I'm a PC gamer and I didn't really notice a difference in the Formula 1. You know what I think is the problem here? There isn't a term for it but we're looking at the visual equivalent of an audiophile.Gundam GP01 said:It isn't that it doesn't matter to them, it's that they're saying the can't see any difference when that difference is so obvious to me.Sir Thomas Sean Connery said:How is it so hard to believe that it doesn't matter for some people?Gundam GP01 said:Do all of you people have 30Hz monitors or something?small said:thank you for posting those links i was curious to see the difference myself and.. apart from the bottom link example spinning faster at 15fps i couldnt actually see a difference in any of themGundam GP01 said:Try this then.erttheking said:How is it so hard to believe that it doesn't matter to some people?Gundam GP01 said:That's because it was running at 60 FPS on consoles as well as PC. Imagine playing it with half of the frames cut out.erttheking said:*Shrugs* Revengance played just fine on my 360. Don't really see what the problem is.Gundam GP01 said:What, and virtually doubling your potential reaction time doesn't do that?erttheking said:Because I quite simply don't care. Graphics come in dead last when it comes to making a game enjoyable. FPS fall into that category for me. I don't care what the FPS are on a game so long as its fun to play.
For games that rely on fast reflexes, like twitch shooters, DMC style brawlers, fighting games, and high speed racing games, a higher framerate is virtually mandatory.
I imagine that attempting to play Metal Gear Rising at only 30 FPS would be a lot more frustrating than it would be at a smooth 60.
Or if you have a PS4, grab the remaster of The Last of Us, play for a while without changing anything, then go into the options and lock the framerate to 30 fps. But if you can't do that either, play a level of MGR and the DmC reboot back to back and see how your reaction time changes and see if you can tell which one seems smoother.
I could see a minor difference in the video in the links, but it wasn't enough for me to care. Both still looked perfectly good enough to play.
I think the fact you had to spell it out for me that it was 60 fps and not 30 fps should tell you how little impact that fps has on me.
http://30vs60.com/formula1.php
Or this
http://www.30vs60fps.com/
Or this
http://boallen.com/fps-compare.html
It should be easy to see how framerate effects gameplay with these sources.
I saw a difference in those links, sure, but it wasn't enough to care about. Both the 20 and the 60 videos looked perfectly good enough to play.
Forget expensive PC rigs, there are people who will spend thousands of dollars on stereo equipment to get that perfect sound. MP3's are good enough for the vast majority of us but for these people they are blasphemous, if it's digital they'll only deal with the FLAC format, or keep vinyl collections, or whatever. But like I said, for most of us an MP3 is 'good enough'.
Personally when it comes to audio I don't really notice a difference between using my TV's default mono or having the stereo system turned on with surround sound going, or get no more enjoyment from the top of the line sound you get at a big movie theater. Something I did absolutely love though? The 3D enhanced visual experience of Avatar. Which on the internet people love to hate and complain endlessly how useless 3D and since avatar came out how it would just be a fad that's going to disappear. So obviously I'm completely psyched for the Occulus Rift to hit the shelves, now there's something I'll sink money into.
Basically, we all have our personal tastes & preferences, as well as various ability to perceive input to the various senses.