Seems like a fair idea, except it would only discourage putting effort into the single player content. "It's only going to get pirated anyway, why bother?"fragmaster09 said:an idea from reading part of your post: after entering the product key to verify the game, allow offline(SP+MP against computer) without internet connection, provided the game disk is in the drive(i'm sounding like a PC gamer - go golden fingers!), but require an internet connection, with sighned in account, with verified copy, to play online with others, this way, multiplayer is for buyers, and singleplayer is for people with the disk but no code, or the dishonest people who pirated itsamsonguy920 said:You just named two games that are multiplayer only, and therefore require an online connection to play. Bad argument there.TypeSD said:Actually, buggrit. I support the DRM measures. Steam does exactly the same thing for TF2 and counterstrike. No steam logon? NO GAME FOR YOU, MY FRIEND. It's unintrusive, and it protects their sales figures. Sure, I may be speaking as someone from a first world country with a reliable net connection, but honestly. They are a business. They have to answer to shareholders. Not you people.
And yes, they have to answer to shareholders, but shareholders only stay such as long as there is money being made. Where is the profit when Ubisoft has to divert money from sales to pay for their server maintenance which gives nothing in return?
With more internet providers putting caps on and reducing their service, more people are going to be wanting to reduce their online time wherever possible. Buying the latest Ubisoft game is not going to be one of their choices.
It is quite possible sales have already taken a dip, and this is damage control in the denial fashion. Ubisoft is already releasing a game soon without their DRM, and they have been showing a trend of not keeping it on their games for very long. If anything this is becoming more a measure to "prevent piracy" during the first few months, but then they move along to give the server time to the next game.
By all logic this is a system that is self-defeating and only becomes more expensive than what it is supposed to prevent. I doubt it will last much longer.
Ubisoft has one thing going for it. It makes games both single player and multiplayer that beat EA and Activision hands-down. That is probably the only thing keeping it afloat and allowing them to keep their DRM. They let that slip, Ubisoft will be a sinking ship.