conflictofinterests said:
Tally LRR said:
Curious to know whether female Commander Shepard came up during the panel. I find her to be an excellent video game character, and I believe her strong portrayal is due both the to the writing and voice acting. Also an interesting situation as, to the best of my knowledge, male Commander Shepard has largely (if not entirely) the same diologue options. But I never got the sense that female Commander Shepard was overly masculine. So there's a case where they've taken one character, given it two possible genders, and (I feel) managed to make them both come across well. At least, the female comes across well. I haven't played as male Shepard, so don't really know for sure.
Male Shepard's voice acting comes across very flat and emotionless. It's kind of painful to listen to. The dialogue options are the same, but the presentation, while I suppose could be construed as more masculine, just lacks dimension. I guess there's a lot more to read between the lines in Fem Shep's dialogue than Male Shepard's, stuff I honestly can't imagine not being there, which makes Male Shepard's performance all the more jarring. Anyways, she's a great example of a female character, of a character in general. She's multidimensional in a way I haven't seen much of outside of good movies.
Agree almost 100% with you on Male Shepard. In addition to generally sounding totally aloof and disinterested during interacting with NPCs during the game, I gradually realized that Shepard's dialogue, while completely convincing on a logical end (thank you, Bioware
), personally sounded "gender neutral" in overall tone. It's noticeable to me, after a number of play-through hours, that male Shepard doesn't genuinely sound quite like a male human being. In contrast, human NPCs have satisfactory characterization, motivation, and emotional depth. Joker, Jacob, Miranda, Jack, Kelly, Zaeed, Kasumi, Dr. Chakwas, etc., all sound like what we, the human players, can identify as "believable human characters". They all have little "gender tells", emotional, psychological and behavioral mannerisms that the player audiences can consciously, and unconsciously, relate the character as being male or female.
Even being guided to to have the "renegade" demeanor (pragmatic, total villain-protagonist, "I/HUMANZ RULE ALL" player behavior), Shepard is almost a "TNG movie-Picard on Ambien". He has the stark, blind, dehumanized attitude you can relate a person of that character archetype as possessing, but little in the way of gender-specific mental/emotional/psychological qualities. Shepard isn't close to being void of emotion, but those specific "gender tells" that help me ID him as a "male" Shepard are either absent, or so sparsely applied that while it's believable in a butch, seasoned, no-nonsense
female "Space Marine" commander, it's jarring after a period of time in a male commander.
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Oddly, even after several hours contemplating their reasoning behind it, I still couldn't get behind the panel's take on Enslaved and (specifically Escapist) male gamers' hate-rage feedback for the game. On the "forced/coerced slavery" bit -- the fact that the male lead didn't have much of a persistent problem with being "the muscle" of the pair
IS NOT what the male gamers were angry about. It's the "slavery" itself that was the problem. Even if both main characters would've eventually suffered a "meaningless" death if they went their separate ways in the storyline, how can female gamers justify what amounted to (at the least or most overtly) slave labor for the sake of escaping captivity, and still be considered an example of a "strong female
protagonist"?
Gonna play devil's advocate here, but... how do you think contemporary female gamers... no, hell, gamers in general, would respond to a game where a socially &/or politically under-served male lead has a clearly more physically capable female lead under his thumb to the same extent as Trip, hm? Short Answer:
there wouldn't be such a game; or if it did get developed and published, there would be
MASSIVE, world-crushing levels of controversy and criticism about it where both the devs and publishers would probably face levels of scorn and persecution previously unseen from both gaming industry and world at large.