I thought it was pretty good. It just got old after you basically do the same thing over and over again.Nimbus said:Far Cry 2 was bad. This would make it better for some (few) people, but worse for most.
Indeed.Eldritch Warlord said:And personally, I think your radial menu idea is more baffling than the four extra buttons.
Overkill? You realise keyboards are used to type and other stuff as well, right?Kiutu said:The 360's controller is the best controller I have ever used. If anything is guilty of too many buttons, its PC. A whole keyboard is overkill, and too many things are either hidden as possible traps or just something to get your arms tied up around.
Unless I am just amazing, using most any controller is second nature after oh...an hour max. I sometimes have a hard time being able to tell you X is reload, but I know it in my thumbs.
zombflux said:Yeah, sounds great, you can even stamp a nice little "CONTROLS FOR RETARDS" sticker on the box, too.
People like you two are a greater danger to gaming than a million Jack Thompsons. Why? Because you want gaming to stop growing. You want it to cater to you exclusively, to give you more of what you're familiar with, and to lock out those you deem "unworthy" with excessively complex controls and gameplay. Your path leads to stagnation, shrinking audiences, and eventually the death of "serious" gaming itself. Allow me to again make this clear:Woodsey said:Maybe you shouldn't play games if you think there's too many buttons.
The only other people I know who'd say that would be my mum and grandparents.
Now there's TOO many buttons. I don't mind that there are a few more buttons than what I'm used to on the console; my main issue is that most of the buttons on a keyboard don't do anything in a game, leading a new gamer to have to press everything to figure out all the different actions, and often fumbling up at critical moments because the pushed the button next to what they wanted, not to mention your aim suddenly stopping because moved your mouse too far and have to place it back in the centre.Gnmish said:Keyboard & mouse, good enough for Doom, good enough for Farcry2
Downgrading controls = growing? I think you're a little confused, bud. You don't have to be a "gaming expert" to understand how to control a game. Sure, you might be a little awkward for the first 10 minutes if you're really new, but anyone with a half-decent short term memory should be able to understand basic game controls without them having to be dumbed down, and without having to spend the aforementioned hours to learn which buttons do what.The Rogue Wolf said:Okay. It's been said before, over and over, and yet so many people seem not to be listening, so allow me to state this clearly, with appropriate line breaks, bolding and use of Caps Lock.
Those of you who are "real gamers", who have mastered "Press L2 for frag grenade, press L3 for flash grenade", who could probably perform remote microsurgery with a controller?
THIS ARTICLE IS NOT FOR YOU.
This article explains (perhaps not the best way possible, but still) how a game with very complex controls could be boiled down to something as simple as an Atari 2600 controller. It is an effort to explain how controls could be simplified and condensed to make them more easily understood by someone who is new to that particular genre, or perhaps to electronic gaming itself.
zombflux said:Yeah, sounds great, you can even stamp a nice little "CONTROLS FOR RETARDS" sticker on the box, too.People like you two are a greater danger to gaming than a million Jack Thompsons. Why? Because you want gaming to stop growing. You want it to cater to you exclusively, to give you more of what you're familiar with, and to lock out those you deem "unworthy" with excessively complex controls and gameplay. Your path leads to stagnation, shrinking audiences, and eventually the death of "serious" gaming itself. Allow me to again make this clear:Woodsey said:Maybe you shouldn't play games if you think there's too many buttons.
The only other people I know who'd say that would be my mum and grandparents.
PEOPLE WHO ARE NOT "EXPERT" GAMERS ARE NOT AUTOMATICALLY STUPID.
Unless you were born with a 360 controller in your hand (in which case I feel sorry for your mother) you did not come into this world with "leet gamzorz smarts". You put in the hours and learned to deal with ever-increasingly complex control schemes and gameplay. Which is great. The problem is that you expect other people to start at the level you've reached. Saying "Dad, you're such an idiot, right trigger is for melee and left trigger is for grenades" is condescending to someone who's never operated anything more complex than an ATM machine.
If we don't make gaming more open and welcoming to new blood, it is eventually going to wither and die. You will, eventually, stop playing games- and who will take your place? All those people who could have gotten into serious gaming "back in the day" will have instead been put off by the complexity of the games and the snide attitude of the gamers, havling log since opted to stick with simple Popcap-type games that have immediate payoff and- more importantly- no snobby elitist looking down on them for being a "retard".
It gets awfully lonely up in those ivory towers, when you've driven away everyone who wanted to come take a look.
Yes, millions of people worldwide have gotten into gaming. What I want is for that to continue. I'm not saying "make the games worse"; I'm saying take ease of control into mind, rather than have a button each assigned to "scratch left foot/right foot/groin/nose" just because there happen to be extra buttons on the controller. Especially games which don't allow for any sort of button reassignment- and this happens a lot on PC ports of console games- meaning you have to memorize exactly what button does what, when, rather than being able to set it to your own comfort. And this is seldom consistent along individual titles in a genre, with each having its own idea of what the "best" layout is. Sure, it's easy for experienced gamers, who expect certain functionality to carry over and need merely find the correct button, but for someone who's new? It's just going to be more confusing.zombflux said:Downgrading controls = growing? I think you're a little confused, bud. You don't have to be a "gaming expert" to understand how to control a game. Sure, you might be a little awkward for the first 10 minutes if you're really new, but anyone with a half-decent short term memory should be able to understand basic game controls without them having to be dumbed down, and without having to spend the aforementioned hours to learn which buttons do what.The Rogue Wolf said:Okay. It's been said before, over and over, and yet so many people seem not to be listening, so allow me to state this clearly, with appropriate line breaks, bolding and use of Caps Lock.
Those of you who are "real gamers", who have mastered "Press L2 for frag grenade, press L3 for flash grenade", who could probably perform remote microsurgery with a controller?
THIS ARTICLE IS NOT FOR YOU.
This article explains (perhaps not the best way possible, but still) how a game with very complex controls could be boiled down to something as simple as an Atari 2600 controller. It is an effort to explain how controls could be simplified and condensed to make them more easily understood by someone who is new to that particular genre, or perhaps to electronic gaming itself.
zombflux said:Yeah, sounds great, you can even stamp a nice little "CONTROLS FOR RETARDS" sticker on the box, too.People like you two are a greater danger to gaming than a million Jack Thompsons. Why? Because you want gaming to stop growing. You want it to cater to you exclusively, to give you more of what you're familiar with, and to lock out those you deem "unworthy" with excessively complex controls and gameplay. Your path leads to stagnation, shrinking audiences, and eventually the death of "serious" gaming itself. Allow me to again make this clear:Woodsey said:Maybe you shouldn't play games if you think there's too many buttons.
The only other people I know who'd say that would be my mum and grandparents.
PEOPLE WHO ARE NOT "EXPERT" GAMERS ARE NOT AUTOMATICALLY STUPID.
Unless you were born with a 360 controller in your hand (in which case I feel sorry for your mother) you did not come into this world with "leet gamzorz smarts". You put in the hours and learned to deal with ever-increasingly complex control schemes and gameplay. Which is great. The problem is that you expect other people to start at the level you've reached. Saying "Dad, you're such an idiot, right trigger is for melee and left trigger is for grenades" is condescending to someone who's never operated anything more complex than an ATM machine.
If we don't make gaming more open and welcoming to new blood, it is eventually going to wither and die. You will, eventually, stop playing games- and who will take your place? All those people who could have gotten into serious gaming "back in the day" will have instead been put off by the complexity of the games and the snide attitude of the gamers, havling log since opted to stick with simple Popcap-type games that have immediate payoff and- more importantly- no snobby elitist looking down on them for being a "retard".
It gets awfully lonely up in those ivory towers, when you've driven away everyone who wanted to come take a look.
Making games worse so that more people will like them might seem like a "it's for the greater good!" situation to you, but if they're too dumb to get it, I don't want them crowding my multiplayer servers anyway.
Millions of people worldwide have gotten into gaming without the need to regress to "A to jump, B to attack" gameplay. If anything, you're the one who is anti-progress.
Retard.
At some point you stop saying "make controls a little easier" and started saying "games have bad controls", so I'll assume you gave up. All I'm saying is, if it takes someone more than an hour to figure out the controls for a game, they should probably try something easier, like Minesweeper maybe, or pong. That's what you really want, isn't it? Back to the 70's with gaming controls!The Rogue Wolf said:Yes, millions of people worldwide have gotten into gaming. What I want is for that to continue. I'm not saying "make the games worse"; I'm saying take ease of control into mind, rather than have a button each assigned to "scratch left foot/right foot/groin/nose" just because there happen to be extra buttons on the controller. Especially games which don't allow for any sort of button reassignment- and this happens a lot on PC ports of console games- meaning you have to memorize exactly what button does what, when, rather than being able to set it to your own comfort. And this is seldom consistent along individual titles in a genre, with each having its own idea of what the "best" layout is. Sure, it's easy for experienced gamers, who expect certain functionality to carry over and need merely find the correct button, but for someone who's new? It's just going to be more confusing.zombflux said:Downgrading controls = growing? I think you're a little confused, bud. You don't have to be a "gaming expert" to understand how to control a game. Sure, you might be a little awkward for the first 10 minutes if you're really new, but anyone with a half-decent short term memory should be able to understand basic game controls without them having to be dumbed down, and without having to spend the aforementioned hours to learn which buttons do what.The Rogue Wolf said:Okay. It's been said before, over and over, and yet so many people seem not to be listening, so allow me to state this clearly, with appropriate line breaks, bolding and use of Caps Lock.
Those of you who are "real gamers", who have mastered "Press L2 for frag grenade, press L3 for flash grenade", who could probably perform remote microsurgery with a controller?
THIS ARTICLE IS NOT FOR YOU.
This article explains (perhaps not the best way possible, but still) how a game with very complex controls could be boiled down to something as simple as an Atari 2600 controller. It is an effort to explain how controls could be simplified and condensed to make them more easily understood by someone who is new to that particular genre, or perhaps to electronic gaming itself.
zombflux said:Yeah, sounds great, you can even stamp a nice little "CONTROLS FOR RETARDS" sticker on the box, too.People like you two are a greater danger to gaming than a million Jack Thompsons. Why? Because you want gaming to stop growing. You want it to cater to you exclusively, to give you more of what you're familiar with, and to lock out those you deem "unworthy" with excessively complex controls and gameplay. Your path leads to stagnation, shrinking audiences, and eventually the death of "serious" gaming itself. Allow me to again make this clear:Woodsey said:Maybe you shouldn't play games if you think there's too many buttons.
The only other people I know who'd say that would be my mum and grandparents.
PEOPLE WHO ARE NOT "EXPERT" GAMERS ARE NOT AUTOMATICALLY STUPID.
Unless you were born with a 360 controller in your hand (in which case I feel sorry for your mother) you did not come into this world with "leet gamzorz smarts". You put in the hours and learned to deal with ever-increasingly complex control schemes and gameplay. Which is great. The problem is that you expect other people to start at the level you've reached. Saying "Dad, you're such an idiot, right trigger is for melee and left trigger is for grenades" is condescending to someone who's never operated anything more complex than an ATM machine.
If we don't make gaming more open and welcoming to new blood, it is eventually going to wither and die. You will, eventually, stop playing games- and who will take your place? All those people who could have gotten into serious gaming "back in the day" will have instead been put off by the complexity of the games and the snide attitude of the gamers, havling log since opted to stick with simple Popcap-type games that have immediate payoff and- more importantly- no snobby elitist looking down on them for being a "retard".
It gets awfully lonely up in those ivory towers, when you've driven away everyone who wanted to come take a look.
Making games worse so that more people will like them might seem like a "it's for the greater good!" situation to you, but if they're too dumb to get it, I don't want them crowding my multiplayer servers anyway.
Millions of people worldwide have gotten into gaming without the need to regress to "A to jump, B to attack" gameplay. If anything, you're the one who is anti-progress.
Retard.
An "easy to learn, hard to master" ideal is not the terrible thing some people are making it out to be. Couching new players in a bit of a "comfort zone" to get them up and running does not at all take away from YOUR experience. All it would take is a handful of configurations and tutorials for anyone new to gaming, as well as other more complex ones for those who know what to do. Just because it comes naturally to you doesn't mean it does to everyone else, and struggling to understand complex controls while the game hands one pointless death after another to you doesn't appeal to everyone. I'm not calling for "A to jump, B to attack" like you claim- but I would just as soon see "five buttons for separate grenades, and if you confuse them you'll probably die" control schemes bite the dust.
A way for everyone to get into a game, from casual to hardcore. I think it's possible. If the idea of casuals playing "your" game on "your" servers offends you, I think the problem lies more with you than with them.
Decades of UI research says you and the writer of the article are wrong. If there are five available grenades, the most discoverable and easily learned way to represent them in controls is having a dedicated button for each.The Rogue Wolf said:I'm not calling for "A to jump, B to attack" like you claim- but I would just as soon see "five buttons for separate grenades, and if you confuse them you'll probably die" control schemes bite the dust.
Nope, not when the game is complicated. The weak player can't deal with it and if you rip out enough elements to make it palatable (such as remove the grenade types), you have a different game.A way for everyone to get into a game, from casual to hardcore. I think it's possible.