By a person who already used their services The same argument could be: 'My friend bought a game, so it was fine that I pirated my copy'. In fact it IS the same argument from the developers perspectiveCrono1973 said:They were already paid.TheComfyChair said:Want to play online? Try paying the guys who host the servers and made the game instead of gamestop.
Simple.
No, that's not the same argument because when you pirate a game, there are now multiple copies where only one was purchased. Buying used doesn't create a duplicate, the game simply changes hands. Pretending that used games are as bad as pirating games doesn't help your credibility.TheComfyChair said:By a person who already used their services The same argument could be: 'My friend bought a game, so it was fine that I pirated my copy'. In fact it IS the same argument from the developers perspectiveCrono1973 said:They were already paid.TheComfyChair said:Want to play online? Try paying the guys who host the servers and made the game instead of gamestop.
Simple.
Second hand games will die. This is only the beginning.
So lets say you and a friend go to Mc'donalds. You buy some frenchfry, you cant finish the whole pack so you offer your friend the rest. Than the guy/girl at the cash register comes over and demands 1 dollar from your friend since he is finishing your frenchfry's. Since that is one less person who has effectively paid the developers[MC'donalds] for their game[food] than should have...?Crelda said:The problem I find with that argument is that if a used version of a game is £2 less than a new one, then there will be people who would have bought the game for the full price but were deterred from it due to a slightly cheaper alternative being available for no compromise. That is one less person who has effectively paid the developers for their game than should have. I know that isn't always the case with all people who buy second hand especially if there is a bigger price gap but I hope you see my point.CM156 said:I would argue this: Because they already sold a copy of the game you are using. By the vary nature of a used sale, the person who bought the product first is no longer playing the game. Despite my dislike for Angry Joe, he did make a good point on this with Homefront: One sale = one person on your servers. It isn't costing you any more than person A keeping it forever.Crelda said:Personally I am on the game devs side for this as long as they keep the removed content to multilayer access. If the companies who make the games aren't getting paid when you buy their game why should they let you use their servers and use up their bandwidth?
Game devs should be able to offer something extra to the people who who actually give them money.
I do want devs and publishers to make money, but for a used market to exist. Giving a reward to a new player is much better then locking out function for a second-hand player.
In terms of rewards over locking out functionality I do agree that is the better option. Though I am sceptical that it could have the same kind of sway.
Umm, if you buy a used car that still has warranty the carcompany (Ford) is providing a service to the secondhand buyer even though he has not payed them anything. Since the warranty (read onlinegameplay) has been payed for by the original customer. The only reason for this is that manufacturers are forced by law to have the warranty.coldalarm said:They would if it had been that way from the start. If you want an official, endorsed replacement for, say, a home electrical item, you're often stuck with a small number of suppliers or the manufacturer themselves. But your analogy falls over because that situation wouldn't exist. It'd be more akin to the car's original owner removing the car seat, and then selling the car without the seat. Ford cease to be involved after that initial sale except for they offer a replacement.
But Ford are not, unless you pay them otherwise, providing a service to you after the sale of the car. If you have a problem, you go somewhere to get that problem solved. Even if you go to an official Ford garage after, you are paying them for the service to that car, not for anything else. The publisher, however, does provide a service after that initial release. If we use the example in the article, they would be providing the multiplayer servers as a service. That is an expense to them, and one they would recoup the costs for via sales and post-release content.
The servercosts for the game is included in the gameprice. From day of purchase to serverdown. Does it really matter who is using that already paidfor servertime? You the original purchaser, your kid brother (who by you definition should also pay the 9.99) or your neighbour who you sold the game to used for 30 bucks?blasmeister said:Could people please stop with these car analogies? There are a ton of reasons that buying a car is not like buying a game, for a start you only usually own one car at a time, and you don't exactly sell them as soon as you've had enough fun out of it to get a different brand of car and drive that one around like you waould a game. Cars are tools for transport, games are entertainment.
People saying ' if 1 million copies of a game are sold then people can sell them on and that's fine, it won't cost the game companies anything because there are still only 1 million people on servers' are conveniently ignoring the entire rest of what goes into a game apart from the cost of running multiplayer servers. As things are at the moment, one person buys a game new and get the enjoyment of playing the game all the way through, the product of everyone who worked on that game, and the money goes to those people. For people who buy it used, they get the exact same benefits (playing the game) but the money goes instead to, for the most part, a secondary dealer instead of anyone who actually worked on that game - all this is effectively doing is taking a fraction of the money made by the secondary dealer and giving it to the publisher instead (as the secondary price would have to drop by a corresponding amount to compensate).
I can't say this seems unfair. part of the reason games have gotten so expensive could be that the number of copies of a game sold end much lower than the number of people who eventually play it due to the used sales.
Stating my interests here - I pretty much always buy games new (unless they're like really old games) and tend to keep them rather than sell/trade them in.
Actually, second hand games sales will lead to a crash, since developers know that only 50% of the sales they should get will actually earn them anything, so have to play safe.Crono1973 said:No, that's not the same argument because when you pirate a game, there are now multiple copies where only one was purchased. Buying used doesn't create a duplicate, the game simply changes hands. Pretending that used games are as bad as pirating games doesn't help your credibility.TheComfyChair said:By a person who already used their services The same argument could be: 'My friend bought a game, so it was fine that I pirated my copy'. In fact it IS the same argument from the developers perspectiveCrono1973 said:They were already paid.TheComfyChair said:Want to play online? Try paying the guys who host the servers and made the game instead of gamestop.
Simple.
Second hand games will die. This is only the beginning.
If person A had kept the game, person A could play online until the servers were shut down for no extra cost. When person A trades it in, person A can no longer play online but person B can without any extra cost to the publisher. It's just a game changing hands, no extra costs are incurred to the publisher.
This is just greed and it will eventually cause another crash. I was reading about this on other sites and people are getting pretty sick of this shit. Eventually, people will just stop buying.
Their greed will kill the game industry, used games have been here from the beginning and has helped the industry grow. This ridiculous DRM and DLC will kill the industry. This has been a bad generation for consumers.TheComfyChair said:Actually, second hand games sales will lead to a crash, since developers know that only 50% of the sales they should get will actually earn them anything, so have to play safe.Crono1973 said:No, that's not the same argument because when you pirate a game, there are now multiple copies where only one was purchased. Buying used doesn't create a duplicate, the game simply changes hands. Pretending that used games are as bad as pirating games doesn't help your credibility.TheComfyChair said:By a person who already used their services The same argument could be: 'My friend bought a game, so it was fine that I pirated my copy'. In fact it IS the same argument from the developers perspectiveCrono1973 said:They were already paid.TheComfyChair said:Want to play online? Try paying the guys who host the servers and made the game instead of gamestop.
Simple.
Second hand games will die. This is only the beginning.
If person A had kept the game, person A could play online until the servers were shut down for no extra cost. When person A trades it in, person A can no longer play online but person B can without any extra cost to the publisher. It's just a game changing hands, no extra costs are incurred to the publisher.
This is just greed and it will eventually cause another crash. I was reading about this on other sites and people are getting pretty sick of this shit. Eventually, people will just stop buying.
Also, you're forgetting that PC hasn't had second hand sales since ~2002 and look how badly that's doing with the 35m+ a month steam users and more exclusives than any platform
Second hand games will die. Soon. Pretty much a fact, and if you don't like it then i'd suggest either stop gaming or move to PC where not having second hand doesn't mean anything (£10 cheaper games as standard and amazing steam offers).
Not having second hand really will suck for console players, because all console games are very very corporate and commercial, so you will get screwed out of every penny you have. But there's nothing you can do about it apart form move to the PC platform or stop playing games. The companies wont care, because unless more than 50% of all players leave consoles and then don't buy games on PC made by them, they aren't making any less money.
I wouldn't trust console publishers or manufacturers either to make gaming remotely cheap if they kill used games (which, again, they will next generation, mark my words). But it wouldn't cause a crash. Just because you won't lose 50% of the entire market by getting rid of used games. Used games make up around 50% of the market, some of those players would buy new without a used option and the others can go die in a skip somewhere as far as a publisher cares.Crono1973 said:Their greed will kill the game industry, used games have been here from the beginning and has helped the industry grow. This ridiculous DRM and DLC will kill the industry. This has been a bad generation for consumers.
Consumer rights are a good thing, for all involved. Restricting consumer rights never ends well.
Are you sure the lack of a used PC market hasn't had any negative impact? Are you sure piracy doesn't play a role?TheComfyChair said:I wouldn't trust console publishers or manufacturers either to make gaming remotely cheap if they kill used games (which, again, they will next generation, mark my words). But it wouldn't cause a crash. Just because you won't lose 50% of the entire market by getting rid of used games. Used games make up around 50% of the market, some of those players would buy new without a used option and the others can go die in a skip somewhere as far as a publisher cares.Crono1973 said:Their greed will kill the game industry, used games have been here from the beginning and has helped the industry grow. This ridiculous DRM and DLC will kill the industry. This has been a bad generation for consumers.
Consumer rights are a good thing, for all involved. Restricting consumer rights never ends well.
Plus the lack of used games doesn't have any negative effects on PC So at worst it'll be a console crash like in the 80's, gaming itself will carry on just fine. I've got no personal interest in whether or not console gaming dies, as long as gaming itself is fine
Fact is though, you can't cause a crash but cutting away something which doesn't generate money. People wont buy less new games because used games are gone, they'll buy more or the same amount. There are no negatives for companies with regards to killing second hand. That's why i can buy all the assassin creed games in a bundle for £15 on PC on steam in sales, it's a consequence of every PC sale generating money.
While I think that these publishers will eventually find none of their sale-mongering measures will matter if they don't also lower the box price, I think most of the arguments against things like this are ridiculous.Andy Chalk said:Ubisoft Prepares "Uplay Passport" - UPDATED
If there is one, it's not noticeable considering it hasn't existed for 10 years (and steam is awesome for sales anyway, you can get all games cheaper than used anyway in a steam sale, plus PC games are £30 as standard anyway, not £40/45), and piracy plays and still plays a role across all platforms. Consoles have to deal with second hand + piracy, so it's a double whammy.Crono1973 said:Are you sure the lack of a used PC market hasn't had any negative impact? Are you sure piracy doesn't play a role?TheComfyChair said:I wouldn't trust console publishers or manufacturers either to make gaming remotely cheap if they kill used games (which, again, they will next generation, mark my words). But it wouldn't cause a crash. Just because you won't lose 50% of the entire market by getting rid of used games. Used games make up around 50% of the market, some of those players would buy new without a used option and the others can go die in a skip somewhere as far as a publisher cares.Crono1973 said:Their greed will kill the game industry, used games have been here from the beginning and has helped the industry grow. This ridiculous DRM and DLC will kill the industry. This has been a bad generation for consumers.
Consumer rights are a good thing, for all involved. Restricting consumer rights never ends well.
Plus the lack of used games doesn't have any negative effects on PC So at worst it'll be a console crash like in the 80's, gaming itself will carry on just fine. I've got no personal interest in whether or not console gaming dies, as long as gaming itself is fine
Fact is though, you can't cause a crash but cutting away something which doesn't generate money. People wont buy less new games because used games are gone, they'll buy more or the same amount. There are no negatives for companies with regards to killing second hand. That's why i can buy all the assassin creed games in a bundle for £15 on PC on steam in sales, it's a consequence of every PC sale generating money.
Since we don't have accurate piracy numbers before and after the demise of the used PC game market it's impossible to say but I think that piracy has likely increased alot since people can't buy used.TheComfyChair said:If there is one, it's not noticeable considering it hasn't existed for 10 years (and steam is awesome for sales anyway, you can get all games cheaper than used anyway in a steam sale, plus PC games are £30 as standard anyway, not £40/45), and piracy plays and still plays a role across all platforms. Consoles have to deal with second hand + piracy, so it's a double whammy.Crono1973 said:Are you sure the lack of a used PC market hasn't had any negative impact? Are you sure piracy doesn't play a role?TheComfyChair said:I wouldn't trust console publishers or manufacturers either to make gaming remotely cheap if they kill used games (which, again, they will next generation, mark my words). But it wouldn't cause a crash. Just because you won't lose 50% of the entire market by getting rid of used games. Used games make up around 50% of the market, some of those players would buy new without a used option and the others can go die in a skip somewhere as far as a publisher cares.Crono1973 said:Their greed will kill the game industry, used games have been here from the beginning and has helped the industry grow. This ridiculous DRM and DLC will kill the industry. This has been a bad generation for consumers.
Consumer rights are a good thing, for all involved. Restricting consumer rights never ends well.
Plus the lack of used games doesn't have any negative effects on PC So at worst it'll be a console crash like in the 80's, gaming itself will carry on just fine. I've got no personal interest in whether or not console gaming dies, as long as gaming itself is fine
Fact is though, you can't cause a crash but cutting away something which doesn't generate money. People wont buy less new games because used games are gone, they'll buy more or the same amount. There are no negatives for companies with regards to killing second hand. That's why i can buy all the assassin creed games in a bundle for £15 on PC on steam in sales, it's a consequence of every PC sale generating money.
The most galling thing for publishers is that second hand counts in the sales charts (From GAME and Gamestation in the UK at least, and i assume elsewhere), so they KNOW just how much money they should have been getting.
That could have been the case, but the used game market has been gone for 10 years now (although they could have been sold used, most weren't). Piracy was at a peak in 2006/2007 on PC, and has since slumped with the availability of games via steam ect. The increase in 2006 could have been attributed with used sales, but why 5 years later? personally, i think it was the advent of broadband as a mainstream thing that caused such rampant piracy in the west, once retailers started utilising digital distribution it was just as convenient, if not a lot more so, to just buy the game from steam. In the end, pirating just isn't as satisfying.Crono1973 said:Since we don't have accurate piracy numbers before and after the demise of the used PC game market it's impossible to say but I think that piracy has likely increased alot since people can't buy used.TheComfyChair said:If there is one, it's not noticeable considering it hasn't existed for 10 years (and steam is awesome for sales anyway, you can get all games cheaper than used anyway in a steam sale, plus PC games are £30 as standard anyway, not £40/45), and piracy plays and still plays a role across all platforms. Consoles have to deal with second hand + piracy, so it's a double whammy.Crono1973 said:Are you sure the lack of a used PC market hasn't had any negative impact? Are you sure piracy doesn't play a role?TheComfyChair said:I wouldn't trust console publishers or manufacturers either to make gaming remotely cheap if they kill used games (which, again, they will next generation, mark my words). But it wouldn't cause a crash. Just because you won't lose 50% of the entire market by getting rid of used games. Used games make up around 50% of the market, some of those players would buy new without a used option and the others can go die in a skip somewhere as far as a publisher cares.Crono1973 said:Their greed will kill the game industry, used games have been here from the beginning and has helped the industry grow. This ridiculous DRM and DLC will kill the industry. This has been a bad generation for consumers.
Consumer rights are a good thing, for all involved. Restricting consumer rights never ends well.
Plus the lack of used games doesn't have any negative effects on PC So at worst it'll be a console crash like in the 80's, gaming itself will carry on just fine. I've got no personal interest in whether or not console gaming dies, as long as gaming itself is fine
Fact is though, you can't cause a crash but cutting away something which doesn't generate money. People wont buy less new games because used games are gone, they'll buy more or the same amount. There are no negatives for companies with regards to killing second hand. That's why i can buy all the assassin creed games in a bundle for £15 on PC on steam in sales, it's a consequence of every PC sale generating money.
The most galling thing for publishers is that second hand counts in the sales charts (From GAME and Gamestation in the UK at least, and i assume elsewhere), so they KNOW just how much money they should have been getting.