The best way to eliminate buttons will be to develop the technology to plug consoles into our brains and control them with our minds.
Are you stupid? Can you not remember these buttons? Honestly, it's not even that hard.John Scott Tynes said:Too Many Buttons
Too many buttons on controllers makes games inaccessible, and John Scott Tynes offers a solution with Far Cry 2600.
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They'd probably feel relieved that there's actually a game out there that they can play.TheNumber1Zero said:Woudln't taking away buttons imply that the player is too stupid to know how to use them?
The mere thought of it makes me feel insulted, imagine how the people this is supposedly being done for would feel.
Again, I think you're taking the article a little too literally if you think the writer honestly thinks we'd be going back to Atari controllers. It's more an example than a serious idea.Smokescreen said:I understand that the author is trying to simplify and that's always a relevant idea.
But then he wants to use complex ideas like tap X to shoot, but hold X to do something else. In a firefight. This is not how humans work without training.
In addition, he wants to ignore technology; instead of holding the 2600 joystick forward for 3 seconds to run, why not just; slightly forward to walk, full forward to run, taking advantage of the digital technology that has informed controllers for two generations.
Finally, he wants to decimate ergonomics, which is FUCKING CRITICAL. The 2600 controllers were functional but hurt! The advances in controller design where you hold the device with two hands and use both of them so as not to inflict some horrible repetitive motion disorder on your hands is pretty damned important.
How is there a schism? They're just talking about two different methods of achieving the same goal: Simplifying games for new-comers. Both writers are talking about the same subject, they're just mentioning different things that they've noticed can be a detriment to newer gamers; and they're both right.Look, I get that the gateway to new games for newbies is high, but is that a problem with the controller or the games? Susan even had an article [http://www.escapistmagazine.com/articles/view/columns/context-sensitive/6570-Easy-Should-Be-Easy] on the idea of making games easy for people who are new to videogames.
So there seems to be a schism here; is the problem the games or the interface? Could the interface be made as simple and friendly (both user and ergonomically) as possible? Yes. Should the game use multiple levels of difficulty to encourage new but challenge veteran players? Yes.
Really? Because he spent a page and a half of a 3 page article describing the idea. So if it's more an example then a whole lot of time was invested in it.WhiteTigerShiro said:Again, I think you're taking the article a little too literally if you think the writer honestly thinks we'd be going back to Atari controllers. It's more an example than a serious idea.
How is there a schism? They're just talking about two different methods of achieving the same goal: Simplifying games for new-comers. Both writers are talking about the same subject, they're just mentioning different things that they've noticed can be a detriment to newer gamers; and they're both right.Look, I get that the gateway to new games for newbies is high, but is that a problem with the controller or the games? Susan even had an article [http://www.escapistmagazine.com/articles/view/columns/context-sensitive/6570-Easy-Should-Be-Easy] on the idea of making games easy for people who are new to videogames.
So there seems to be a schism here; is the problem the games or the interface? Could the interface be made as simple and friendly (both user and ergonomically) as possible? Yes. Should the game use multiple levels of difficulty to encourage new but challenge veteran players? Yes.
I was thinking exactly the same thing about the mac wheel when I read about the radial menu To be honest I don't think there's such a thing as too many buttons, when it comes to PC games at least. Especially with fast-paced multi-player FPS games like Quake, I like to have a key bind for each weapon. I want to be able to switch from rocket launcher to gauntlet or shotgun in the split of a second.51gunner said:I've never felt that I had too many buttons. The keyboard attached to the computer that you're reading this on has a lot of buttons, and pretty much everyone uses one just fine.
(also, mac wheel! http://www.youtube.com/watch?v=s0Gzq-QEt0s)
John Scott Tynes said:Too Many Buttons
Too many buttons on controllers makes games inaccessible, and John Scott Tynes offers a solution with Far Cry 2600.
Read Full Article