I don't really have an opinion of social gaming (except for the fact that I hate Farmville) but I stopped listening to anything Dyack says after he confirmed there would be a Too Human 2.
D'oh, somebody beat me to the punch.CpnChaos said:Yeah, let's take the word from the man that thought Too Human was a good idea. That sounds legit enough!
gundamrx101 said:Social gaming claims the end of console gaming. Console gaming claims the end of social gaming. Can't we all just get along and make games for the people? And then piss eachother off in online multiplayer?
venn2011 said:This. This, this, THIS.meganmeave said:While I realize this guy has a big failure tied to his name, I also tend to agree with him on this point.
I remember the huge craze over anything with a .com at the end of it in the late 90's and early oughts. Anyone remember Pets.com?
Sometimes investors are so rabid to be in on the next big thing, their speculation is bigger than the pool of profit to be had. While some .coms remain profitable today, many others struggle. Even mighty ebay is having trouble, and it was considered the juggernaut of .coms.
I still say, there is a limited amount of money to be had in social gaming. People who might put a dollar or two down to buy a new Smurf hat aren't going to support a multimillion dollar production. These games are profitable because they are cheap to make. But if everyone gets in on the business, how do you compete against so many identical products? Companies will have to start making flashier and flashier games, and that's when they will begin to fail.
People who only play free to play games, for the most part, aren't interested in plunking down $60 for a game that uses a controller that has more than 10 buttons on it, and requires an hour long tutorial to learn how to play it. If they were, they'd have done it long ago. They want something simple, and cheap - something they can fiddle with while they fuck off at work, or stand in the grocery line. There is a limit to how much money people like this are willing to spend to screw around on their phone. The more expensive these free to play endeavors become, the less profit these companies will make.
Personally, I also see this as a bubble. There's money to be had there, for sure. It just isn't as much as all the investors hope for.
Social Gaming will most likely won't fail catastrophically like the guy said in the article, but it is true that there probably isn't enough pie for everyone who makes one.
And I also like to add that if the fad/trend shifts and the attention of all those customers moves away from the social games... then what?
Not to mention most of these games are probably just repetitive or grindfest... how long can you grab a person's attention with that, unless that person is really, really hooked?
KiraTaureLor said:Ever played Tetris? The simplest games are often the most addictive. Grinding + online community + Achivements + No charge + Easy gameplay = Casual-gamer WIN.venn2011 said:meganmeave said:Not to mention most of these games are probably just repetitive or grindfest... how long can you grab a person's attention with that, unless that person is really, really hooked?
It doesn't matter if it is about feeding birds, or training dogs, or rotating blocks. This formula tends to attract people.
Actually, Too Human is the exception. And predicting the crash of an emerging industry that exploded before anyone has a solid grasp on the total profit pool isn't exactly rocket surgery.Wow, not only can they not make good games (yes Eternal Darkness is an exception), but they cant make good predictions either.
You got that right. Everyone in the industry is all about pridicting what will or won't happen without taking time to recognize what is good or bad today.captaincabbage said:I have to point out that this guy also predicted that Too Human would not suck hairy sasquatch balls, which it did.