Just to add to the "omigod generator disco room"-discussion here: blowing up the generator is useful. Having your whole team working solely on blowing up the generator, isn't. Playing as a JUG/RDR, the two main options I have is taking out deployables outside the base by doing strafing runs as RDR or by firing my manly cluster bomb cannon as JUG, or I can get into their base and blow up the generator. The latter gives me lots and lots of points if I blow it up, and those classes are good at indoor combat as well. Blowing up a player deployable doesn't give me
anything, not even the money I'd get for doing damage to a player. If I hit a player I get money, of course, but I still don't get that schweet delicious bonus I get from gener-hating.
Doing both of these things are useful for the team, but one of them has a great pay-off while the other has no built-in pay-off at all. You should either get damage money for deployables or have a class-specific accolade that lets classes that are good at taking out deployables(that is, JUG/RDR) get rewarded for doing just that.
Also? Hitscans sort of suck in this game. The sniper rifles are the only unarguably good hitscan weapons, but they're hard to use in a game where anyone either can take six shots before they fall over, or move so fast that it's really hard to hit them either way. Shotguns are situational and close-range only, pistols are good for finishing people off. Projectile weapons generally do most things better, and they're more satisfying to use. Plus, as a former Unreal player, I actually find them easier to use than the hitscans as well
