There's a couple of primary reasons why people hate DRM. The first is because it negatively impacts the performance of the game, or worse your computer. It runs on your machine and takes up resources. Even if it was perfectly designed (which most assuredly are not), it would consume resources and on mid-low end machines, that directly impacts the performance.Twilight_guy said:You know what I want to see? an actual discussion of what this DRM means. I've seen lots of people who instantly sputter a gut reaction and condemn it immediately but that's incredibly short sighted. There are lots of issues to discuss here, not the lest of which is why people hate it so much (and don't give me that crap about you just hate DRM or your internet connection sucks there is more to it and you know it). I want to know why people keep blasting DRM and why stories keep getting put it. Its not about simply hating the thing, this is on the level of a zealot crusade and I want to know why. As far as I'm concerned though, it's never going to happen because people are just too angry to talk all they can do is yell. Ah well, maybe DRM should treat use like means spirited children, we sure act like it.
Grey Carter said:Ubisoft Says Always-On DRM, "A Success"
Ubisoft hasn't detailed exactly where it's getting its numbers regarding game piracy (though it warms my heart to imagine idiot pirates filling out questionnaires. "Do you steal our games? Y/N")
They have to pay for those servers somehow. They are basically running a F2PMMO system with zero separate income to pay for server maintenance. The money to pay for that comes from everything else, including game sales.The_root_of_all_evil said:If Ubisoft want to start "renting" their games, which is what they're doing, then a price cut is needed. If they're selling them, then they shouldn't keep demanding I prove I bought it.
Reducing piracy by eliminating sales. Sounds like a pyrrhic victory to me. I know I haven't bought a single game from Ubisoft as of late precisely because of the obscene DRM, and I don't plan on ever buying an Ubisoft game as long as they continue to use such DRM(but I don't pirate it, either!).Grey Carter said:Ubisoft Says Always-On DRM, "A Success"
The rep, talking to PC Gamer [http://www.pcgamer.com/2011/07/28/ubisoft-our-drm-is-a-success/], went on to say that Ubisoft has seen "a clear reduction in piracy of our titles which required a persistent online connection."
Maybe people don't like the possibility that one day they won't be able to access their games. My command and conquer games from years ago? I can still play those. I will NEVER lose those unless i destroy the disk.Twilight_guy said:You know what I want to see? an actual discussion of what this DRM means. I've seen lots of people who instantly sputter a gut reaction and condemn it immediately but that's incredibly short sighted. There are lots of issues to discuss here, not the lest of which is why people hate it so much (and don't give me that crap about you just hate DRM or your internet connection sucks there is more to it and you know it). I want to know why people keep blasting DRM and why stories keep getting put it. Its not about simply hating the thing, this is on the level of a zealot crusade and I want to know why. As far as I'm concerned though, it's never going to happen because people are just too angry to talk all they can do is yell. Ah well, maybe DRM should treat use like means spirited children, we sure act like it.
You just named two games that are multiplayer only, and therefore require an online connection to play. Bad argument there.TypeSD said:Actually, buggrit. I support the DRM measures. Steam does exactly the same thing for TF2 and counterstrike. No steam logon? NO GAME FOR YOU, MY FRIEND. It's unintrusive, and it protects their sales figures. Sure, I may be speaking as someone from a first world country with a reliable net connection, but honestly. They are a business. They have to answer to shareholders. Not you people.
but then again that's just what EA does, and they make you spend in the £30's for ones like the sport games... i'd rather lose my £5 S7 than a £35 EA Golfdogstile said:Maybe people don't like the possibility that one day they won't be able to access their games. My command and conquer games from years ago? I can still play those. I will NEVER lose those unless i destroy the disk.Twilight_guy said:You know what I want to see? an actual discussion of what this DRM means. I've seen lots of people who instantly sputter a gut reaction and condemn it immediately but that's incredibly short sighted. There are lots of issues to discuss here, not the lest of which is why people hate it so much (and don't give me that crap about you just hate DRM or your internet connection sucks there is more to it and you know it). I want to know why people keep blasting DRM and why stories keep getting put it. Its not about simply hating the thing, this is on the level of a zealot crusade and I want to know why. As far as I'm concerned though, it's never going to happen because people are just too angry to talk all they can do is yell. Ah well, maybe DRM should treat use like means spirited children, we sure act like it.
This DRM? I lose my game when the servers go down. I don't get a say in it. I'm renting the game until they tell me that they're shutting the game down. I'm not buying it.
Fuck that.
samsonguy920 said:You just named two games that are multiplayer only, and therefore require an online connection to play. Bad argument there.TypeSD said:Actually, buggrit. I support the DRM measures. Steam does exactly the same thing for TF2 and counterstrike. No steam logon? NO GAME FOR YOU, MY FRIEND. It's unintrusive, and it protects their sales figures. Sure, I may be speaking as someone from a first world country with a reliable net connection, but honestly. They are a business. They have to answer to shareholders. Not you people.
an idea from reading part of your post: after entering the product key to verify the game, allow offline(SP+MP against computer) without internet connection, provided the game disk is in the drive(i'm sounding like a PC gamer - go golden fingers!), but require an internet connection, with sighned in account, with verified copy, to play online with others, this way, multiplayer is for buyers, and singleplayer is for people with the disk but no code, or the dishonest people who pirated itsamsonguy920 said:You just named two games that are multiplayer only, and therefore require an online connection to play. Bad argument there.TypeSD said:Actually, buggrit. I support the DRM measures. Steam does exactly the same thing for TF2 and counterstrike. No steam logon? NO GAME FOR YOU, MY FRIEND. It's unintrusive, and it protects their sales figures. Sure, I may be speaking as someone from a first world country with a reliable net connection, but honestly. They are a business. They have to answer to shareholders. Not you people.
And yes, they have to answer to shareholders, but shareholders only stay such as long as there is money being made. Where is the profit when Ubisoft has to divert money from sales to pay for their server maintenance which gives nothing in return?
With more internet providers putting caps on and reducing their service, more people are going to be wanting to reduce their online time wherever possible. Buying the latest Ubisoft game is not going to be one of their choices.
It is quite possible sales have already taken a dip, and this is damage control in the denial fashion. Ubisoft is already releasing a game soon without their DRM, and they have been showing a trend of not keeping it on their games for very long. If anything this is becoming more a measure to "prevent piracy" during the first few months, but then they move along to give the server time to the next game.
By all logic this is a system that is self-defeating and only becomes more expensive than what it is supposed to prevent. I doubt it will last much longer.