Outlaw Torn said:
Sounds kind of like pokémon just with less balls and more...Ireland.
On another note, Crowsplosion has beaten Serpentinization in the "greatest words that probably aren't words but I will claim to be words" list.
It's an action game, so as far as the gameplay goes there's nothing from pokemon. Here's where the 'catch em all' bit comes in: you have to collect your attacks. Heavy melee attack, light melee attack, light projectile, heavy projectile, shield, anti-air, crowd control, etc. All those are monsters that you have to capture to use (called Folks, hence the name of the game.) Using the sixaxis. And they level up as you capture more of the same type. Each attack (and its associated folk) also has an elemental attribute, and there's 7 or 8 elements.
One of the folks/attacks is a (living? faerie?) mobile artillery piece.
The story is just as weird as the gameplay. The terrible pretty much ends with this opening cutscene, the rest of the game is just straight fucking weird. Well, except Ellen, she's just as annoying as you would expect her to be from this cutscene. There's maybe 60-80 folks in the game, and some are exclusive to either Ellen or Keats. You have to play both of their stories to progress in the game, so you'll get to see most of them, but unfortunately that means you are forced to play Ellen.
You don't see any of the art this game has in this cutscene. Artistically, it's maybe the best of this generation? I can't think of anything better off the top of my head, but I don't know what I'd compare it with either.