That's the problem with internet these days: Ignorance and nerd rage thrives with voracious speed, even by the writer of this article who clearly knows nothing what's he talking about.
There are people here spouting "WoW clone" without even knowning what that really means. I played WoW for many, many years, and I'm not even a big fan of the Elder Scrolls series, but anyone who watches this video and searches a little about this game, can clearly see that this game will be VERY different from WoW. If you don't, either you don't know WoW, didn't searched enough, or is plain stupid. Let me show how much this is different by selecting a few crucial elements of MMORPG and compare it:
GRAPHICS: I've played WoW on best resolution and, let me put this straight, it's still crap. This game, recorded in bad resolution and with graphics sub-optimized by the player, is way better than WoW. Characters actually have EXPRESSIONS, and the ammount of customization is enormous, unlike WoW.
LORE: Don't even get me started on that... WoW lore is beautiful and I read almost all books about it. Even though, Elder Scrolls lore is completely different but very rich and thought thoroughly. I've actually seen people here complaining that they can't see any lore on this video... I mean, come on, this is just some random guy jumping around, tweaking with his console and getting killed by wolves. And also, he didn't read anything anyone had to say...You can't expect to see any lore in this situations. Also, this isn't a official footage, and even them, we can see spots of lore here and there, like the dwemer ruins by the end (where he found a book that, guess what, he didn't read)
QUESTS: After seeing a total of TWO quests, people go and say "WoW clone". That's laughable. Let me just quote this from some guy on Zenimax team talking about quests:
This is a good question. Our quests are designed with purpose in mind, or ?context,? if you prefer. We feel very strongly as a team that quests need to make sense and quest granting should be done in a way that is grounded in the world. While we do have various methods for granting quests, most are given by various NPCs. There are still many that are done in other ways, such as finding books, notes, corpses, etc.
It?s also important to keep in mind that there are many activities that aren?t quests. We feel it is just as important to explore, craft, and do various other activities.
Yeah, we find a lot of books, notes and corpses with quests and WoW, and all of them grounded with the world around them, with very creative background and awesome objetives. Only no. Very seldom we see really intriguing quests.
GAME MECHANICS: Wait...Where's that humongous UI? Those 9 skill bars filled with 10 slots each? Oh wait, its there... Phased, with only 7 slots. I was a hardcore raider and, let me say, restringing use of abilities to 7 slots is gold. No more all we ever do is look to cooldowns and character portraits. We can actually see the GAME now.
BATTLE MECHANICS: Completely opposed to WoW. Seriously, if you ever played a Elder Scrolls game, this is EXACTLY like it, with stealth, blocking, various forms of attack. This particular feature beats WoW, and beat it to agonizing death. It's so superior that can't even be compared with that robotic style of playing that WoW prizes.
I could go forever with all the differences, like character build (which WoW almost completelly removed at Cataclysm) that can range to a full plated battle mage to a roguish-evocator-sword and board fighter. You can be ANYTHING you want. But I guess I covered almost all important aspects of it. Just think and search harder before surrendering to these inane comments.
Oh, and I'm not pulling this up from my ass. I'm playing the beta.