[Update 2] How/why are console gamers satisfied with 30 fps?

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SonOfVoorhees

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erttheking said:
Because I quite simply don't care. Graphics come in dead last when it comes to making a game enjoyable. FPS fall into that category for me. I don't care what the FPS are on a game so long as its fun to play.
Yep, this post says it all. Yes we can agree 60 is better than 30. But i still dont care - 30fps has never stopped me from enjoying games. This is just another PC v Console flame bait thread. Because once both console do 60fps as normal then we will get "Why are console gamers satisfied with 60fps?" Ive been gaming since Atari and fps was never much of an issue and hasnt been until PC gaming became a thing and the fanboyism of consoles became prevalent and then PC gamers feeling left out. Just enjoy your gaming - what ever platform you use doesnt matter.

The thing about PC fanboys doing threads against console gamers is pointless. All console gamers admit that PCs have better graphics, better framerate and better resolution. I just cant see the point in keep bringing it up.
 

Artaneius

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Really don't matter to me unless it's a game where I'm going to be playing competitively. Casually, I couldn't give a shit less about the fps.
 

Irick

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Imperioratorex Caprae said:
Sounds like a confirmation bias. I get it, you don't like consoles. Kudos for you, not liking something because its "inferior." On the technical side, you are correct that it is inferior. However, it doesn't matter in the long run because unless 60 fps changes the gameplay in a noticeable way, it doesn't matter. By noticeable I mean actually improves it, not marginally makes things a bit more accurate. Sure there are games that 60 fps gives an advantage to the player, mostly in multiplayer. In a single-player story, 30 fps can serve just fine and not detract from any of the game. It doesn't make the writing better, it doesn't make the game mechanics suddenly seem 100% more fun. It is mostly just an aesthetic preference.
So why console gamers are satisfied? Because their games play, are fun and engaging to them and there isn't enough of a difference for them to really notice unless you put things side-by-side.
The other nice thing about consoles is that you know for sure that the guy you are playing with across the world/country/state/city/town/village/etc. is playing with the same specs and same limitations and has no advantage over you except maybe better latency. Also they don't have to worry about buying a new video card or CPU because a new game's framerate tanked due to old hardware.
I can't speak for OP, but I gamed primarily on consoles for a pretty much every generation but the last. I've also always gamed on PCs, but i've always been quake a few years behind the curve in terms of GPU up until recently, so I always ended up playing older titles.

So, I can agree that 30 FPS is fine, but you can't tell me that fighting games are not improved from a 60 FPS experience. You can't tell me that driving sims are not improved from a FPS expereince. We know it to be true, the leading edge console devs know it to be true and we have developers like Kojima, Polyphony and Turn 10 who will throw no end of resources at the problem of making games look good and running at an uncompromised framerate. And we've seen them make compromises on the resolution for it in the previous generation.

A high resolution, high FPS experience is preferable. Just... it is. Anything short of that is a compromise... and I really wish that developers would compromise more on the visuals rather than the FPS. I think, going forward, the sort of dedication that we've been seeing at providing this sort of experience will drive more gamers to demand this sort of responsiveness and I think this generation can actually be the one to give it.
 

Johnny Novgorod

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Because...


These threads about why I shouldn't be having as much fun as I do. What is it with them?
 

Akiraking

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People forget that the frame rate is not as much just a visual graphics thing but a gameplay thing. If the frame rate is bad then the game wont be fun but at the same time if it was designed with 30 fps in mind then there should be no problem. Yes 60 looks better if you can tell the difference but if the game works on 30fps then you are not really missing out. If the game is a shooter than as long as you are playing against other 30 fps people then you are not in an unfair position.
 

hermes

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Framerate is only an issue when it is an issue.
Having 60, 30 or 24 fps is not bad, the real problem is when its not locked.

Playing a game that varies its framerate between 60 and 30 is worst than a game that plays constantly at 30...
 

NiPah

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I didn't know PC gamers cared so much about FPS, does it really matter when you're playing league of legends? That's like the only game PC users play right? When they get bored of leaguing they pop onto Internet forums and post how bad consoles are, then Go back to league.
 

Guy_of_wonder

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When a frame rate is locked to either 30 or 60 or whatever, you will not noticed a difference at all. the game will be optimized to run at that framerate. The difference is when the framerate fluxes high or low. Some games need a higher framerate, like fighting games. others do not need a high framerate, they only make the game movement smoother.

watch these FPS test shows

http://futzi01.deviantart.com/art/FPS-Test-471165394 (MLP:FIM related)

https://frames-per-second.appspot.com/

Framerate and resolution on consoles is just another way for console makers to continue the bit wars form the 80s and 90s without the innovation of that time.
 

Nieroshai

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Being both a PC and console gamer for nearly 15 years, I can honestly say I've never seen a difference worth noting. That's right, in 15 years, the one thing I've NEVER noticed between PC and console gaming is framerate. My PC games are often MORE choppy, have TONS of anti-aliasing issues, and you're probably going to blame my rig, aren't you? The rig that, when it has these issues, is newer and "more" up-to-date than the console generation at the time. I seriously wonder if people who strike up these debates have even touched the preferred system of the opposition.
 

Nieroshai

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Meriatressia said:
As console gamer, and sometimes pc player.

They really don't care. They play games to, shock horror, play games for fun.
Because they're sensible.
Console gamers ar'nt as big graphics bores as pc, most of the time.

I don't give a frack what the hell my consoles run at, so long as the game works!
I have a PS2 and PS3, and the graphics are the last thing I think of.

The only time I notice is when they are grotesquely substandard failures. Like skyrim is. That fails at things they could do on Playstation 1!

When I play pc games, I don't give a frack what the graphics are. So long stuff looks like what it's meant to, and it runs, I'm fine.

When it comes to it, on any platform. The most important thing about a game is you can play it!
Mechanics, systems, playability! The graphics mean nothing!

It's freaking sad and pathetic, when the only things a gamer can say is about the graphics.
When they mean more to you than playing a game for fun, you need a serious rethink on why you're playing games.

All this bullcrap about fps or whatever. It's things you can't even see!
Your eyes don't even percieve them!
Despite agreeing for the most part, I'm gonna call bullshit. You couldn't even get Morrowind to run on a PS2 unless it was a downgraded port, so I don't see where you think a PS1 title outperforms Skyrim. Play King's Field, even the PS2 ones, even the PC ones, and tell me they're somehow technically better than even the 360 port of Skyrim.
 

Bill Bongo

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Hindsight is 20/20. The same way someone who has never played a ps4/xbox one won't care/notice the lack of FPS/etc.
 

Signa

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I'm a PC gamer, and I only care about 30FPS. Sure, 60 looks great, but I'm not going to sweat it. As long as it is playable, I'm happy.
 

ZippyDSMlee

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I got a better question, how are they satisfied with over priced lackluster games that are mostly interactive film with shallow mechanics and lacking depth all around?
 

The_Scrivener

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FPS is the telegraphed dick size insecurity of the gaming community. Any time someone cares a little too much about their FPS, I assume they care a little too much about their car and their gun collection as well.
 

INVALIDUSERNAME

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Having swapped to PC gaming after I had a fucking disastrous experience with the 360's DLC, here's why people who use consoles probably don't care:

-It's harder to tell the FPS difference from a couch looking at a TV 10+ feet away than it is to tell the differences from a monitor only a few feet away.

-No console game outside of a fighter is ever going to really require such precise input that the difference in frames would give you some massive competitive edge.

-Most people experience games through consoles, so it's rare to even see a game run at a native 60 FPS, so you just naturally acclimate to 30 as time goes on.

-Most people probably just don't care.

I do think it's cheap that with the dick stroking they did with the new consoles they still can't muster more than 900p and 30 FPS, but I'm not gonna sit here and laugh at people who use consoles. Consoles are fun for their own sets of games and in a party space are unrivaled. The longer you PC game, the easier it is to tell the differences in FPS and, for me personally, it does effect my fun when my game starts to chop and lag on my monitor 2 feet away from my face. Still, on a console? Who cares?
 

go-10

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Gundam GP01 said:
Try this then.
http://30vs60.com/formula1.php
Or this
http://www.30vs60fps.com/
Or this
http://boallen.com/fps-compare.html

It should be easy to see how framerate effects gameplay with these sources.
in the car game all I see is a little bit of motion blur and a dude that's dressed like a Power Ranger driving. Luckily he's the green ranger so we all know he's the best! I don't see how a miniscule amount of motion blur will make a disadvantage in my enjoyment/playability of a game

in the third one with the bouncing block... I don't really play bouncing block games but I can't tell the difference between 30 or 60... I guess 60 fps is faster but how does that affect a game? I've played every Mario game since the NES and never had any problems measuring jump distances or the speed I was going at... this doesn't change anything

the other link doesn't work

the only time FPS matter is in fighting games and I think shooters (I don't play shooters so I can't really say) anyways this only affects when the game allows for different FPS in multiplayer games. So that you end up with an advantage or disadvantage based on FPS, most games though lock the fps at 30 now a days so this doesn't really affect anybody anymore

also I think the biggest reason I can enjoy a console game is because the game is fun. FPS, graphics, etc. matter little if the game is crap. Just look at all the old Mega Man games, those are really cool and great games that are still enjoyable today, and they run at like 15 fps
 

Bara_no_Hime

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Gundam GP01 said:
Try this then.
http://30vs60.com/formula1.php
Or this
http://www.30vs60fps.com/
Or this
http://boallen.com/fps-compare.html

It should be easy to see how framerate effects gameplay with these sources.
... I couldn't tell a difference between the videos in any of those links. The 30 and 60 consistently looked identical.

Just sayin'.

OT: Why don't I care? Because I don't play games that require reaction times equal to 1/60th of a second. The most recent game I played (on a console or otherwise) was Child of Light. Which is TURN BASED.

I also play a lot of games on PC. Turn based or "real time with pause for commands" RPGs.

Thus I am perfectly happy with 30fps.
 

AwesomeDave

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I have my PS3 hooked up to an old tube style TV. No HD graphics to see things in the distance, 30fps from the console, and I still regularly get top of the lobby or close in FPS games on it. So, really, the frames per second and special graphics mean nothing if you have skill at the game...