Trash-Talking Sony Engineer Blasts Kinect Lightsaber Game

Shale_Dirk

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TehAudioSurfer said:
Well, Sony and MS are always challenging each other like this, nothing to ramble about really.

Off topic: Can one of these companies give imaginary sports a break and make an orchestra conducting simulator, I want one.
I second this motion, on the condition that you need to actually legitimately conduct properly (perhaps a pro mode, LOL), as opposed to the "EVERYTHING IS CONDUCTED IN ONE! DON'T ASK QUESTIONS!" of Wii Music.
 

SelectivelyEvil13

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While I'm not partial to either, he's pretty much dead on. Besides, the Move remote practically looks like a lightsaber... especially compared to the imaginary "Saber of AWESOME!!!" Joe Kinect is "holding" over there. Now the force is a different story in many situations, but the whole point is the "lightsaber" aspect, so a totally new game direction would probably be better (e.g. A psychic FPS/TPS where you control things with your hands).
Ren3004 said:
The fact that a Star Wars game failed to interest me speaks volumes about its quality.

And I personally think that holding something in your hand is half the fun of pretending to hold a lightsaber.
[sub]Come on, I'm waiting for the jokes...[/sub]
Just make sure to clean up after your... midichlorians. We don't want any more "Hey I'm your father/nemesis!" predicaments, now do we?

But in all seriousness, any lightsaber game without a "lightsaber" peripheral or item of sorts is like children play-sword-fighting by swinging imaginary pipes.
Jumplion said:
From what Microsoft have been hyping up with the Kinect, they seem to be taking the opposite approach in that Kinect is a "completely new platform!" or something like that.

I have no problem with Kinect being used as an add-on or an enhancement to games, but I don't think Microsoft are taking that approach.
I must agree, as I find it rather discouraging how Kinect is being touted almost a 360 1.5 just to tap the "casual" vein that Wii stuck years ago, while leaving the rest of us rather high and dry. I mean, is the Xbox brand going to be in a Halo/Gears/Fable stasis with a few exclusives that may or may not even be given an extended breath of life? Just my own subjective, future view, but thus far the only 360 title I might end up playing is Gears 3, with nothing else to look forward to but the Kiinect bandwagon. I find that the Kinect is unforgiving to those who do not wish to jump on board because the capacity for standard controller or Kinect playable games is next to zero compared to the PS3 Move.
 

Anarchemitis

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He's right and wrong.
It's totally doable (Engineers know basically anything is possible as long as you have the money and resources) but not in the form of cheap consumer electronics in the price range of less than $2000.
 

TimeLord

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Dexiro said:
How well Kinect can do lightsabers is questionable, but Move could definitely do it better. I mean it already looks like a stubby lightsaber as it is :p
Exactly! Make this lightsaber game for the Move!
 

SovietSecrets

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First an actual good Star Wars game is in order before anyone starts talking bout anything.
 

Vohn_exel

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"They couldn't turn a good idea into terrible shovelware anywhere near as much as we can!"
 

Tiswas

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Not defending the Kinect or anything. But we CLEARLY saw in the adverts people scanning in stuff like skateboards in order to play games. This'll be exactly the same thing.
 

JUMBO PALACE

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AugustFall said:
Dana22 said:
Here you are, Kinect lightsaber, with a stick. Remember that this is amateur work using freeware drivers.
That's what he's getting at, the kinect's "thing" is the lack of peripherals. And that's no ordinary stick, it has special sensors on it.
However I would like point out using the Force in a kinect game would be far superior to the move.
Yeah I can see using hand gestures for force lightening or push but I just don't understand how a lightsaber would work without some kind of controller or prop. And that game looked terrible anyway.
 

Unrulyhandbag

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Lucane said:
it could follow your movements as you do them but when it comes time to connect with a object it shakes(rumbles)
That move sports gladiator game does just that. It's better than nothing and once you've trained yourself to pay attention it's pretty helpful, still a long way from good though.

Everyone on this thread, including Mr Sony, has missed one thing, using a sword isn't only about moving it around; what about force?

The move has a gyroscope and accelerometers inside it to tell exactly what angle and how powerful an attack is, these are really, really hard to judge from observation alone. When is an attack a feint or a punch pulled? It looks the same until the attacker pulls back so kinetic would have to register it as a full on hit, the move (or even wiimote) could sense how much force was actually in the swing and so wouldn't make that mistake.

When it comes to angle I think my Kinect would have issues, it follows big movements and a small twist at the wrist isn't something it's set up to see.

Look at the complaints about 'the fight' for example (most are legitimate the game's utter toss). People say you have to punch really hard but that's not true, you have to punch through the target, without something to hit people naturally pull their punches robbing them of impact at the last second and the game registers it as a weak hit.
Once you adjust to that you can get good damage hits with only mid power punches; Kinect would just see the arm movement and register it as a hit a speed.
Sounds okay as you don't have to re-train your instincts but when you want to pull those punches Kinect is going to feel floaty and unpleasant, like an eyetoy game but with an added dimension of depth.

Edit: I don't think motion controls are truly ready for the big time yet. The move and wiimotion+ are pretty nice peripherals with a lot of potential use today.
I think the ideal would be a Kinect like system with more than one set of cameras and a move type controller. Imagine a a game like populous where you could literally reach in and sculpt the terrain by hand and then pick up your wand for fine control and interacting with the people. But how given that Microsoft own a tonne of patents for depth sensing cameras now how likely are we to ever see that?
 

ThirdPrize

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Light sabres on Kinect don't sound like rocket science to me. Hold both hands together and the lightsaber is on. Move both hands right and character on screen moves its lightsaber right. This means tilting it left (for effect) and making the noise. If it is stationary then it assumes the upright position. It is not like the machine has to know the orientation of your hands to get it right. Both hands pushing out for Force power.
 

monnes

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Misterpinky said:
Microsoft- "Ha, we have this weird camera thing that tracks your movement and is actually kind of innovative and cool!"
Sony- "Ha, we ripped off the Wii and put a lolipop glowy thing on the end! We win!"

Honestly, I don't like motion controls much, but this is just stupid.
Yes, because a movement-tracking camera is a completely new and original idea. The kinect is nothing like the eyetoy..
 

Smooth Operator

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Well apart from his obviously biased rant he is right.
Kinect can excel in games with full body control (dancing, sports, joga,...) because others simply cannot do that, but when it comes to hand held apparatus they lack the accuracy to compete.
Then again the novelty factor of these games wears off in 10-30 minutes, so it's not like you need a good controller... or a good game.
 

Rayansaki

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tellmeimaninja said:
Couldn't the kinect user just hold something, then? A stick perhaps? Maybe a Playstation Move Controller, or a Wiimote. It's not like either of those have any real uses.
No matter what the kinect player holds, the system is still only using visual tracking. Move uses both visual and physical tracking. No matter which way you look at it, Move will always be better at any game that needs to track only your hand movements, and Kinect can potentially be better in all other games, unless they are complex enough to require more than one action at a time, in which case Move wins again because of buttons.
 

Sheinen

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I've always thought that the true greatness of Kinect wouldn't come through without some kind of additional control mechanism. Specifically integrating your movements and voice into standard controller use, but I digress...

Pick up a stick, a broom, a mop, whatever you have lying about and turn it into a lightsaber. You could even use your £100 Light Saber Replica! I don't think it's cheating the 'you're the controller' approach too much, they just need to stretch the marketing to 'Gives YOU control' or 'The power is in your hands.' Hey, that was pretty good...anyone know hoe to become a marketing...erm...guy?

More to the point, I've just spent 7 minutes pretending to pick things up and throw them around with the force WITHOUT the Kinect and it was fun - THAT game would be awesome!
 

Lucane

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Unrulyhandbag said:
That move sports gladiator game does just that. It's better than nothing and once you've trained yourself to pay attention it's pretty helpful, still a long way from good though.

Everyone on this thread, including Mr Sony, has missed one thing, using a sword isn't only about moving it around; what about force?
Seems like if you think about it enough the reason(s) why melee combat wouldn't work well on the Kinect without a sensor linked controller just keep adding up.

Oh and thanks for the tip on Sports Champions whenever I get around to getting it(or seemilar titles) I'll have to remember that.
 

twm1709

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Kinect could do more than just the lightsaber. How about holding the saber with one hand and shooting lightning with the other. Or jumping great heights....
 

orangecharger

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Oh yeah well my dad can beat up your dad. With or without a stick -- even one with a glowing ball on top. From a purely aesthetic standpoint the Move is the most ridiculous looking controller. I imagine Mickey Mouse or Tinker Bell swirling merrily around with their magic wands. Funny that the hardcore system has the goofiest looking hardware. Then we have the Kinect -- other than the dancing game I don't see much use for this "controller" -- I don't dance so until someone comes up with something on the Kinect that shows it can do more than that I am going to stick with my thumbsticks. Who knows maybe this Star Wars game will change it all. Would it be so bad to have a stick? or a golf club? real world objects are still not controllers. I will have to wait and see.