Tribes Ascend Released

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Wuvlycuddles

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Oct 29, 2009
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I'd enjoy it more if I didn't suck so much at it. Also I feel like a fool for investing in the sentinel, the sniper rifles are weaksauce.

Playing the tech is the only way I feel useful in that game.


EDIT: Oh, go by "Gildedyak" in game.
 

Smooth Operator

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Oct 5, 2010
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AC10 said:
I guess the people who find the game hard didn't play the old tribes, or old arena shooters from before the turn of the century? They were all really fast; not like these snore-fest modern war games.
Hey I played all Tribes games back in the day but the skill level goes absurdly high, to get back into the "blue plate special" groove there is some intense shit to figure out.
 

The Madman

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Been playing since the fairly early stages of the Beta, tis an excellent game. With the release version they also finally fixed a glitch I'd been experiencing as well leaving me with a silky smooth gaming experience. Even got a nice badge and some extra points for beta participation, which is nice!

Highly recommend it to anyone into the fps genre. I use the name 'Carthane' in-game.
 

NightHawk21

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Hazy992 said:
It looks pretty fun. Shame I don't have a gaming rig :(
You probably won't need one. I have a shitty $500 dollar laptop and it runs smoothly on low (which is the second lowest setting).
 

NightHawk21

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Slycne said:
Been playing for a few days now, and I will be reviewing it probably sometime next week. It's somehow managed to hit this great intersection of being nostalgic and yet also feeling fresh. Basically nothing else plays like Tribes, and it would be noteworthy if for nothing else.

I'm currently a huge fan of the Infiltrator. I just love sneaking around disrupting, setting traps and backstabbing, but I've still pulled more than my fair share of flag captures off, especially if the defenses are really stacked as I can get close enough to see the best route to come in.
That's who I want to buy next but he's like 14k, and I just blew all my money on the sniper (which is a really bad class).
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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Oh, it's released? Sorry, been too busy playing it since the Closed beta was released.
 

Terrible Opinions

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It's a pretty solid game. Physics are fairly wonky. I really hope they work out their custom servers soon.

I derive great joy from watching cowboys splatter on impact with my mighty frame.

NightHawk21 said:
Slycne said:
Been playing for a few days now, and I will be reviewing it probably sometime next week. It's somehow managed to hit this great intersection of being nostalgic and yet also feeling fresh. Basically nothing else plays like Tribes, and it would be noteworthy if for nothing else.

I'm currently a huge fan of the Infiltrator. I just love sneaking around disrupting, setting traps and backstabbing, but I've still pulled more than my fair share of flag captures off, especially if the defenses are really stacked as I can get close enough to see the best route to come in.
That's who I want to buy next but he's like 14k, and I just blew all my money on the sniper (which is a really bad class).
Snipers have the highest potential to completely and utterly dominate a game.

They are also the easiest class to completely, utterly suck with.

Use low sensitivity/DPI (a mouse with variable DPI buttons is handy in general in this game) and try position yourself so that enemy cappers are moving towards or away from you, not moving horizontally relative to you.
 

Hazy992

Why does this place still exist
Aug 1, 2010
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NightHawk21 said:
Hazy992 said:
It looks pretty fun. Shame I don't have a gaming rig :(
You probably won't need one. I have a shitty $500 dollar laptop and it runs smoothly on low (which is the second lowest setting).
I went on can you run it and I can just barely run San Andreas on minimum. Yeah :(
 

Issurru

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Really liking the juggernaut, starting to get the hang of skiing with him and his badass spinfusor. I like how I can take out 4 people and still have like half health because I kill most people in only one or two shots. Just finished a match where my team didn't want to defend the generator, that was a shit show, the enemy had 3 people camping the generator so my team lost terribly :(

If you want to add me I go by Issurru :D
 

Windcaler

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Ive been playing it since the closed beta and I love it. Its an amazing skill based game that deserved a reboot (I played tribes 2 competitively a long time ago). Ive got a nice CTF team formed too, so I expect to be playing against a lot of people that dont really know tribes at all.

For me, pathfinder is my favorite class. I usually Flag run one with a bolt launcher, thrust pack, and impact grenades. So I can usually get in, grab the flag, then rocket out at 250+ mph before the defense realize what happened. That feeling of exhiliration as you run a flag in such difficult conditions is hard to match

I think the best part of this game is that its free to play, meaning there really is no reason not to try it out
 

Slycne

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Feb 19, 2006
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NightHawk21 said:
That's who I want to buy next but he's like 14k, and I just blew all my money on the sniper (which is a really bad class).
They have their uses, but they are not the one-shot killers most games put snipers into. The Sentinal needs to manage a number of things in order to be effective. They can toss down their jammers at key points to reveal Infiltrators. They tend to have the best views of the map and thus should be using the Left Alt to actually spot enemies beyond normal sensor ranges. Even if you can't kill someone coming in, you keep them from regenerating which makes them easier to finish off when they have the flag.

Also a lot of Sentinals never go on the offensive. They can clear the defenders flag area of items and people, even if it's just driving them off to repair. Which makes it that much easier for your cappers to grab the flag.
 

Wuvlycuddles

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Slycne said:
They have their uses, but they are not the one-shot killers most games put snipers into. The Sentinal needs to manage a number of things in order to be effective. They can toss down their jammers at key points to reveal Infiltrators. They tend to have the best views of the map and thus should be using the Left Alt to actually spot enemies beyond normal sensor ranges. Even if you can't kill someone coming in, you keep them from regenerating which makes them easier to finish off when they have the flag.

Also a lot of Sentinals never go on the offensive. They can clear the defenders flag area of items and people, even if it's just driving them off to repair. Which makes it that much easier for your cappers to grab the flag.
"Scout" would have been a more appropriate class title I think. I just can't get over how underpowered they feel though, I mean EVERY other class can dish out better damage and have an easier time of it too. They either need to up the damage or the fire rate.
 

NightHawk21

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Wuvlycuddles said:
Slycne said:
They have their uses, but they are not the one-shot killers most games put snipers into. The Sentinal needs to manage a number of things in order to be effective. They can toss down their jammers at key points to reveal Infiltrators. They tend to have the best views of the map and thus should be using the Left Alt to actually spot enemies beyond normal sensor ranges. Even if you can't kill someone coming in, you keep them from regenerating which makes them easier to finish off when they have the flag.

Also a lot of Sentinals never go on the offensive. They can clear the defenders flag area of items and people, even if it's just driving them off to repair. Which makes it that much easier for your cappers to grab the flag.
"Scout" would have been a more appropriate class title I think. I just can't get over how underpowered they feel though, I mean EVERY other class can dish out better damage and have an easier time of it too. They either need to up the damage or the fire rate.
Ya I agree. I think they are a very useful class and the jammer is really good, but for the difficulty associated with actually hitting someone, I think they should do a bit more damage. I mean there are head shots (I don't know if they are insta-kills I got one by chance so I wasn't looking), but those are really hard to hit. IMO it probably also has something to do with me not being as used to playing at such speeds.
 

Sonicron

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Mar 11, 2009
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<--- in-game username

Been playing since beta, although I haven't logged on in quite some time - too busy with uni assignments.
Anyway, fun game, and definitely worth checking out if you're into truly fast-paced multiplayer action with lots of sci-fi jetpack goodness. Certainly hasn't lost any charm since the days of Tribes 2. :)

-EDIT-
Also: Damn. Would have loved a free spinfuzor.
 

teh_Canape

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playing it since the Beta, loads of fun
playin' Pathfinder 24/7
before Tribes Ascend: seems fun
after Tribes Ascend:
 

Terrible Opinions

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Wuvlycuddles said:
Slycne said:
They have their uses, but they are not the one-shot killers most games put snipers into. The Sentinal needs to manage a number of things in order to be effective. They can toss down their jammers at key points to reveal Infiltrators. They tend to have the best views of the map and thus should be using the Left Alt to actually spot enemies beyond normal sensor ranges. Even if you can't kill someone coming in, you keep them from regenerating which makes them easier to finish off when they have the flag.

Also a lot of Sentinals never go on the offensive. They can clear the defenders flag area of items and people, even if it's just driving them off to repair. Which makes it that much easier for your cappers to grab the flag.
"Scout" would have been a more appropriate class title I think. I just can't get over how underpowered they feel though, I mean EVERY other class can dish out better damage and have an easier time of it too. They either need to up the damage or the fire rate.
Like I said, they're unforgiving, but have the highest potential to dominate the game due to the lack of cover and the wide open sight-lines. A lot of "competitive" Ascend groups have been toying around with limiting teams to one sentinel each because they are so good at turning pathfinders to goo, and until the "naked spawn" rule gets worked out, killing them doesn't do much (many of the spawn points in the game are fantastic sniper perches).

If you aren't a good shot, sentinels feel like useless toys. If you are a good shot? You can carry a terrible team on your own.

Captcha: "hug me". Okay, captcha. But just this once.

Also, headshots don't give damage multipliers. You can get them with non-sniper bullet weapons as well, but actual detection of "what is head, what is thing that is not head" is a little spotty. But the last thing snipers need is more damage...
 

General BrEeZy

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TRIBES!!!!!!!!?????????????!!!!!!!!!!!!!!???????????? WHERE'D THIS COME FROM!!!!!!!!!!!!!!!!!!!!!!!!!!?????????????????????????
I'm looking into this ASAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
 

NightHawk21

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The Crotch said:
Wuvlycuddles said:
Slycne said:
They have their uses, but they are not the one-shot killers most games put snipers into. The Sentinal needs to manage a number of things in order to be effective. They can toss down their jammers at key points to reveal Infiltrators. They tend to have the best views of the map and thus should be using the Left Alt to actually spot enemies beyond normal sensor ranges. Even if you can't kill someone coming in, you keep them from regenerating which makes them easier to finish off when they have the flag.

Also a lot of Sentinals never go on the offensive. They can clear the defenders flag area of items and people, even if it's just driving them off to repair. Which makes it that much easier for your cappers to grab the flag.
"Scout" would have been a more appropriate class title I think. I just can't get over how underpowered they feel though, I mean EVERY other class can dish out better damage and have an easier time of it too. They either need to up the damage or the fire rate.
Like I said, they're unforgiving, but have the highest potential to dominate the game due to the lack of cover and the wide open sight-lines. A lot of "competitive" Ascend groups have been toying around with limiting teams to one sentinel each because they are so good at turning pathfinders to goo, and until the "naked spawn" rule gets worked out, killing them doesn't do much (many of the spawn points in the game are fantastic sniper perches).

If you aren't a good shot, sentinels feel like useless toys. If you are a good shot? You can carry a terrible team on your own.

Captcha: "hug me". Okay, captcha. But just this once.

Also, headshots don't give damage multipliers. You can get them with non-sniper bullet weapons as well, but actual detection of "what is head, what is thing that is not head" is a little spotty. But the last thing snipers need is more damage...
That's what I noticed too. A lot of the grass maps (especially this one which is just a hilly valley) have spawns that are way above the actual combat field and you can see almost everything unobstructed. Don't get me wrong its still hard as shit to hit anything cause the zoom isn't that big and the ants are moving at 200 km/h, but I imagine/hope that once you get better you could probably rape shit from up there.
 

Wuvlycuddles

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The Crotch said:
Like I said, they're unforgiving, but have the highest potential to dominate the game due to the lack of cover and the wide open sight-lines. A lot of "competitive" Ascend groups have been toying around with limiting teams to one sentinel each because they are so good at turning pathfinders to goo, and until the "naked spawn" rule gets worked out, killing them doesn't do much (many of the spawn points in the game are fantastic sniper perches).

If you aren't a good shot, sentinels feel like useless toys. If you are a good shot? You can carry a terrible team on your own.

Captcha: "hug me". Okay, captcha. But just this once.

Also, headshots don't give damage multipliers. You can get them with non-sniper bullet weapons as well, but actual detection of "what is head, what is thing that is not head" is a little spotty. But the last thing snipers need is more damage...
I haven't had much luck hitting lights going at full speed, I can hit just about everything else though. But even when I do manage to hit a pathfinder I find 300 damage doesn't quite cut it and it takes too long to line up another shot and by then they are off. Also, why does non scope shots only do like 10 damage?

And my claymores ALWAYS get trashed before anyone hits em.
 

Terrible Opinions

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Wuvlycuddles said:
The Crotch said:
Like I said, they're unforgiving, but have the highest potential to dominate the game due to the lack of cover and the wide open sight-lines. A lot of "competitive" Ascend groups have been toying around with limiting teams to one sentinel each because they are so good at turning pathfinders to goo, and until the "naked spawn" rule gets worked out, killing them doesn't do much (many of the spawn points in the game are fantastic sniper perches).

If you aren't a good shot, sentinels feel like useless toys. If you are a good shot? You can carry a terrible team on your own.

Captcha: "hug me". Okay, captcha. But just this once.

Also, headshots don't give damage multipliers. You can get them with non-sniper bullet weapons as well, but actual detection of "what is head, what is thing that is not head" is a little spotty. But the last thing snipers need is more damage...
I haven't had much luck hitting lights going at full speed, I can hit just about everything else though. But even when I do manage to hit a pathfinder I find 300 damage doesn't quite cut it and it takes too long to line up another shot and by then they are off. Also, why does non scope shots only do like 10 damage?
The default BXT rifle charges only while scoped. Max damage is 500, but it has fairly aggressive "fall-off" for a sniper rifle, so really long shots are capped at 300. The weapon's charge is slightly slower while on the move. At optimal range, two near-full charge shots will kill a fully upgraded pathfinder or sentinel. Ideally, the enemy flag carrier should be at half health at best if your on-flag defence is competent, making him a one-shot kill.

The alternate sniper rifle, the phase rifle, uses energy in addition to ammo. People usually ditch the drop jammer for the energy pack and use ultra capacitor (extra energy) perks. It's really hard to jetpack around, and energy recharges slower than the BXT's charge, but it can no-scope, doesn't need to be charged up before the first shot, has a higher minimum damage, and has a longer effective range. The fact that energy recharges slower than the BXT charges up really hurts you if you miss your first, full-energy shot, though.
Wuvlycuddles said:
And my claymores ALWAYS get trashed before anyone hits em.
I mostly play a doombringer, the main "heavy on flag" class, and I've noticed that 99% of sentinels are terrible at mine placement. "Directly on the flag" is an awful spot, guys, srsly.