Top 5 Friday: Top 5 First Person Shooters

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Scorpid

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Shadow-Phoenix said:
Vivi22 said:
Then quoting me was a massive waste of time along with shoving words in my mouth.

I never said anyone couldn't offer some criticism but instead if you're going to offer some at least be adult about it rather than devolving into calling the show "shit", "he's got no fucking clue" because in the end that really does nothing to help him in any way shape or form but insult.

I'd also like to note that quoting me again would result in another waste of time because I already know what's mostly been commented on this thread isn't 100% valid criticism.

Unless of course you're one of those people that like to endlessly argue to get the last word because I'm pretty much done on this thread.
But dude I didn't stop at "His show is shit and this guy is a doofus" if I did then that would be fair and I'd agree but you're avoiding the fact I did explain why I said that and so far the clear majority of people that have commented have not been happy about this show. Also I'm not mad... I'm a guy sitting at work with 15 minutes to spare here and there and with much bigger things to be pissed off about then the featured content creators of the Escapist.
 

Shadow-Phoenix

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Scorpid said:
Shadow-Phoenix said:
Vivi22 said:
Then quoting me was a massive waste of time along with shoving words in my mouth.

I never said anyone couldn't offer some criticism but instead if you're going to offer some at least be adult about it rather than devolving into calling the show "shit", "he's got no fucking clue" because in the end that really does nothing to help him in any way shape or form but insult.

I'd also like to note that quoting me again would result in another waste of time because I already know what's mostly been commented on this thread isn't 100% valid criticism.

Unless of course you're one of those people that like to endlessly argue to get the last word because I'm pretty much done on this thread.
But dude I didn't stop at "His show is shit and this guy is a doofus" if I did then that would be fair and I'd agree but you're avoiding the fact I did explain why I said that and so far the clear majority of people that have commented have not been happy about this show. Also I'm not mad... I'm a guy sitting at work with 15 minutes to spare here and there and with much bigger things to be pissed off about then the featured content creators of the Escapist.
I know what you explained before on the first page but again you didn't need to resort to shit and "paying him a penny" because really that just comes off as crude and not even worth giving a chance.

Are we really going to go at this all day?.
 

Tilted_Logic

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I feel like I really need to try FarCry 3. Having not played the first two, would I be missing out to jump in at the third installment?

Also, that shirt design is awesome, I want to know where he got it.
 

tippy2k2

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Tilted_Logic said:
I feel like I really need to try FarCry 3. Having not played the first two, would I be missing out to jump in at the third installment?

Also, that shirt design is awesome, I want to know where he got it.
The three games are not connected in any way, shape, or form. You can play the third one with no worry.
 

SoMuchSpace

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Ummmm i feel everyone on the escapist should be given their own video segment.Like all of us.I want mine to be "Here's my generic opinion on Generic stuff".Oh wait!

That's already what this awful segment and the god damn awful jimquisition does.
 

Tilted_Logic

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tippy2k2 said:
Tilted_Logic said:
I feel like I really need to try FarCry 3. Having not played the first two, would I be missing out to jump in at the third installment?
The three games are not connected in any way, shape, or form. You can play the third one with no worry.
Thanks :)
 

kburns10

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Sep 10, 2012
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Goldeneye 64 really doesn't hold up very well today, but it's still fun going through the single player. Even if the graphics are blocky by today's standards. Plus the music rocks!
 

Dense_Electric

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Tilted_Logic said:
I feel like I really need to try FarCry 3. Having not played the first two, would I be missing out to jump in at the third installment?
You're fine, the FarCry games are about as disconnected as you can get while sill feeling like part of the same franchise (especially the first one from the second two). Apparently they take place in the same universe, but you'd never know it from just playing the games. Basically the only thing they have in common are free-roaming environments (though the first one wasn't *completely* free-roaming), an emphasis on stealth tactics (especially the first and third ones), and hang gliders. Hang gliders everywhere.
 

Susan Arendt

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Jan 9, 2007
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StBishop said:
Maybe some staff can clear this up for me, is this being posted elsewhere as well or had it moved here exclusively?

If it's being posted in multiple places and isn't unique to the escapist now then whatever, it probably works for its current audience.

If, however, it has moved here, and is only being posted here I have some constructive criticism.

1. Last week we were assumed to know the cast, we don't. That is silly.
Perhaps an introduction to the series would be good rather than just jumping in at what feels like the middle of a season.

2. Know your audience. I don't know exactly how many posts have called you out on it but a) Misusing literally, and b) Claiming that FPS is the most played genre (What about MOBA's and MMORPG's? LoL is the most played game on the planet. It is not an FPS.).

I think making more carefully worded statements might go down a little better. Especially when semi-praising one of the genres which is less popular recently among snooty videogame elitists (which is the general demographic of this website, whether we acknowledge it or not.)

I really think a few episodes which are formatted differently (to allow us as an audience to know who you are and why we shoudl care) would go down well.
This is created for Smosh Games' audience on YouTube, and then also published here.
 

Xion Dominagus

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Dec 20, 2011
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Unreal Tournament 2004 is hands down my favorite. Borderlands is the only runner-up to it. (Though Quake 3 and its Team Arena) were awesome.
 

StBishop

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Susan Arendt said:
This is created for Smosh Games' audience on YouTube, and then also published here.
That makes perfect sense. I knew it was a smosh product (feature?) I just wasn't sure if this was it's sole home now. Being a duplicate post makes perfect sense.

They're probably better off sticking with what they do, keeping their current fans happy and possibly picking a few up here too; rather than trying to retool a currently working formula in the hopes of appealing to this site's demographic.
 

jdogtwodolla

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Feb 12, 2009
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Tanis said:
TimeSplitters 2 > This whole damn gen of FPS
As they say, I fixed that for you ;)

The weapons felt better but I thought it was a little too samey yet goofier.
 

CaptainKoala

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May 23, 2010
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"Counterstrike remains the most balanced multiplayer game to date."

Uhhhh, have you played TF2?
 

WOPR

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Conner42 said:
Battlefield 3 and Far Cry 3?

Whatever, I suppose...

Counter Strike is a bit of an acquired taste.

Half Life 2 is a decent choice I suppose.

But Battlefield 3 and Far Cry 3?
...Where's Tribes? or Unreal? or Painkiller? or... *goes on for hours*
But really Battlefield THREE?! Why not 2? or 1943 or whatever one everyone played...

And I like half-life and all... but #1? The game was more repetitive than Mario. Shoot Baddies, Physics "Puzzle", repeat forever. The story was good, but the gameplay isn't as solid as the hype, but this has come to be norm for Valve games *COUGH* PORTAL *COUGH*.

"And of course my favorite Dota2"
...uhh... You mean that HD update of a WC3 mod right..? I mean you didn't mention TF2 and that was a mod update, so why'd you mention this mod update? oh well...

EDIT:

CaptainKoala said:
"Counterstrike remains the most balanced multiplayer game to date."

Uhhhh, have you played TF2?
Have you played it recently?
It's no longer he who is most skilled, it's he who idols/plays/pays enough to get the new powerful weapon sets on update. Doesn't matter how skilled you are when everyone else has a Flying Guillotine, Huo Long Heater, and Machina. While you're running around with a backburner being your "newest".
 

Treblaine

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My selection:


1. Doom (1993)
If Wolfenstein was the prototype and Quake is a derivation, Doom is FPS gaming purified. It has so many elements that appeared first in their basic form and with greater depth than games decades later would attempt.
For one, it had such detailed environments and I don't mean cosmetic features, I mean it had meaningful detail in the layout,
And it had variety of enemies beyond the cosmetic, enemies that you knew you had to approach differently and were different threats.
Of particular note is an aspect unique to video games as an art form and that is the moddability. You can't mod a film and modifying books is strangely hardly ever done, but Doom was the first to really get this from its inception with WADS and further with source ports. It's a major factor in what it has kept it alive and relevant today and more than that, even superseded many games in many important aspects. Mods like Brutal Doom have made a visceral game that puts the likes of Gears of War to shame as compromised.


2. Half Life (1998)
This showed how narrative flow can be done in an FPS. Doom used title screens and scrolling text, clearly cutting away they would have used cutscenes either CGI or live acted had they the time, Half Life showed a subtly as significant as the concept of Montage storytelling did for motion pictures(rather than just having a narrator or text-frame give context and exposition).
Counterstrike would have to be included with this. It started as a mod for Half Life and likely would never have existed without being a mod first. Everything after that is iteration.

3. System Shock 2 (1999)
Another game changer, in how to expand on the essentials of FPS gameplay with meaningful choices and variety.

While certainly not without flaws (disintegrating firearms) these were minor incongruities that didn't detract from the tone befitting of a single-player game.


4. Team Fortress 2 (2007)
Not least for the competitive multiplayer but for the approach including completely game-changing modes like Mann vs Machine.
It owes much to it's predecessors, but still none can top it. Of particular note it was its achievement in tone, to resist the temptation of going for ever more "gritty grim dark realism" in what is an inherently ridiculous circumstance which defines online FPS games that was like a Road Runner cartoon in practice it should also be in concept. Though still be a very original overall design, hardly anyone could mistake even a single frame of Team Fortress 2 for being anything else.

The previous mentioned here I praised for their mods which are fundamentally limited with an online game everyone using the same mod, TF2 deserves credit for continual enhancement of an online multiplayer. Such


5. Left 4 Dead 2 (2009)
I see earns its place as trying something that really had never even been done before and not succesfully imitated.
It's a game which above all else depends on teamwork.
There is no other gameplay experience like this, fighting as a group against such incessent waves of attackers.

I am treating Left 4 Dead 2 as "Left 4 Dead 1 Redux" as it now includes all L4D1 maps and modes without compromise.




Honourable Mentions:
-Call of Duty 4
such promise but squandered, repeatedly. The idea of RPG elements into online FPS multiplayer were pioneering but the first iteration wasn't so balanced and each subsequent update has erred more towards the gimmicks, refusing to address the fundamental balance issues. The weapons were still either all too similar or overpowered. Pick your own Perks lead to either unbalance or mediocre changes, it couldn't have pair perks with nerfs.
The single player was a fresh experience till the developers showed they couldn't resist the temptation to cross over into the ridiculous... yet make the double mistake of continuing to play it straight. Zombies mode of Treyarch games is the only part that gets the tone to match yet is held back by grinding gameplay that makes killing zombies a chore. I mean every round making them more of bullet sponges?!?! What were they thinking?!?!?
They showed their death of a protagonist for the gimmick it was by its overuse and lost grip on its sense of relate-ability and humanity in amongst the extremeness of the situation. Call of Duty 4 was positively light hearted compared to latter games that piled on the melodrama ineffectually.

-Half life 2
Again, such promise but squandered
To spite being a decade old next year most of its ideas on pacing and variety are ignored and in its place the concept of set-peices and railroaded narrative instead.
Persistent-Perspective storytelling had so much potential, but increased it's been used and abused as a crutch.
This raised the bar, but others didn't follow. Even Valve, except for the Episodes that felt too much like refined retreads. All very good games but it's importance has yet to be fulfilled.

Like for example, why is it 9 years after Alyx Vance effectively crossed the uncanny valley with relatable facial expressions are games still populated by Botox People? Alan Wake was surreal for all the wrong reasons for the supposedly relatable members of the cast looked like an android had ripped off someone's face and tried to use it as a mask.

-Team Fortress Original
While this deserves to be heaped with praise for it's ambition, and no less for so early in FPS history and no credit lost for basic graphics... it was far from refined.
It was brilliant for it's class structure but really it still feels like a brilliant first draft. Team Fortress 2 feels like the fruition of the concept in tone and breadth.
We appreciate thee, but the prize must go to the successor.

-Bioshock
Would be on the list but feels like a squandered opportunity after System Shock 2.

While an original environment, it was far too incidental. The Ayn Rand circumstance was little more than a neat backstory and had little to do with the depth of the environment and was such a tease, lacking any kind of fleshing out. In retrospect, it came off as an extended demo for a deeper concept. Lots of ideas not so fleshed out. I mean a society ruled by raw capitalism and self-fulfilment, money wouldn't be such a static and simple thing, bribery and conflicting financial interests should have been paramount.

And it's an underwater city with no swimming sections. The post-crash section showed they could do it. All adding to the environment being an incidental cosmetic part of a what is supposed to be more than a visual medium. The water was Chekhov's gun, and they didn't use it.

Oh and 2007, 3 years after Half Life 2, still has facial animation so deep in the uncanny valley it would have been better off having much more basic graphics.

-Portal, Thief, Elder Scrolls series, etc
For not really being First Person "shooters"

-Mass Effect, Max Payne, Spec Ops: The Line etc
Not really "First Person" shooters

-Serious Sam, etc
While good, they were hardly innovative nor pioneering. Throwbacks cannot push off originals.

-Far Cry 1, 2, 3, Crysis 1, 2, 3
Again, taking sprawling maps concepts but more HD retreads of lower fidelity predecessors.
These owe a lot more to predecessors.

-Halo
Same problem with Modern Military Shooters, Melodrama without humanity.
Credit to Halo ODST, by far my favourite in the series for it's narrative structure, relatable characters and shift in gameplay focus and a protagonist that isn't in the Master Chief middle ground of being unable to decide if they are a stoic character or a blank slate for the player to embody. It actually feels like you are in a real war playing a few grunts scrapping on the ground, rather than just a super soldier running around from objective to objective, ordered so by people who seem to have a much better overall picture.

Again, I liked Halo. I wanted to love it. But you see why I cannot.

Conspicuous absence

-Innovation in single-player games.
My list is topped with multiplayer games as single-player experience has gone through many graphical upgrades but still the likes of Doom far as well or better than almost all games today. Half Life 2's pioneering concepts are rarely followed up on, even by Valve. Hell, they wrote a book and filled the game with developer notes THEY TOLD EVERYONE HOW TO DO IT!
But the only thing they took was the worst aspect, the railroaded, setpeice constrained linear corridor with virtually no lateral freedom, no choices in which way to go next. Half Life 2 compensated for this, it was imperfect for the lack of any need to think about where to go next so the play had no appreciation for the breadth of the environment they were in.

-Modern Military shooters
I still think developers are caught up in the mythology of "authenticity" of warfare, not realising that real war sucks and trying to make it authentic won't make it something people want to play. They need to come to this realisation and recognise the appropriate tone for such games, and it's not depress-o-melodrama cynicism of Spec Ops The Line. They almost had it with Call of Duty 4. A sense of humanity. A sense of daring heroism. Not just running and clicking.

-Kills focused FPS games.
Like typical Call of Duty multiplayer (as opposed to objective focused TF2). Because these are recipe for disappointment.
The fact is every online game the average kill to death ratio (excluding self-kills) must be 1:1, half the people will have a sub-1 kill/death ratio, you are dragging your entire team down, the game would literally have been better off if you had not joined. But in an objective focused game everyone contributes something and it's not so obvious you didn't make a huge contribution and ultimately kills and deaths don't mean so much.

I think these is a latent market for competitive FPS games that squares this circle. Purely about people running into an arena and shooting each other in a way that doesn't simply exploit less skilled players being cannon fodder for the more skilled, you then have a ponzi scheme that depends on a constant stream of new players who have to depend on being slaughtered till they get good or give up.

This needs to be broken with innovation in gameplay and scoring.

Something where people can be continuously satisfied from beginner skill level to mastery and in all sorts of combinations.

We must have a return of deathmatch. It's quite clear why Team Deathmatch took over yet true teamwork did not, people
 

Treblaine

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WOPR said:
Have you played it recently?
It's no longer he who is most skilled, it's he who idols/plays/pays enough to get the new powerful weapon sets on update. Doesn't matter how skilled you are when everyone else has a Flying Guillotine, Huo Long Heater, and Machina. While you're running around with a backburner being your "newest".
Nope.

I work in an internet cafe that hosts weekly gaming events, I have personally tutored dozens of new TF2 players and I'll tell you that simply giving them new weapons will not make them able to beat experienced players equipped with stock weapons.

If you are losing to more experienced players it is simply because they are more experienced.

I've done it over and over. I've given green players my best weapons (I don't care, drop rate is so high I get them back), I've used stocks and I've wiped the floor with them. Even when I tell them what I'm about to do they can't do anything. I give them the market gardener and tell them to rocketjump and then hit me with it, they can't even rocketjump.

Why do they fail to spite awesome weapons? Because the overriding factor of player success is inherent in the player, not what items they have and ESPECIALLY not what items they have bought.

Any match... hear me ANY MATCH, I'd rather face a bunch of green players who broke the bank buying all the fancy weapons than experienced players with stock weapons. And Experienced players with new weapons, they didn't pay for them, the drop rate is the same for everyone. Everyone is free to trade to get the weapon they seek for their favoured class.

By the time a player gets experienced enough, they will have unlocked their weapons and won't give anywhere near as much advantage as from simply being experienced.
 

Treblaine

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Dense_Electric said:
Half-Life 2 is a solid game, but it's also *easily* the second most over-rated game in history behind Call of Duty 4. It's narrative was well-told through the gameplay, and the gravity gun was fun the first time around. Apart from that, though? The gameplay itself was boring, 90's FPS-affair that had already started to go obsolete by the time Half-Life 2 rolled around (and I'm sorry, fellow PC-gamers, but I NEVER found that kind of gameplay fun in the least), the story was pretty weak (though well-suited to a game), and the atmosphere of the game just never resonated with me in the way a lot of other games have.
I see where your coming from but Half Life 2 still did so many things right that 99% of FPS games today completely forget.

It knew how to do pacing and variety
The gameplay narrative of fleeing from the combine to eventually fighting back, punctuated with traversing areas overrun with zombies.

It had the antlions, initially having to play "the ground is lava" leaping from rock to rock and you had to fight if you stepped in the wrong place. Then they were your allies in an assault on Nova Prospect. And the surprise loss of weapons yet gravity gun being suped up.

Most games will get a round of applause if they have any brief break in the gameplay style. Half Life 2 showed how thinks could have been.

It knew how to do faces
Without them looking like they'd been hitting the botox. Why is it almost 10 years later FPS games where you are looking people so closely in the face are full of dead eyed androids wearing human skinsuits? It wasn't that there were particularly advanced graphics, they simply put the effort into the face looking human, and not like some monster from the pit of the Uncanny Valley.

And I think this is such an overlooked thing, as bad as it is for a game to have supposedly relatable NPCs who look like their faces are in the late stages of rigor-mortis is games that skip them out entirely. Games too often lack any sort of humanity, I don't mean being humane, I mean being populated by people rather than simply saying they are people.

Games can cut corners ANYWHERE else, but nothing breaks this as much as getting the human face wrong.

90's FPS games are actually really damn good
I don't know if you've played games from the 90's but they weren't afraid of having a bit of enemy variety, they weren't afraid of having a complex environment.

Check out a typical level of Doom and compare it too a level of a typical FPS today. You cannot find maps of games today as they are so simplistic it's insulting to take the time to map them.

People may knock "find door, look for and find key, unlock door" but at least that isn't as brain-dead as "keep heading forwards no matter what". You had to actually think about your environment and EXPLORE. What people's problem was not the "find way forwards, discover obstacle, search for means to overcome obstacle, then apply means and method" but that it was always "locked door, find key(card)" rather than "weak wall, find explosives, find detonator" or something like that.

Removing all thought and exploration out of the equation was not a solution.

Games like Legend of Zelda are loved because of it's more original solutions to "locked door" challenges that usually involve getting a new weapon then the weapon has to be used in a novel way to progress.

It should not be rare for games to do this yet today it is.

And if a game was going to be on rails and heavily cover based they'd make it incredibly frenetic, put a timer on that shit so everyone dies if you didn't do it as fast as possible... and they'd call it Time Crisis. See, that's a fun 90's FPS game (Time Crisis is First Person... and you Shoot). All I can see with these cover based shooters is a watered down Time Crisis. They might as well be on rails.

You got a HINT of this with Call of Duty 4, the final few levels on timers. Not seen in the series again.

The 90's were full of gameplay innovations that have been discarded for compromises and dumbing down.

What Half Life 2 didn't have was aim-down-sights... which doesn't matter with mouse aim. Aim-down-sights is a mechanic that suits console gamers as the thumbstick alone isn't accurate enough, the aim-down-sights is a useful mechanic to selectively increase zoom, decrease sensitivity and dial up the aim-assist, not needed with mouse-aim. It wasn't a gameplay innovation, it's mostly cosmetic. At worst it encourages camping as with the reduced mobility and restricted vision it limits free movement.

Health Bars aren't obsolete, regenerating health only takes jeopardy out of taking hits since you have infinite health and removes any reason to explore the environment as you don't need health kits. It's as about as innovative as playing with god mode on while sapping momentum to hide every now and then.

I think there is a time and a place for regenerating health, like maybe it's a special item you activate so for a few minutes you're health will recharge. This will be good if you find yourself cornered in a frenetic gunfight, but pervasive throughout the game it becomes a crutch.

Plot matters for games as much as lyrics matter for music

Half Life 2 didn't need an intricate or Pulitzer prize winning plot because it's not like other visual mediums like film. Lyrics can matter a lot for songs, they can be profound and cutting but its not like the song needs them. And the lyrics work with the song, not the other way around.

Doesn't mean it's bad if it isn't for your taste.

But were're not getting lyrics to the songs of our games, were getting dubstep punctuated by audiobook excerpts of Tom Clancy airport-novels. If there is to be any plot in games, it must be weaved in with the gameplay and prospective film-students shouldn't use a game as a medium to foist their failed hollywood scripts.