That's just it, they don't have value. Not even the Oscars. "You're a great actor so here's a little golden man statue." What, the obvious praise alone wasn't enough for you? The young actor should believe it's important because a bunch of dead motherfuckers said so all those years ago? He couldn't take solace in the fact that he's improving his own craft and outshining his peers as well as making a hefty amount of money? No, here's a little naked golden guy on a pedestal for your hard work. How about give'em what that thing is worth in cash? He could fuckin' do something with that.Pyode said:I see where you are coming from, but you kind of shot yourself in the foot with your point about the GameShark where you acknowledge that cheating should be restricted to single player experiences.Owyn_Merrilin said:But it's not a highscore system, it's a percent completion system multiplied by ten. Let's put it in these terms; say I play games for the challenge, but you play them for the story. I put a single player game on the hardest difficulty, and struggle through it all the way to the end. You, on the other hand, cheat to make it easier to get through the story. Does it really hurt me in any way that, at the end of the day, your completion bar reads the same as mine? So why should it matter that some kid may or may not have cheated on his gamer score?
I'd really like my gameshark back, Microsoft. Fit it with some sort of lockout chip that recognizes multiplayer modes if you have to, but bring back singleplayer cheats. They were so much fun to screw around with back in the day.
What you fail to realize is that Achievements are not a single player experience. Achievements are essentially a world wide metagame. Now, you can chose not to play or only care about the gamerscore of your personal friends but not everyone plays like that and it's not fair to them when a bunch of cheaters throw off the curve.
Just because you don't value something doesn't mean it doesn't have value.robinkom said:-snip-
I personally couldn't give a fuck about the Oscars, but who the fuck am I to say some up-and coming-actor shouldn't care about it?
Anyway, as for the story.
If he cheated, he should be punished just like everyone else regardless of his autism.
Asperger's Syndrome is either on a minor or major scale. From reading what you wrote it seemed that you were making out that Asperger's Syndrome was only on the severe side of the autistic scale (i just wanted to clerify). I have Asperger's Syndrome but only on a minor scale, yet I find myself obsessing over games like pokemon and magic the gathering (both to a rediculas extent). If you watch the video he does struggle to talk but yes i agree that its very easy for a reporter to "bumped up" the level of his disability. This, is generally, what reporters do.littlewisp said:Err. . .how severe is his autism, exactly? Is it closer to aspergers ? It seems possible someone might have bumped up the level of his disability to earn sympathy from the masses.
*smirk* I'd been gaming for over a decade by the period you describe; depending upon how you define it, I could've been near the end of my second decade of gaming since I started hitting arcade consoles about the time that Star Wars came out. I will admit that the bulk of that gaming was either on arcade consoles or home computers (C-64 in the '80s, then various PCs) on titles that did not have "completion counters". (I gamed on a VAX smart-terminal a few times, too. Ph3ar my cyb3rgeezerness.) The first console I owned was the Xbox 1.Owyn_Merrilin said:And you completely miss my point; I take it you weren't gaming in the 90's?
No, they don't; your clinging to that paradigm demonstrates clearly that you don't play Xbox games with any frequency. Many Achievements have nothing to do with direct game content. I'd argue that most Achievements can be accomplished without doing missions or sidequests... the Multiplayer ones in particular, as I've said before, as they measure individual feats played against other players. (Kill/Death ratios, heals on other players, flag captures, etc.) Even in single-player, though, many Achievements have nothing to do with finding content; Crackdown's "Car Juggler", for instance, was granted for using high explosives to loft a vehicle for 30(? something like that) seconds before allowing it to return to the ground. That's well outside the "completion meter" paradigm, rewarding players for emergent play.Because I'm not simply talking about getting to the end of the story. I'm talking about the completion counters that, last gen and earlier, kept track of pretty much the exact same thing that gamer score does today.
Hey, that's the way all '90s games were played. If you want to return to that play style, then go all the way.And yes, tampering with the scores in an arcade is worth getting fired over. However, tampering with them in a singleplayer console game really has no bearing on anything. Your suggestion to unplug the Xbox from live is patently absurd. What you're saying is to have a singleplayer experience, I have to completely disconnect from the internet -- even when the game is singlelplayer only.
Bold part mine.Anton P. Nym said:*smirk* I'd been gaming for over a decade by the period you describe; depending upon how you define it, I could've been near the end of my second decade of gaming since I started hitting arcade consoles about the time that Star Wars came out. I will admit that the bulk of that gaming was either on arcade consoles or home computers (C-64 in the '80s, then various PCs) on titles that did not have "completion counters". (I gamed on a VAX smart-terminal a few times, too. Ph3ar my cyb3rgeezerness.) The first console I owned was the Xbox 1.Owyn_Merrilin said:And you completely miss my point; I take it you weren't gaming in the 90's?
No, they don't; your clinging to that paradigm demonstrates clearly that you don't play Xbox games with any frequency. Many Achievements have nothing to do with direct game content. I'd argue that most Achievements can be accomplished without doing missions or sidequests... the Multiplayer ones in particular, as I've said before, as they measure individual feats played against other players. (Kill/Death ratios, heals on other players, flag captures, etc.) Even in single-player, though, many Achievements have nothing to do with finding content; Crackdown's "Car Juggler", for instance, was granted for using high explosives to loft a vehicle for 30(? something like that) seconds before allowing it to return to the ground. That's well outside the "completion meter" paradigm, rewarding players for emergent play.Because I'm not simply talking about getting to the end of the story. I'm talking about the completion counters that, last gen and earlier, kept track of pretty much the exact same thing that gamer score does today.
They're not the same concepts, unless you broaden the term "completion meter" until the term is meaningless.
Hey, that's the way all '90s games were played. If you want to return to that play style, then go all the way.And yes, tampering with the scores in an arcade is worth getting fired over. However, tampering with them in a singleplayer console game really has no bearing on anything. Your suggestion to unplug the Xbox from live is patently absurd. What you're saying is to have a singleplayer experience, I have to completely disconnect from the internet -- even when the game is singlelplayer only.
If you want to play in the 21st century, though, you're going to have to take into account how gaming has changed in the intevening decades... and one such way is the social aspect of play granted by ubiquitous, persistant, networked gaming.
Xbox Live is a world-spanning arcade. That's how it was conceived, and that's how it works. You can always opt out... MS doesn't care if you don't subscribe, it only cares if your actions have bad repercussions on other subscribers; and whatever you think, the vast majority of players on Live do want their Achievements to have some sort of meaning over the network and don't appreciate someone claiming Achievements falsely.
-- Steve
Wow, talk about clutching at straws - just let it go, you're defiantly in the wrong here. It's as Anton stated, achievements offer longer life to a game, to a wider audience. That emergent gameplay element is still there, and is entirely optional as always, more players are just likely to attempt these little feats due to an additional reward. Gaming has changed, developers don't want players to cheat anymore, thus they remove them from the game, or punish them through loss of achievements [ala GTA IV]. Lament that all you want, but you'll be part of a dwindling minority - to be honest it just seems like you're arguing this point for the sake of it, I really can't beleive anyone would care this strongly about cheating in single-player games...Owyn_Merrilin said:You just proved that you haven't played the kind of game I was talking about. If the developers went to the trouble of creating an achievement for it, it's not "emergent gameplay," it's the player doing something that they had planned, but isn't necessary for completion.
Beats me. As I said, autism isn't a superpower in the slightest. It's far more likely to leave you intellectually impaired than with above-average intelligence.Generic Gamer said:Also doesn't Silicon Valley have the highest concentration of autistic people in the world? Not to sound crass but if anyone knows autism it's Microsoft.Char-Nobyl said:I'm going to give Microsoft the benefit of the doubt. Unlike what Hollywood would have you believe, having a mental disorder does not give you intellectual superpowers. I sincerely doubt that this 11 year old used the magical power of autism to boost his gamerscore so high and so quickly that it resembled cheating.
Equal rights would be his account getting banned for hacking when his account is used for hacking. He was treated equally and they are still complaining because no one likes to be punished, no matter how fair it is.sonofzoltan said:Equal rights for mentally disabled children vs. gamerscore.... hmm thats tough.....
I believe very strongly that gaming companies shouldn't be able to tell me what to do with hardware and software I've already paid for. This extends to cheating in single player games if I so desire, but that's a small aspect of a larger belief.D_987 said:Wow, talk about clutching at straws - just let it go, you're defiantly in the wrong here. It's as Anton stated, achievements offer longer life to a game, to a wider audience. That emergent gameplay element is still there, and is entirely optional as always, more players are just likely to attempt these little feats due to an additional reward. Gaming has changed, developers don't want players to cheat anymore, thus they remove them from the game, or punish them through loss of achievements [ala GTA IV]. Lament that all you want, but you'll be part of a dwindling minority - to be honest it just seems like you're arguing this point for the sake of it, I really can't beleive anyone would care this strongly about cheating in single-player games...Owyn_Merrilin said:You just proved that you haven't played the kind of game I was talking about. If the developers went to the trouble of creating an achievement for it, it's not "emergent gameplay," it's the player doing something that they had planned, but isn't necessary for completion.
I agree the article is mostly hyperbole, that the kid was defiantly cheating and that he deserves his punishment. But the OP clearly states in the second line the kid is 11, not 13.Ghengis John said:You're tying to make it sound like "this poor sick child" but he's 13 and perfectly capable of cheating.
If you beleive that then don't sign up for Xbox Live, you wave away that right by accepting the terms and conditions. It's really not that difficult to understand...Owyn_Merrilin said:I believe very strongly that gaming companies shouldn't be able to tell me what to do with hardware and software I've already paid for. This extends to cheating in single player games if I so desire, but that's a small aspect of a larger belief.
Ty, fixed.D_987 said:I agree the article is mostly hyperbole, that the kid was defiantly cheating and that he deserves his punishment. But the OP clearly states in the second line the kid is 11, not 13.Ghengis John said:You're tying to make it sound like "this poor sick child" but he's 13 and perfectly capable of cheating.
But will he learn? If they just give it back, if he cheated, then he won't learn a thing. Nothing about his autism, neither would anyone if the same thing happened to them.Azaraxzealot said:might be better to save some face and some PR by giving it back to him. even if he did cheat.