Jumplion said:
Yes it can. [http://www.youtube.com/watch?v=8LrfhXs9yyA] The Move has a camera, much like the Kinect (I think it also has some voice recognition, though I'm probably pulling that out of my ass), though I'll admit that I might be a bit too broad on the definition of "full body motion."
A little broad yeah, but I see your point. The thing is, Move's camera is there primarily to track the glowing balls on the end of the wands(!). without the IR sensors that Kinect uses, the only thing being tracked in 3 dimensions is the position of the wands, leaving any other features picked up by the cameras only visible to the system as a flat image (of course they could use the idea that 'if something gets bigger it must be moving closer', but that isn't really very accurate. Other than that it just uses 'edge detection', which is a bit basic).
Not sure about voice recognition in the Move camera. Doing research after reading your comment, it does have a microphone that can be used for that, but it looks like it's something the devs need to program rather than being handled by onboard processing. Not a huge difference, but the Kinect's voice recognition tech seems pretty sophisticated so far.
Jumplion said:
Quite frankly, we should probably perfect regular motion controls [http://www.youtube.com/watch?v=RjEHIUO0iK8&feature=related] before moving on to the Kinect stuff (see? I can make fun of Sony to! I'm not a fanboy, I have a sense of humour! WOO!)
Good to know
Jumplion said:
Technically you could use either 2 of the Move wands or one wand and one navigation controller, but whatevs, I see your overall point, but that remains to be seen.
Absolutely, and I can see that working rather well for all but the full body movement. I'm not sure about having to buy an extra wand in order to play a game though. However, that's an issue of standardisation rather than of cost (I just spent £120 on my Kinect, and I'd happily pay another £30ish for the tv mount, so it would be a moot point to claim pricing is a huge issue. If someone is committed to the new motion control systems then they'll do what's necessary so long as the game is good). You're right though, it does remain to be seen, but if I've had the idea, it's reasonable to bet that a dev somewhere is mulling it over too. After all, if I were some kind of game design genius I would be working in the industry rather than debating hardware merits on a forum
I mean, how many existing Xbox devs are huge advocates of casual gaming? Not many from the look of things, but I bet they've all been sent the Kinect hardware and the relevant dev tools.
Jumplion said:
While I do see your points, I come back to the fact that Microsoft aren't really approaching it this way. They're touting it as a whole 'nutha platform [http://www.escapistmagazine.com/forums/read/7.232957-Kinect-Will-Be-the-Biggest-Platform-Launch-Ever-Says-Microsoft?page=1], not as a peripheral/add-on to the games. It worries me that you are probably more sane than Microsoft's marketing department.
That said, MS have also (and much more recently I might add) announced that they are dedicated to 'hardcore' titles using Kinect, as well as 'hybrid' games using both Kinect and a regular controller. It remains to be seen what they come up with, but if the Kinect version of Steel Batallion plays well, then Kinect will have proven itself as worthwhile for hardcore gaming IMO. Plus, Project Draco already seems pretty exciting so far. I mean come on, it's essentially a Panzer Dragoon game where you have to train your dragon by physically and vocally interact with it. If they pull that off, it's going to be something pretty special. I personally have a design document in the works for a full free roaming 3D rpg that uses only the Kinect capabilities that I have seen working with my own eyes and is pretty full featured so far. Not to mention, as I've already posted on here in a few places, a Magic Carpet remake would be pretty much perfect for it (people who claim that standing up for more than ten minutes at a time, leaning to turn, crouching to speed up, etc are too strenuous are either a/ significantly unfit, b/ not going to buy Kinect anyway, or c/ both. Probably c). And let's not forget that Epic are working on a Gears of War title for Kinect. They must have seen some potential in it to commit that much effort to it, not to mention their reputation. It doesn't come much more hardcore than Gears (as far as over-the-shoulder gritty Xbox shooters go anyway).
Jumplion said:
Though it may sound like I'm bashing Microsoft and their Kinect, I'm honestly not trying to.
Not at all, interesting debate is an objective in itself
Likewise I'm not trying to downplay the Move. After all, as much as I'm an advocate of it, Kinect will always have certain hurdles to conquer. For example, moving forwards, backwards, left and right can be done, but after a few paces it's not as simple as just walking in that direction. There are ways around it, I've mulled a few of them over for the aforementioned Free-Roam RPG, but outside of twin-stick mech movement that aspect will never be as intuitive as a d-pad or analogue stick, which Move already has. Peter Molyneux (bear with me) claims he tried to persuade Microsoft to add a controller of some sort to the Kinect system, and I would guess it would have been something very similar to the Move navigation controller or the Wii nunchuck. The guy may be the king of 'let's do this crazy thing for the sake of experimentation and innovation whether it actually works in the context of a game or not', but he had a point there.
I think it's pretty much impossible to claim the Move is more than a significantly improved version of the Wii, but the thing is, that really isn't a bad thing at all. When I first heard about the Wii my mind went a little crazy with the possibilities of it. Turned out that the games just didn't materialise to realise that potential, and the tech was usable at best and downright ropey at worst. Move should hopefully deliver on all of that unrealised potential, because while the idea isn't all that different it has actually been implemented very solidly indeed.
In the long run, I'm intrigued to see where the whole new wave of motion control devices takes us. Unlike many, I don't see motion control in general as a bad gimmick, rather I see it as an idea that hasn't shown us its best yet. Time will tell...