Actually pleasantly surprised by how much it's not a generic fantasy MMO.
- There's manual blocking and it seemed quite effective. In the fight he died damage was noticeably reduced when he blocked.
- There's no tab-targeting, although there does seem to be some aim-assistance.
- First-person mode is in and animations likely to follow.
- No quest markers seem to be present, especially no floating exclamation or question marks.
- Full movement during combat, no standing there and hitting each other in turns.
- Stamina-based sprinting is in, which hopefully is not used only for sprinting meaning it'll be an actual choice.
- ES style stealth is in, no turning invisible (besides spells that may be included) and hopefully taking some actual skill.
- ES style alchemy seems to be in, judging by the ingredients found on the starting rats. Hopefully this means all ingredients will be useful and not just high-level ones.
- Challenging? I must admit it's been a very, very long time since I've ever died in the starting zone of a MMO. The tester seemed to die easily when taking on multiple opponents and not doing much to avoid damage besides blocking once.
Certainly many things look like utter shit, the UI especially. But those are all the type of things that can be, and usually are, improved during alpha and beta stages.
The things that can't, the basic combat system, seems to be in working order and actually looks quite fun.
I'll definitely continue to keep an eye on this, it looks more and more promising.