*smirk* I'd been gaming for over a decade by the period you describe; depending upon how you define it, I could've been near the end of my second decade of gaming since I started hitting arcade consoles about the time that Star Wars came out. I will admit that the bulk of that gaming was either on arcade consoles or home computers (C-64 in the '80s, then various PCs) on titles that did not have "completion counters". (I gamed on a VAX smart-terminal a few times, too. Ph3ar my cyb3rgeezerness.) The first console I owned was the Xbox 1.Owyn_Merrilin said:And you completely miss my point; I take it you weren't gaming in the 90's?
No, they don't; your clinging to that paradigm demonstrates clearly that you don't play Xbox games with any frequency. Many Achievements have nothing to do with direct game content. I'd argue that most Achievements can be accomplished without doing missions or sidequests... the Multiplayer ones in particular, as I've said before, as they measure individual feats played against other players. (Kill/Death ratios, heals on other players, flag captures, etc.) Even in single-player, though, many Achievements have nothing to do with finding content; Crackdown's "Car Juggler", for instance, was granted for using high explosives to loft a vehicle for 30(? something like that) seconds before allowing it to return to the ground. That's well outside the "completion meter" paradigm, rewarding players for emergent play.Because I'm not simply talking about getting to the end of the story. I'm talking about the completion counters that, last gen and earlier, kept track of pretty much the exact same thing that gamer score does today.
They're not the same concepts, unless you broaden the term "completion meter" until the term is meaningless.
Hey, that's the way all '90s games were played. If you want to return to that play style, then go all the way.And yes, tampering with the scores in an arcade is worth getting fired over. However, tampering with them in a singleplayer console game really has no bearing on anything. Your suggestion to unplug the Xbox from live is patently absurd. What you're saying is to have a singleplayer experience, I have to completely disconnect from the internet -- even when the game is singlelplayer only.
If you want to play in the 21st century, though, you're going to have to take into account how gaming has changed in the intevening decades... and one such way is the social aspect of play granted by ubiquitous, persistant, networked gaming.
Xbox Live is a world-spanning arcade. That's how it was conceived, and that's how it works. You can always opt out... MS doesn't care if you don't subscribe, it only cares if your actions have bad repercussions on other subscribers; and whatever you think, the vast majority of players on Live do want their Achievements to have some sort of meaning over the network and don't appreciate someone claiming Achievements falsely.
-- Steve