Ubisoft Prepares "Uplay Passport" - UPDATED

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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Richard Allen said:
CM156 said:
Arehexes said:
Why is thismultiplayer pass thing so "news worthy" now, why not we just assume this. Head Lines:All game companies now own your game you just buy a pass to use the software, if you trade it the disc will melt."
Were that true, that would be a sad day.

Anyways, things like this are reasonable if they are only $10 or so. Still, it does get annoying to put in a code with every new game.
Completely and totally unreasonable. If they are worried about the costs of online play sell it as two separate games. One single player and the multiplayer only version for some split of the 60. Or let people run their own servers again.

It's not about that however it's about publishers who now have stock holders to answer screwing people over for a few more bucks. Every single industry has a used market and they are killing it and skirting around laws that have prevented this for years.

I don't mean this to be a personal attack, we're all entitled to our opinions and to spend money where we think it's worth it, but people sitting there defending a practice that has no benefit to them whatsoever is crazy. How anyone can defend this is beyond my reasoning skills.
Don't get me wrong: I don't like it. But I understand this is an issue people are devided on. So I am willing to compromise and say that disabling online play is iffy, but I won't damn them for it. Locking out SINGLE PLAYER things, however, has no excuse.

I sympathize with devs. But make your game worth $60 or deal with it.
 

Epona

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CM156 said:
Richard Allen said:
CM156 said:
Arehexes said:
Why is thismultiplayer pass thing so "news worthy" now, why not we just assume this. Head Lines:All game companies now own your game you just buy a pass to use the software, if you trade it the disc will melt."
Were that true, that would be a sad day.

Anyways, things like this are reasonable if they are only $10 or so. Still, it does get annoying to put in a code with every new game.
Completely and totally unreasonable. If they are worried about the costs of online play sell it as two separate games. One single player and the multiplayer only version for some split of the 60. Or let people run their own servers again.

It's not about that however it's about publishers who now have stock holders to answer screwing people over for a few more bucks. Every single industry has a used market and they are killing it and skirting around laws that have prevented this for years.

I don't mean this to be a personal attack, we're all entitled to our opinions and to spend money where we think it's worth it, but people sitting there defending a practice that has no benefit to them whatsoever is crazy. How anyone can defend this is beyond my reasoning skills.
Don't get me wrong: I don't like it. But I understand this is an issue people are devided on. So I am willing to compromise and say that disabling online play is iffy, but I won't damn them for it. Locking out SINGLE PLAYER things, however, has no excuse.

I sympathize with devs. But make your game worth $60 or deal with it.
Gamers have compromised too much already, the industry has grown very large so all their whining about lost sales has not been entirely true. It is not unusual for a full game to cost $100 now with all the DLC.

I say again, gamers have compromised too much already.
 

CM156_v1legacy

Revelation 9:6
Mar 23, 2011
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Crono1973 said:
CM156 said:
Richard Allen said:
CM156 said:
Arehexes said:
Why is thismultiplayer pass thing so "news worthy" now, why not we just assume this. Head Lines:All game companies now own your game you just buy a pass to use the software, if you trade it the disc will melt."
Were that true, that would be a sad day.

Anyways, things like this are reasonable if they are only $10 or so. Still, it does get annoying to put in a code with every new game.
Completely and totally unreasonable. If they are worried about the costs of online play sell it as two separate games. One single player and the multiplayer only version for some split of the 60. Or let people run their own servers again.

It's not about that however it's about publishers who now have stock holders to answer screwing people over for a few more bucks. Every single industry has a used market and they are killing it and skirting around laws that have prevented this for years.

I don't mean this to be a personal attack, we're all entitled to our opinions and to spend money where we think it's worth it, but people sitting there defending a practice that has no benefit to them whatsoever is crazy. How anyone can defend this is beyond my reasoning skills.
Don't get me wrong: I don't like it. But I understand this is an issue people are devided on. So I am willing to compromise and say that disabling online play is iffy, but I won't damn them for it. Locking out SINGLE PLAYER things, however, has no excuse.

I sympathize with devs. But make your game worth $60 or deal with it.
Gamers have compromised too much already, the industry has grown very large so all their whining about lost sales has not been entirely true. It is not unusual for a full game to cost $100 now with all the DLC.

I say again, gamers have compromised too much already.
I guess that's true. Still, it would be nice if we got some more inteligent people as publishers who didn't equate used sales with piracy. I won't buy new from anyone who does that. Heck, that's the reason I won't be buying more Fable games. Because they have demonized those who got the game used.

I don't have a problem with the developer giving "extras" to people who buy new, but I hardly call online play for an FPS an extra, I suppose
 

Aris Khandr

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Cid SilverWing said:
When. The. Fuck. Are. They. Going. To. STOP!? Treating. Customers. Like. CRIMINALS!?
Strictly speaking, they aren't. If you buy the game used, you aren't a customer of theirs. You didn't give them any money, it all went to the shop that sold you the game.
 

Epona

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CM156 said:
Crono1973 said:
CM156 said:
Richard Allen said:
CM156 said:
Arehexes said:
Why is thismultiplayer pass thing so "news worthy" now, why not we just assume this. Head Lines:All game companies now own your game you just buy a pass to use the software, if you trade it the disc will melt."
Were that true, that would be a sad day.

Anyways, things like this are reasonable if they are only $10 or so. Still, it does get annoying to put in a code with every new game.
Completely and totally unreasonable. If they are worried about the costs of online play sell it as two separate games. One single player and the multiplayer only version for some split of the 60. Or let people run their own servers again.

It's not about that however it's about publishers who now have stock holders to answer screwing people over for a few more bucks. Every single industry has a used market and they are killing it and skirting around laws that have prevented this for years.

I don't mean this to be a personal attack, we're all entitled to our opinions and to spend money where we think it's worth it, but people sitting there defending a practice that has no benefit to them whatsoever is crazy. How anyone can defend this is beyond my reasoning skills.
Don't get me wrong: I don't like it. But I understand this is an issue people are devided on. So I am willing to compromise and say that disabling online play is iffy, but I won't damn them for it. Locking out SINGLE PLAYER things, however, has no excuse.

I sympathize with devs. But make your game worth $60 or deal with it.
Gamers have compromised too much already, the industry has grown very large so all their whining about lost sales has not been entirely true. It is not unusual for a full game to cost $100 now with all the DLC.

I say again, gamers have compromised too much already.
I guess that's true. Still, it would be nice if we got some more inteligent people as publishers who didn't equate used sales with piracy. I won't buy new from anyone who does that. Heck, that's the reason I won't be buying more Fable games. Because they have demonized those who got the game used.

I don't have a problem with the developer giving "extras" to people who buy new, but I hardly call online play for an FPS an extra, I suppose
They don't really believe that, that is just their scapegoat for ever increasing money making models. They want each and every player to buy their own copy and at full price. They hate used game sales, rentals and simply loaning or giving a game to a friend or family member and so the use piracy as a scapegoat not because they believe it is killing them but because they can convince consumers of that and add more and more layers of DRM.
 

Epona

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Aris Khandr said:
Cid SilverWing said:
When. The. Fuck. Are. They. Going. To. STOP!? Treating. Customers. Like. CRIMINALS!?
Strictly speaking, they aren't. If you buy the game used, you aren't a customer of theirs. You didn't give them any money, it all went to the shop that sold you the game.
Strictly speaking owning their product makes you a customer.

What a spoiled industry if it thinks that way. I have seen some indie devs that want you to try their game even if you pirate it. Why? Well, because franchises work by selling games based on the reputation of the franchise and most games these days are sequels.

Imagine if I Warner Bros said, "Well, if you didn't watch Harry Potter at the theater nor buy the DVD new then you aren't our customer". Think that would go over well?
 

Vidiot

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Man, this game looks sweet. I can't wait to rent it and check out the multipla- awww... damn, that's usually how I tell if a multiplayer focused game is worth buying.
 

StriderShinryu

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I still see no real issue with this. Everyone likes to trot out the tired old "But if it was a car... !!!" analogy, but that doesn't work. A used car isn't the same as a new one, and used car dealers don't sell their used cars for $5 less than a new one. There are also no maker licensed service needs for a used game.
 

Epona

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StriderShinryu said:
I still see no real issue with this. Everyone likes to trot out the tired old "But if it was a car... !!!" analogy, but that doesn't work. A used car isn't the same as a new one, and used car dealers don't sell their used cars for $5 less than a new one. There are also no maker licensed service needs for a used game.
The analogy works fine if you don't think the game industry is special. If you start thinking the game industry is special then that is your error.

The used market exists because consumers own what they buy and they should and do have every right to resell it.

So you don't like that Gamestop sells used games for $5 under new. Would you like it better if they sold used games for half as much as the new price?
 

StriderShinryu

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Crono1973 said:
StriderShinryu said:
I still see no real issue with this. Everyone likes to trot out the tired old "But if it was a car... !!!" analogy, but that doesn't work. A used car isn't the same as a new one, and used car dealers don't sell their used cars for $5 less than a new one. There are also no maker licensed service needs for a used game.
The analogy works fine if you don't think the game industry is special. If you start thinking the game industry is special then that is your error.

The used market exists because consumers own what they buy and they should and do have every right to resell it.

So you don't like that Gamestop sells used games for $5 under new. Would you like it better if they sold used games for half as much as the new price?
That would be up to GameStop and the publishers/developers to figure out. Personally, I don't really care even if I buy my games new to support the developers and publishers that I think are worthy of being supported. The thing is, if there was a real difference in price between used and new, it would do two things. First, it would create a real used market as opposed to what we have now where a used game sale actually is coming at the expense of a new sale. Sorry, if you're able to pay $50 or $55 for a used game, you're just as able to pay $60 for the new copy. Secondly, it would force publishers to actually think about intelligent pricing strategies instead of just throwing everything they make on the shelf for the same price regardless of value.

And the game industry is unique to other industries. Games generally make their money at one point, a new copy sale. Period. The only common exception to this is DLC, but that potentially requires a large amount of extra work so it's hardly something the pubs/devs get for free. Every other industry that often gets brought up in relation to this argument has multiple points of sale. Movies, for example, have domestic release, foreign release, home release, extended edition home release, and TV rights just to name a few. Heck, even books have staggered hardcover, softcover and paperback releases, plus often options for movie/TV rights. The games industry does operate differently.
 

Something Amyss

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CM156 said:
Arehexes said:
Why is thismultiplayer pass thing so "news worthy" now, why not we just assume this. Head Lines:All game companies now own your game you just buy a pass to use the software, if you trade it the disc will melt."
Were that true, that would be a sad day.

Anyways, things like this are reasonable if they are only $10 or so. Still, it does get annoying to put in a code with every new game.
I'd throw in the additional proviso that it can be cumbersome for multiple reasons. One, codes do not always work. EA's had this problem with bad batches of codes more than oce, and I doubt they're alone.

Two, codes are generally inexorably tied to DRM, as opposed to being simply their own form of insurance people buy new. While we're unlikely to see the "always on" DRM of AC2 again any time soon, problems verifying content can be a right pain in the ass. And I know this is a problem of all content one downloads, but that doesn't mean it's not a pain here.

Three, it's bad will and a new barrier between you and your customers.

I certainly don't think it's the antichrist or anything, but it's annoying for more than one reason, I'd say.
 

GonzoGamer

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Kaytastrophe said:
Wouldn't it be great if stores like gamestop made some sort of deal where they purchase these passes en mass at a cheaper price and pass the savings onto the consumer.
That's hilarious. It took me 10 mins to stop laughing...
Or are you serious.

I'm sure gamestop will still be selling used copies for $2 short of new because there will be plenty of suckers who will pay it.

Ubisoft games are so crappy online, that this really only encourages me to buy used...but still not from gamestop.
Actually, every time I hear about one of these schemes, it makes me want to only buy their games used. In fact, it seems that now-a-days I always buy new games unless someting like this is encouraging me to buy used out of spite.

Same with Mortal Kombat, why would I want to play that online? I want my opponent to be on my couch.
 

Kaytastrophe

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GonzoGamer said:
Kaytastrophe said:
Wouldn't it be great if stores like gamestop made some sort of deal where they purchase these passes en mass at a cheaper price and pass the savings onto the consumer.
That's hilarious. It took me 10 mins to stop laughing...
Or are you serious.

I'm sure gamestop will still be selling used copies for $2 short of new because there will be plenty of suckers who will pay it.

Ubisoft games are so crappy online, that this really only encourages me to buy used...but still not from gamestop.
Actually, every time I hear about one of these schemes, it makes me want to only buy their games used. In fact, it seems that now-a-days I always buy new games unless someting like this is encouraging me to buy used out of spite.

Same with Mortal Kombat, why would I want to play that online? I want my opponent to be on my couch.
I completely agree with you. I could care less about having multiplayer online. However, I do think you will see used game retailers for the most part do something to get around this passport feature. Yes they will get a few people in the first little while but eventually people will start buying new because when games first come out there will be no point in buying used when it in fact costs 5 dollars more (new game=60$ used 55+10 dollar pass). I think I might have been a bit idealist when I said they pass the savings to us; but I bet you they will make a deal with these companies to sell these passes in the store. It only makes sense. Gamestop contacts ubisoft, ea whoever and says sell us these passes for 5 dollars or whatever, and they add it to the used game automatically. That way instead of taking a chance that the person will pay 10 dollars for an online pass they have a guarantee that all used games will bring in 5 dollars (a bird in the hand is worth 2 in the bush). Gamestop is not going to sit back and not react to these new online passes, it threatens their largest revenue; maybe not today but once this becomes common practice (and it will) people will know about the added costs of buying used.
 

Epona

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StriderShinryu said:
Crono1973 said:
StriderShinryu said:
I still see no real issue with this. Everyone likes to trot out the tired old "But if it was a car... !!!" analogy, but that doesn't work. A used car isn't the same as a new one, and used car dealers don't sell their used cars for $5 less than a new one. There are also no maker licensed service needs for a used game.
The analogy works fine if you don't think the game industry is special. If you start thinking the game industry is special then that is your error.

The used market exists because consumers own what they buy and they should and do have every right to resell it.

So you don't like that Gamestop sells used games for $5 under new. Would you like it better if they sold used games for half as much as the new price?
That would be up to GameStop and the publishers/developers to figure out. Personally, I don't really care even if I buy my games new to support the developers and publishers that I think are worthy of being supported. The thing is, if there was a real difference in price between used and new, it would do two things. First, it would create a real used market as opposed to what we have now where a used game sale actually is coming at the expense of a new sale. Sorry, if you're able to pay $50 or $55 for a used game, you're just as able to pay $60 for the new copy. Secondly, it would force publishers to actually think about intelligent pricing strategies instead of just throwing everything they make on the shelf for the same price regardless of value.

And the game industry is unique to other industries. Games generally make their money at one point, a new copy sale. Period. The only common exception to this is DLC, but that potentially requires a large amount of extra work so it's hardly something the pubs/devs get for free. Every other industry that often gets brought up in relation to this argument has multiple points of sale. Movies, for example, have domestic release, foreign release, home release, extended edition home release, and TV rights just to name a few. Heck, even books have staggered hardcover, softcover and paperback releases, plus often options for movie/TV rights. The games industry does operate differently.
You can buy used all over the place, not just at Gamestop. Try eBay or garage sales or classified ads or even Best Buy or Amazon. The entire used market isn't like Gamestop and I personally think Gamestop is playing nice with publishers, they could be selling used games so low the people would buy new only as a last resort. As it stands, most people would buy new when they only save a few dollars.

For example, I recently bought Golden Sun on the DS. It was new for $19.99 and used (without the case or manual) for $17.99. Gamestop is hurting themselves like that but that benefits publishers. Quit hating on Gamestop, it could be much much worse for the publishers than it is.

All products are unique to each other. Cars don't have the same sales model as movies and movies don't have the same model as games and furniture has it's own model. None of this matters to the used market. The game industry already has the benefit of a no return policy which no other industry gets. Now they want to eliminate the used market too, no. They are not special when it comes to the First Sale Doctrine. They do not retain ownership of the physical disc or cartridge once they sell it to you.
 

Epona

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Kaytastrophe said:
GonzoGamer said:
Kaytastrophe said:
Wouldn't it be great if stores like gamestop made some sort of deal where they purchase these passes en mass at a cheaper price and pass the savings onto the consumer.
That's hilarious. It took me 10 mins to stop laughing...
Or are you serious.

I'm sure gamestop will still be selling used copies for $2 short of new because there will be plenty of suckers who will pay it.

Ubisoft games are so crappy online, that this really only encourages me to buy used...but still not from gamestop.
Actually, every time I hear about one of these schemes, it makes me want to only buy their games used. In fact, it seems that now-a-days I always buy new games unless someting like this is encouraging me to buy used out of spite.

Same with Mortal Kombat, why would I want to play that online? I want my opponent to be on my couch.
I completely agree with you. I could care less about having multiplayer online. However, I do think you will see used game retailers for the most part do something to get around this passport feature. Yes they will get a few people in the first little while but eventually people will start buying new because when games first come out there will be no point in buying used when it in fact costs 5 dollars more (new game=60$ used 55+10 dollar pass). I think I might have been a bit idealist when I said they pass the savings to us; but I bet you they will make a deal with these companies to sell these passes in the store. It only makes sense. Gamestop contacts ubisoft, ea whoever and says sell us these passes for 5 dollars or whatever, and they add it to the used game automatically. That way instead of taking a chance that the person will pay 10 dollars for an online pass they have a guarantee that all used games will bring in 5 dollars (a bird in the hand is worth 2 in the bush). Gamestop is not going to sit back and not react to these new online passes, it threatens their largest revenue; maybe not today but once this becomes common practice (and it will) people will know about the added costs of buying used.
Gamestop bought Impulse too, I think eventually they will get out of the used game market and be a digital distributor.
 

gphjr14

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Oh well as long as I can play the singleplayer I'll continue to wait and search ebay and half.com for the best price. Developers get their dues with the initial sale they aren't owed anything beyond that unless its DLC.
 

Katana314

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I have a lot I'd like to say here, but I'm gonna save it for my essay / video series, whatever I end up deciding. I'll give a hint though; it'll be titled "Products vs Services: What both consumers and the publishers need to realize" or something to that effect. I essentially think both sides of the argument are treating "video games" the wrong way as an object, in multiple ways.

Also, love the relevancy of this: http://www.penny-arcade.com/comic/2010/8/25/
...still can't quite forgive Tycho for drawing up a Straw Man argument though.
 

AgentBJ09

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coldalarm said:
-Referenced-
I say it's garbage because even when the games drop in price, as you said, that online pass price will not. The update has pointed out quote, "Uplay Passport codes for those who buy used copies of Ubisoft games will be available separately for $9.99." That bolded text makes this idea even more ludicrous.

And then, what happened to the idea of renting a game, or buying it used, to test out the single-player, online multi-player, and multi-system co-op before deciding to throw down some real money for a new copy? With these Online Pass codes in place, you have to spend extra money to see if the multiplayer content/gameplay is worth it, and then once that happens, since you have the pass, why buy a new one at all? You paid for it once already.

NLS said:
But, wasn't this implemented because they don't gain enough already from pre-used and non-sales. So if you don't buy into it, won't they just push it even more?
No, and here's why. The thing to keep in mind is that for used games to exist, a new game must be sold to someone, then resold back to a business for reselling. That means the business cycle has gone around once, and is leaving the door open for someone who is unsure about the game and wants to buy it used. There will always be people who wish to do that rather than buy a new copy. The reason is because games are luxury items, and there's quite a bit of economic sensabilities for elasticity of demand concerning why that is.

The problem, and why I say we as gamers should not support moves like this, is because if a large number of used games are on store shelves, and in online retailers, that means a large number of new copies have been sold, and those profits have gone back to the publisher. Speaking from my own experience at Gamestop, and from watching one of Jim Sterling's older Jimquisition videos from Destructoid, about 90% of new sales come within the first week of a game's release. 90%.

http://www.destructoid.com/the-jimquisition-the-used-game-solution-182499.phtml - This video in particular was the one I'm talking about.

Considering that figure, what reason do these companies have to punish used game buyers other than they want money from the sale of a game more than once? It is not because they're losing money, it's because they're thinking, wrongly so, that punishment of used buyers will get them to buy new.