Sir John the Net Knight said:
Manji187 said:
"All characters are hard to write" indeed...so how about genuinely trying ay, gaming industry?
In the case of female characters: if Bayonetta is lauded for advancing female character development (she accepts her sexuality...but doesn't need your approval)...then the road ahead is going to be a long one.
The problem I have with this point of view is that people have been making female characters for several millennia now. So to try to limit this notion to the history of gaming is a bit ridiculous. Even within the scope of gaming we've come quite far. Considering the first widely accepted female gaming character was a copypasta yellow blob with a bow tacked on top of it to suggest it's sudden change of gender.
Writing characters is a difficult process. Anyone who's tried to do it knows how hard it can be, exponentially more difficult when done on a time schedule. And these ideas are made much more difficult when applied to a medium that is fundamentally interactive and needs to hold the attention of it's audience more fervently then traditional media.
Frankly I don't think Bayonetta could possibly be as bad as someone like Snooki from Jersey Shore. And that's a real person...allegedly.
I agree that the pool from which inspiration can be drawn is larger than just videogames. Doesn't seem like the industry is tapping it though.
My personal beef with Bayonetta is that it's one of those rare games with a female protagonist that cannot be mentally swapped for a male lead...and what does it do? The game makes it abundantly clear that it doesn't want to be taken seriously (even going so far as to include an unlockable Japanese physical education uniform), all under the excuse of "Well hey...that's just the style of the game. Artistic freedom, you know?" And they're absolutely right...but it's just so bloody convenient.
IMHO it's a damn shame because it could have been done differently/ better. Instead we've got a sassy/ cheeky skank who wears her hair and has disproportional legs. It's like..."All right people...don't bother writing a deep/ complex character...instead let's make her really weird and hope that that will make her interesting. Oh...and lets give her amnesia. And guns...on her stiletto heels."
To conclude my rant: I believe Bayonetta will go down in gaming history as just another wacky experiment. It will not significantly contribute to female character development...because the one thing Bayonetta truly contributes (accepting her sexuality without seeking the player's approval) is diluted by the game as a whole...it's wacky context/ atmosphere/ setting.
In the end, Bayonetta is a missed opportunity. It could have been so much more...but paradoxically it is limited by the game itself. That's why developers should be really careful in choosing their context/ atmosphere/ setting. The very fundamentals do not only enable...they also constrain.
I wouldn't be surprised if the developers would disagree with me...but then again having invested so much time/ effort in their "baby"...I also wouldn't be surprised if they weren't entirely without bias. And the Ego always seeks reasons to be proud.