That was BEAUTIFUL. I mean... There are a lot of things I'm glad to see there. Let's list them, shall we?
1) More open world.
Glad to see some sniper rifle action in there, and the huge statues and the bell crashing were great moments.
2) Scenery is beautiful.
I mean... It looks nice! It's not brown or dark and wet or anything!
3) Character development.
You talk, and not sparingly. Even during gameplay. Awww yeah. Plus, you're dealing with another character who talks.
4) Return to political commentary.
What's all this about foreigners, eh? Well Rumor has it this game is set in the early 1900's, and takes place on a floating city/battleship in the sky [obvious] launched by the U.S. government and relates heavily to the concept of exceptionalism [Not as obvious]. Good to see, as the bashing of Ayn Rand was part of what made Bioshock fun. [And part of the reason why the second game felt empty to me.]
5) Complex interactions and paths.
You walk into the bar. Bartender shoots you. Crowd gets riled. You hold them off, but it's obvious you're not making it through that bar. They probably didn't even program the back of the bar, for god's sake. (Well okay, they probably did, but you get the point)
6) Factions and enemies.
Say goodbye to big daddies as you know them! New guys look scary and more like bosses than typical enemies. Boy am I glad!
Also, now they're working the game's plot into the driving force of the game in terms of enemies. It's clear you are an outsider. You have plasmids, and are more powerful than the regular citizens. My guess is you're part of a stronger but smaller faction. Great excuse to have enemies be human and be totally sane, contributing members to plot, huh?
7) No health bar.
I got tired of keeping my eye on it anyways. Good riddance.
8) Wrench jousting.
I mean... This is some creative stuff! ._.
So yeah. Epic.
1) More open world.
Glad to see some sniper rifle action in there, and the huge statues and the bell crashing were great moments.
2) Scenery is beautiful.
I mean... It looks nice! It's not brown or dark and wet or anything!
3) Character development.
You talk, and not sparingly. Even during gameplay. Awww yeah. Plus, you're dealing with another character who talks.
4) Return to political commentary.
What's all this about foreigners, eh? Well Rumor has it this game is set in the early 1900's, and takes place on a floating city/battleship in the sky [obvious] launched by the U.S. government and relates heavily to the concept of exceptionalism [Not as obvious]. Good to see, as the bashing of Ayn Rand was part of what made Bioshock fun. [And part of the reason why the second game felt empty to me.]
5) Complex interactions and paths.
You walk into the bar. Bartender shoots you. Crowd gets riled. You hold them off, but it's obvious you're not making it through that bar. They probably didn't even program the back of the bar, for god's sake. (Well okay, they probably did, but you get the point)
6) Factions and enemies.
Say goodbye to big daddies as you know them! New guys look scary and more like bosses than typical enemies. Boy am I glad!
Also, now they're working the game's plot into the driving force of the game in terms of enemies. It's clear you are an outsider. You have plasmids, and are more powerful than the regular citizens. My guess is you're part of a stronger but smaller faction. Great excuse to have enemies be human and be totally sane, contributing members to plot, huh?
7) No health bar.
I got tired of keeping my eye on it anyways. Good riddance.
8) Wrench jousting.
I mean... This is some creative stuff! ._.
So yeah. Epic.