Wait... let me get this straight... It's an elder scroll game... and you don't start as a prisoner?
*slap*piinyouri said:Holy fuck I'm excited about an MMO.
Someone, slap me.
I'd say they're about as effective as the starting spells in Oblivion/Skyrim. Especially against higher lvl enemiesKaradalis said:Least effective fireballs i have ever seen in a game. Also way to much WoW formula... the small differences arent big enough.
And seriously? Another CLASS based system? The elder scrolls games where allways about creating a character to your liking including his skills... it was one of the keypoints of the series.
Take it out and all you have is a generic fantasy mmo that looks like age of conan and shares to many similiarities with WoW
Not really GW2 to be honest. Most of those ideas have indeed been done before, even before GW2.CriticKitten said:Er, that's because it's blatantly ripping off a lot of features from GW2, and TESO has not exactly kept that fact a secret.Corven said:It's kinda sad that so far besides your comment, pretty much everyone else has decried this game as a WoW clone especially since most of the information we have about the game show's that it is more in line with Guild wars 2 in terms of it's gameplay mechanics.
For example, TESO's PvP system is a three-way war amongst factions that seek to control the land. You fight over various camps and keeps using siege equipment and sheer numbers to take and hold these places. Sounds great, right? Except that they stole the entire idea from GW2's "World vs World" system. It's a blatant carbon copy.
Basically every good idea that this game presents, it took from another (better) game. Honestly this game brings nothing amazing to the table. When the "best" unique feature is a stamina system? Doesn't exactly make me scream "Oh boy, let me get my wallet," at least not to me. But maybe some people are just easier to impress than others.
But honestly, I don't expect this MMO to retain players any better than any of the other MMOs out there. It'll sell and then see a massive drop in players after the initial few months, like all the rest.
Considering ESO's PvP will be happening in the actual world, just like DAoC and unlike GW2, I feel quite safe in saying that DAoC was much more of an inspiration then GW2 was. It's also based on three actual factions, just like DAoC and unlike GW2 where it's based on servers.CriticKitten said:Yes, the ideas have been done before. That's always the truth of any concept.Hagi said:Not really GW2 to be honest. Most of those ideas have indeed been done before, even before GW2.
3way faction PvP would originate from DAoC, not GW2. The actiony-combat looks a closer match to TERA's, seeing the reticule and the lack of selecting targets, which existed before GW2 as well.
Overall I'd say it's more a wait and see how it turns out, it could easily fail but that's far from a guarantee. It definitely didn't rip off GW2 though, at least not any more than GW2 ripped off any other game.
But they didn't get three-faction combat from DAoC, I hate to break it to you. They got the idea from GW2, who likely got the idea from DAoC. When a dev team copies an idea, they don't copy ideas from older games, they do it from newer more popular games to cash in on that wave of popularity. Which is why we see a lot more action-oriented combat systems being pushed now: because TERA and GW2 popularized the idea. They existed before both of these games, but these two games made them "mainstream".
And the combat plays nothing like TERA's, you can tell just by looking at it. I know because I've actually tried TERA's combat before. TERA doesn't allow that sort of freedom of movement in that you can't move and cast at the same time, it instead utilizes a combination of out-of-skill movement, and dodges implanted into the skills....neither of which shows up in the TESO video. It's pretty clear the TESO team used a combination of Skyrim (which is where the "no targeting" idea came from, NOT from TERA) and GW2 as its inspiration for combat.
It definitely *did* rip off a lot of things from GW2. And we know this for a fact because TESO was still on the drawing board back when GW2 was showing off demos at conventions, and they were getting a lot of praise and accolades for it. TESO did what a lot of other devs did: they copied from something that was, at that time, very popular and getting lots of critical praise.
Way I see it ripping-off GW2 is pretty much synonymous to GW2-clone. There being inferior differences is very much part of the whole clone thing.CriticKitten said:Someone isn't reading.Hagi said:Considering ESO's PvP will be happening in the actual world, just like DAoC and unlike GW2, I feel quite safe in saying that DAoC was much more of an inspiration then GW2 was. It's also based on three actual factions, just like DAoC and unlike GW2 where it's based on servers.
TERA's Archer and Berserker classes do allow movement during casting animations though, but sure the combat isn't exactly the same as TERA's. The video definitely reminds me more of TERA though than it does of GW2.
Not really seeing all the things you claimed it supposedly ripped off from GW2 though, not that you give any specifics. ESO is simply continuing a trend in MMOs, growing more dynamic and action-orientated, that's been there for several years before GW2 and is still here after GW2.
Way I see it ESO is bringing some potentially interesting things to the table that may turn out well or may also turn out disastrous, hard to tell at this point. Anyone who's saying it's a WoW-clone or a GW2-clone I find simply lacking in sufficient knowledge of MMOs.
I never claimed that it's a GW2 clone. I stated (correctly), as a person who has played GW2, that it copies several of GW2's features. Which it does.
Yet I feel I must reiterate that it doesn't really matter where the idea came from originally. My original statement was as follows:
Which you have misinterpreted to mean "it's a GW2 clone" simply because I compared the game to GW2, which is something that a lot of people are going to do because they're both highly-popular action-oriented combat systems in an MMO format. I expect comparisons to Skyrim, too, for obvious reasons.Basically every good idea that this game presents, it took from another (better) game.
Yet if you had read any of the post instead of just pretending you read it, you would have noticed that I pointed out the differences between GW2 and TESO's designs, and specifically why TESO's model was arguably inferior. I *never* claimed that the game was a clone, and suggesting that I did indicates that you didn't pay any attention to what I said.
Effectively, you've killed your own argument by ignoring what was actually said by playing straw-man tactics.
I know - annoying creatures. At least they are slow and not too bright. Their pincers are sharp though.SmashLovesTitanQuest said:Mudcrab eating like 50 autoattacks. Quality.
YES.synobal said:Is it so bad to want a fantasy version of EVE online?