Yeah, it would be. Practice makes perfect, however. Trans representation in gaming is somewhat getting better? I don't know, there's a genderqueer runner ID in Android: Netrunner, another runner ID (and my personal favourite) who is the adopted daughter of a gay couple... and that scene isn't populated by the screams of people decrying 'SJW' like idiots. Android: Netrunner often boasts a diverse range of figures precisely because it's set in a living world of the not so distant future of multinational megacorporations, their subsidiaries, and runners from all over Earth, the Moon and Martian colonists.
The thing is, the people screaming about 'shoehorning characters' ... how? The whole point of media isto inform people about, at first hand, the nuances of being human. People exist, and we don't take that argument to the logical conclusion ofdemanding 1 in7 characters in any sci-fi game should be of Indian descent... otherwise you're just shoehorning and pandering to Caucasians in media and destroying the immersion.
The thing is, while people are particularly maligned by poor representation and are the target of ridiculous degrees of hostility from society at large solely for who they are, you have to question how exactly any positive representation, or good will, on that basis alone is somehow bad.
People should be challenged to write characters different from their experience or the zeitgeist normative gaze of what is within a completely arbitrary idea of tribal dimensions of a character's humanity. If the 'representation is bad' ... gee, I wonder why that is? Could it be that people aren't actually trying hard enough to understand their creation's dimensions? How do people do that again? Oh,that's right ... practice ...
See, the thing is people don't actually get better at representing the aspects of our collective humanity without actually trying. And the ultimate goal of exploring our humanity is about treating it as mundane. It shouldn't matter if a person is transor not regardlessof the narrative around it. It shouldn't hurt the story anymore than any other descriptor ... and it's almostas if no othercharacter is treated this wayin the usual analysis of them.
The thing is, the people screaming about 'shoehorning characters' ... how? The whole point of media isto inform people about, at first hand, the nuances of being human. People exist, and we don't take that argument to the logical conclusion ofdemanding 1 in7 characters in any sci-fi game should be of Indian descent... otherwise you're just shoehorning and pandering to Caucasians in media and destroying the immersion.
The thing is, while people are particularly maligned by poor representation and are the target of ridiculous degrees of hostility from society at large solely for who they are, you have to question how exactly any positive representation, or good will, on that basis alone is somehow bad.
People should be challenged to write characters different from their experience or the zeitgeist normative gaze of what is within a completely arbitrary idea of tribal dimensions of a character's humanity. If the 'representation is bad' ... gee, I wonder why that is? Could it be that people aren't actually trying hard enough to understand their creation's dimensions? How do people do that again? Oh,that's right ... practice ...
See, the thing is people don't actually get better at representing the aspects of our collective humanity without actually trying. And the ultimate goal of exploring our humanity is about treating it as mundane. It shouldn't matter if a person is transor not regardlessof the narrative around it. It shouldn't hurt the story anymore than any other descriptor ... and it's almostas if no othercharacter is treated this wayin the usual analysis of them.