AgentBJ09 said:
I say it's garbage because even when the games drop in price, as you said, that online pass price will not. The update has pointed out quote, "Uplay Passport codes for those who buy used copies of Ubisoft games will be available separately for $9.99." That bolded text makes this idea even more ludicrous.
How? It's no more ludicrous than the price of DLC. That rarely, if ever, goes down in price outside of a sale. There are a good number of games where the price of the DLC is higher than that of a new copy of the game itself. And why does the "separately" part make it ludicrous? It's a service or product aimed at those who have bought the game used (Which does not make it a sale for the publisher) and who have no access to the passport-tied content.
AgentBJ09 said:
And then, what happened to the idea of renting a game, or buying it used, to test out the single-player, online multi-player, and multi-system co-op before deciding to throw down some real money for a new copy? With these Online Pass codes in place, you have to spend extra money to see if the multiplayer content/gameplay is worth it, and then once that happens, since you have the pass, why buy a new one at all? You paid for it once already.
Or you could download the demo (A good number of games still have them). Another idea is to wait for a price drop. Renting is still around, yes, but I can only see it declining in popularity, which will only be hastened by measures like this.
Your last point makes no sense at all, however. If you rent the game and buy the pass, that pass is yours to keep. You would have to either only use that pass whilst the game is yours via a rent, or you could buy a used copy. The pass is not aimed at those who want to buy the game new, because they will automatically get that and have access to the features in question from the start. You wouldn't buy a new copy of the game if you'd bought the pass.
The price of a used copy + the pass is going to come close to that of a new copy, if not more, and the whole point of this system is to encourage the customer to buy a new copy. If you do, that way you support the developer, the publisher, encourage them to either produce sequels, increase the likelihood of support and post-release content and so forth. You could also argue it's to fill the publisher's coffers rather than that of the store, but so what? At the end of the day, buying a new copy of a game is going to have a greater benefit than that of a used copy.
You could look at it this way: If you buy a used copy of the game, the publisher sees no money from that secondary sale. If you play multiplayer on that publisher's servers, you're costing
them money, as you've not put any towards the upkeep of the game. If they establish this passport system, one where you pay a one-off fee to play online, then you have contributed, no matter how small the amount, to the upkeep and maintenance of the game. Their profit status is not important. What is important is that they are offering a service, and have every right, morally at least, to expect payment in return.
Crono1973 said:
If we were to apply what the game industry is doing to the car industry. Ford would be pulling out the passenger seat (a useful but not necessary part of the car) and forcing you to buy another from Ford if you want to have a passenger seat.
If they tried that, how many people would say "sounds fair and logical"?
They would if it had been that way from the start. If you want an official, endorsed replacement for, say, a home electrical item, you're often stuck with a small number of suppliers or the manufacturer themselves. But your analogy falls over because that situation wouldn't exist. It'd be more akin to the car's original owner removing the car seat, and
then selling the car without the seat. Ford cease to be involved after that initial sale except for they offer a replacement.
But Ford are not, unless you pay them otherwise, providing a service to you after the sale of the car. If you have a problem, you go somewhere to get that problem solved. Even if you go to an official Ford garage after, you are paying them for the service to that car, not for anything else. The publisher, however, does provide a service after that initial release. If we use the example in the article, they would be providing the multiplayer servers as a service. That is an expense to them, and one they would recoup the costs for via sales and post-release content.