Smokescreen said:
WhiteTigerShiro said:
Again, I think you're taking the article a little too literally if you think the writer honestly thinks we'd be going back to Atari controllers. It's more an example than a serious idea.
Really? Because he spent a page and a half of a 3 page article describing the idea. So if it's more an example then a whole lot of time was invested in it.
I've seen people right longer explanations on even more pointless endeavors. No matter how long or how short, the point remains that the example in the article was simply that: An example. Not an honestly expected suggestion.
Schism might've been too strong a word; but while they're both right both articles are extremely underdeveloped in their approaches to the solution.
And as a gamer-if you want to say that's what you are-then having to 'look at the game and figure out what everything means on the HuD' is STANDARD. That's how games work now. If you want to see the objections to those obstacles, check out the comments to Susan's article; there are a bunch of well thought out issues there and I think that the options available to give people a bridge from casual to hardcore gaming are slim. But the criticisms of these approaches are valid and should be taken into consideration before jumping on the bandwagon of 'there's a horrible problem that needs to be fixed.'
Not that you are; I'm just saying that if the simple solutions were so simple, why wouldn't the be implemented already?
For the first part of this quote: Yes, I agree. For you and I learning something new in a game IS standard. Thus I tend to pick-up on things fairly quickly. For someone who's just starting-out on gaming though, it's far from the standard. Between all the buttons on the controller and all the information on the HuD, it's very easy for a new-comer to get over-whelmed and decide to just say screw it. The person was so busy just trying to learn how to play the game that he wasn't having any fun with it, and since he isn't familiar with gaming in general he just decides it's not worth it. At this point a potential customer has just been lost when he could have been won-over had there been options to simplify things for him.
As for the second part, I did go and check out the topic attached to Susan's article, and here's what I found:
One person was comparing gaming to the NBA. A very egotistical stance to take, because I can guarantee you that this person doesn't make a living playing games. Not to mention what this says about his own perception of himself. Simply put, gamers are /not/ NBA player quality. At least, very few are. To keep to the comparison of gaming to sports, we'd have to compare what we're talking about to playing basketball in your own back yard. By your logic, we shouldn't allow people to have hoops on their garages because playing from their driveway isn't the way Basketball was meant to be played.
Another person argued that it's a bad idea because the industry has enough customers as-is. This is a very ignorant stance to take as it shows no knowledge of business and marketing. As a business, if you aren't making customers, then you're going to run out of customers, because you are always losing customers no matter what you do. Even if you do everything right, your customer base will only go down unless you do something to keep that number up. So by limiting your product to only the most hardcore of audiences, then gaming cannot thrive because gaming will dwindle in its customer base to the point where it won't be able to support a company.
Basically, I saw mostly just elitism. Perhaps there was some informed post that you're referring to which I didn't see. If that's the case, then feel free to tell me all about it.