Eclectic Dreck said:I would say that it, in fact, did not suck. What it did was competent enough. The problem was, there simply wasn't enough to fill the enormous time sink that was that game.captaincabbage said:I have to point out that this guy also predicted that Too Human would not suck hairy sasquatch balls, which it did.
Hell yeah.Micalas said:Show them how it's done by creating Eternal Darkness 2, Silicon Knights!
This. This, this, THIS.meganmeave said:While I realize this guy has a big failure tied to his name, I also tend to agree with him on this point.
I remember the huge craze over anything with a .com at the end of it in the late 90's and early oughts. Anyone remember Pets.com?
Sometimes investors are so rabid to be in on the next big thing, their speculation is bigger than the pool of profit to be had. While some .coms remain profitable today, many others struggle. Even mighty ebay is having trouble, and it was considered the juggernaut of .coms.
I still say, there is a limited amount of money to be had in social gaming. People who might put a dollar or two down to buy a new Smurf hat aren't going to support a multimillion dollar production. These games are profitable because they are cheap to make. But if everyone gets in on the business, how do you compete against so many identical products? Companies will have to start making flashier and flashier games, and that's when they will begin to fail.
People who only play free to play games, for the most part, aren't interested in plunking down $60 for a game that uses a controller that has more than 10 buttons on it, and requires an hour long tutorial to learn how to play it. If they were, they'd have done it long ago. They want something simple, and cheap - something they can fiddle with while they fuck off at work, or stand in the grocery line. There is a limit to how much money people like this are willing to spend to screw around on their phone. The more expensive these free to play endeavors become, the less profit these companies will make.
Personally, I also see this as a bubble. There's money to be had there, for sure. It just isn't as much as all the investors hope for.
I think the difference in our positions is that I enjoyed my time with the game because there are things that are good. That enjoyment did not last until the end of the game but that doesn't not make it devoid of merit or entertainment value. I would not go so far as to say it is a good game; it is simply a game that had some good ideas but not enough to make it anything special.captaincabbage said:Eclectic Dreck said:I would say that it, in fact, did not suck. What it did was competent enough. The problem was, there simply wasn't enough to fill the enormous time sink that was that game.captaincabbage said:I have to point out that this guy also predicted that Too Human would not suck hairy sasquatch balls, which it did.
. . . leading to a sucky game.
First off, why are you turning this into some debate of the validity of opinions? I was just making a fucking joke.Eclectic Dreck said:I think the difference in our positions is that I enjoyed my time with the game because there are things that are good. That enjoyment did not last until the end of the game but that doesn't not make it devoid of merit or entertainment value. I would not go so far as to say it is a good game; it is simply a game that had some good ideas but not enough to make it anything special.captaincabbage said:Eclectic Dreck said:I would say that it, in fact, did not suck. What it did was competent enough. The problem was, there simply wasn't enough to fill the enormous time sink that was that game.captaincabbage said:I have to point out that this guy also predicted that Too Human would not suck hairy sasquatch balls, which it did.
. . . leading to a sucky game.
And I think it is strange that so many people are talking about how awful Too Human was considering, according to the sales, that game did not sell well.
Implying all of us "hardcore" gamers are elitist dickwads, no?Venereus said:Dismissing him for making Too Human is just strawman. Dismissing "social" gaming because it's made of marketing is stupid. It works and will continue to do so, because it's a well marketed boring grindfest. Of course it boggles the mind of us "hardcore" gamers, used to AAA and whatnot, but remember, most people are dumb, and they don't know the better gaming we're used to.
No, just that we' know better than the average "social" gamer. Being elitist about it is up to personal choice.Mahorfeus said:Implying all of us "hardcore" gamers are elitist dickwads, no?Venereus said:Dismissing him for making Too Human is just strawman. Dismissing "social" gaming because it's made of marketing is stupid. It works and will continue to do so, because it's a well marketed boring grindfest. Of course it boggles the mind of us "hardcore" gamers, used to AAA and whatnot, but remember, most people are dumb, and they don't know the better gaming we're used to.