Hagi said:
Not really GW2 to be honest. Most of those ideas have indeed been done before, even before GW2.
3way faction PvP would originate from DAoC, not GW2. The actiony-combat looks a closer match to TERA's, seeing the reticule and the lack of selecting targets, which existed before GW2 as well.
Overall I'd say it's more a wait and see how it turns out, it could easily fail but that's far from a guarantee. It definitely didn't rip off GW2 though, at least not any more than GW2 ripped off any other game.
Yes, the ideas have been done before. That's always the truth of any concept.
But they didn't get three-faction combat from DAoC, I hate to break it to you. They got the idea from GW2, who likely got the idea from DAoC. When a dev team copies an idea, they don't copy ideas from older games, they do it from newer more popular games to cash in on that wave of popularity. Which is why we see a lot more action-oriented combat systems being pushed now: because TERA and GW2 popularized the idea. They existed before both of these games, but these two games made them "mainstream".
And the combat plays nothing like TERA's, you can tell just by looking at it. I know because I've actually tried TERA's combat before. TERA doesn't allow that sort of freedom of movement in that you can't move and cast at the same time, it instead utilizes a combination of out-of-skill movement, and dodges implanted into the skills....neither of which shows up in the TESO video. It's pretty clear the TESO team used a combination of Skyrim (which is where the "no targeting" idea came from, NOT from TERA) and GW2 as its inspiration for combat.
It definitely *did* rip off a lot of things from GW2. And we know this for a fact because TESO was still on the drawing board back when GW2 was showing off demos at conventions, and they were getting a lot of praise and accolades for it. TESO did what a lot of other devs did: they copied from something that was, at that time, very popular and getting lots of critical praise.