...get rid of the graphics and gameplay, and you've basically got a MUD. You can find MP MUDs for free, there's even a Counter-Strike MUD.Rainforce said:sadly, I must agree: generic MMO pretty much right here.
why are people so afraid to stray from the WoW formula?
why the HELL can't they just make it more like the other TES games, just scaled to MMO level (slower leveling, harder prices/etc.)? not to mention the apparent inability to bring graphics to a niveau that doesn't scream like "from 6 years ago" (or at least make the graphics more scalable so people with hardware from 10 years ago can still play it)
*sigh* will give it a try either way. Maybe gameplay and graphics is not everything to a game : O
What it comes down to is guilds...... Yes the gameplay is horribly tedious and repetitive. But the game is there to supplement the social interaction between the players, the same reason card games exist ( something to do while sitting around a table having a conversation). Through the social aspects of the game you develop friendships and rivalries that cause you to want to improve your character, which means you have to play more.... and more....... and more...... THAT is how it happens.SonOfVoorhees said:I played WOW for a month and it was mind numbingly boring, have no idea how people get hooked on it.
In fairness, only Skyrim didn't have classes.Rawbeard said:The Elder Scrolls transition into a classbased MMO, while Pathfinder (D&D) transitions into a skillbased MMO. Some weird shit right here.
Actually, with me, I'm a completionist and I play hard. I do everything, and I complete games quickly. So when my completion is forced into limitation... i.e., say, stuck at level 3 for 2 days because there's a time limit, when I could have gained 10 levels at my natural progression speed in that time... frustrates me.synobal said:Meh anyone who has played eve knows that 'leveling up your skills' is not the primary goal in the game. Your skills are just things so you can be better at a particular aspect of the game. Sure having low skill points sucks but once you're competent in what ever area of the game you're interested in you typically are just training for an extra few percent in something.Chessrook44 said:YES.synobal said:Is it so bad to want a fantasy version of EVE online?
Waiting days to upgrade one skill at a time... bloody idiocy for an MMO, that's what I say!
Plus we're already FILLED with fantasy MMOs. We need more sci-fi MMOs out there.
The problem is most people don't know how to focus on a goal and work towards it, instead they bounce all over the place and generally end up sucking at everything.
10 year old hardware? Seriously? Thats like asking for games to be produced for the PS2/XBOX/Gamecube. Technology moves ahead, game developers won't waste time making games to work with aged hardware because its just not profitable to them.Rainforce said:sadly, I must agree: generic MMO pretty much right here.
why are people so afraid to stray from the WoW formula?
why the HELL can't they just make it more like the other TES games, just scaled to MMO level (slower leveling, harder prices/etc.)? not to mention the apparent inability to bring graphics to a niveau that doesn't scream like "from 6 years ago" (or at least make the graphics more scalable so people with hardware from 10 years ago can still play it)
*sigh* will give it a try either way. Maybe gameplay and graphics is not everything to a game : O
I still don't get it though. Yes, WoW is popular, but the utter failure of any MMO that tried to copy it is so blatantly obvious, I'm amazed that people who pitch these ideas don't just get smacked across the face with their severance package. Hell, even WoW itself is dying and losing players and the only reason it's still kicking is that people made too much of a connection there with others to just leave it for good. Basically every game that copies WoW tells their potential customers "hey, how about leaving that game, all your progress and the majority of friends you have there for a cheap copy of the game you're playing right now?".Akichi Daikashima said:WoW sells like crazy; people "clone" what's popular.Rainforce said:sadly, I must agree: generic MMO pretty much right here.
why are people so afraid to stray from the WoW formula?
why the HELL can't they just make it more like the other TES games, just scaled to MMO level (slower leveling, harder prices/etc.)? not to mention the apparent inability to bring graphics to a niveau that doesn't scream like "from 6 years ago" (or at least make the graphics more scalable so people with hardware from 10 years ago can still play it)
*sigh* will give it a try either way. Maybe gameplay and graphics is not everything to a game : O
Same reason for the influx of CoD-like FPS' in the recent years.
I still might check it (TESO) but only because it's Elder Scrolls.
Vrach said:Well, the fact that it'll flop isn't entirely a problem. The ultimate goal of making an MMO is getting a profit out of it, so if you come out in the positive by the time you close doors, you're good. I don't condone the attitude, but that's pretty much the reason MMOs, modern FPSes, or apparently MOBAs, even exist. It's not about winning, it's about not losing.Akichi Daikashima said:I still don't get it though. Yes, WoW is popular, but the utter failure of any MMO that tried to copy it is so blatantly obvious, I'm amazed that people who pitch these ideas don't just get smacked across the face with their severance package. Hell, even WoW itself is dying and losing players and the only reason it's still kicking is that people made too much of a connection there with others to just leave it for good. Basically every game that copies WoW tells their potential customers "hey, how about leaving that game, all your progress and the majority of friends you have there for a cheap copy of the game you're playing right now?".
sid said:So you're saying these things actually make money? If so, I'm genuinely surprised. MMOs are among the most expensive of games and they cost money to keep going. I can't see how a failure of an MMO (as most MMOs are these days) would even break even.Vrach said:Well, the fact that it'll flop isn't entirely a problem. The ultimate goal of making an MMO is getting a profit out of it, so if you come out in the positive by the time you close doors, you're good. I don't condone the attitude, but that's pretty much the reason MMOs, modern FPSes, or apparently MOBAs, even exist. It's not about winning, it's about not losing.Akichi Daikashima said:I still don't get it though. Yes, WoW is popular, but the utter failure of any MMO that tried to copy it is so blatantly obvious, I'm amazed that people who pitch these ideas don't just get smacked across the face with their severance package. Hell, even WoW itself is dying and losing players and the only reason it's still kicking is that people made too much of a connection there with others to just leave it for good. Basically every game that copies WoW tells their potential customers "hey, how about leaving that game, all your progress and the majority of friends you have there for a cheap copy of the game you're playing right now?".
edit:
Also, I'd be willing to put money down that if they came out with a crappy MMO that tried a different formula than WoW, they'd make more money. Considerably more people would be willing to try something that is new than something that they already know is going to suck.
you misunderstood, I implied the graphics look like from 10 years ago at parts, so I pointed out how they should improve them or at least make them more scalable, if the context requires them to be that..."bad".amaranth_dru said:10 year old hardware? Seriously? Thats like asking for games to be produced for the PS2/XBOX/Gamecube. Technology moves ahead, game developers won't waste time making games to work with aged hardware because its just not profitable to them.Rainforce said:sadly, I must agree: generic MMO pretty much right here.
why are people so afraid to stray from the WoW formula?
why the HELL can't they just make it more like the other TES games, just scaled to MMO level (slower leveling, harder prices/etc.)? not to mention the apparent inability to bring graphics to a niveau that doesn't scream like "from 6 years ago" (or at least make the graphics more scalable so people with hardware from 10 years ago can still play it)
*sigh* will give it a try either way. Maybe gameplay and graphics is not everything to a game : O
Vrach said:Honestly, I don't know. I tried googling around some MMOs, Guild Wars made a profit for sure, so did Perfect World, but SWTOR's production cost was higher than their profits and LOTRO seems to have come out almost evenly. I can't say for sure that it's a profitable business, but why would anyone keep making them if it wasn't?sid said:So you're saying these things actually make money? If so, I'm genuinely surprised. MMOs are among the most expensive of games and they cost money to keep going. I can't see how a failure of an MMO (as most MMOs are these days) would even break even.Vrach said:Well, the fact that it'll flop isn't entirely a problem. The ultimate goal of making an MMO is getting a profit out of it, so if you come out in the positive by the time you close doors, you're good. I don't condone the attitude, but that's pretty much the reason MMOs, modern FPSes, or apparently MOBAs, even exist. It's not about winning, it's about not losing.Akichi Daikashima said:I still don't get it though. Yes, WoW is popular, but the utter failure of any MMO that tried to copy it is so blatantly obvious, I'm amazed that people who pitch these ideas don't just get smacked across the face with their severance package. Hell, even WoW itself is dying and losing players and the only reason it's still kicking is that people made too much of a connection there with others to just leave it for good. Basically every game that copies WoW tells their potential customers "hey, how about leaving that game, all your progress and the majority of friends you have there for a cheap copy of the game you're playing right now?".
If you're an Elder Scrolls fan.Frostbite3789 said:What reason would I have for picking this up over that?
sid said:Actually I think a lot of MMO's (not just mmorpg's) are profitable, and especially after a lot of the ones that were struggling have switched to F2P models.Vrach said:Honestly, I don't know. I tried googling around some MMOs, Guild Wars made a profit for sure, so did Perfect World, but SWTOR's production cost was higher than their profits and LOTRO seems to have come out almost evenly. I can't say for sure that it's a profitable business, but why would anyone keep making them if it wasn't?sid said:So you're saying these things actually make money? If so, I'm genuinely surprised. MMOs are among the most expensive of games and they cost money to keep going. I can't see how a failure of an MMO (as most MMOs are these days) would even break even.Vrach said:Well, the fact that it'll flop isn't entirely a problem. The ultimate goal of making an MMO is getting a profit out of it, so if you come out in the positive by the time you close doors, you're good. I don't condone the attitude, but that's pretty much the reason MMOs, modern FPSes, or apparently MOBAs, even exist. It's not about winning, it's about not losing.Akichi Daikashima said:I still don't get it though. Yes, WoW is popular, but the utter failure of any MMO that tried to copy it is so blatantly obvious, I'm amazed that people who pitch these ideas don't just get smacked across the face with their severance package. Hell, even WoW itself is dying and losing players and the only reason it's still kicking is that people made too much of a connection there with others to just leave it for good. Basically every game that copies WoW tells their potential customers "hey, how about leaving that game, all your progress and the majority of friends you have there for a cheap copy of the game you're playing right now?".
OT: I hope they manage to polish the gameplay before release cause it doesn't particularly good in it's current state and I think they're gonna need to shine on most fronts with this thing in order to make it long term, but thats what beta's are for and until (or if) it goes into public beta I will reserve my judgment.
Unfortunately Bethesda have quite a habit of releasing highly unpolished and even bugged games, so I'm not exactly optimistic at this point.
Most MMO's suffer from being like the generic MMO. They all copy each other and there isn't anything significantly unique about any of them anymore. WoW was good for a short while because Blizzard actually made things better than the industry was offering in the genre, but now to compete, they all have to copy WoW at least. And most of them likely can't afford or afford to risk doing things better than what's already been done.marcooos said:Its WoW in a elder scrolls face mask
From what I've heard, most TES fans aren't very excited for this. In fact quite the opposite.piinyouri said:If you're an Elder Scrolls fan.Frostbite3789 said:What reason would I have for picking this up over that?